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submitted by freespinsmobile to u/freespinsmobile [link] [comments]

Wait... Competitive Solitaire?

Competitive solitaire is the concept of pinning two people against each other, they have their own separate board, and it even includes an archive like Freecell, the only thing to make it more competitive are the additional sabotage cards, The Joker, Klondike, Spider, Freecell, Pyramid, and Tripeaks (clever) are all unique cards made to sabotage opponents, whenever you uncover a sabotage card on the playing field or in the stack, you can put it in the discard pile, or play it, when you play it, the supposed ability plays. the main goal is to fill up the ace pile first, before your opponent does it, or he topdecks a Joker and decimates your game
Each new addition has a new theme along with new cards to fit that theme
The second edition is themed around Texas Hold'Em
The third edition is themed around your average Las Vegas Casino
And the fourth edition is themed around Tarot Cards
I'm out of ideas for anything else you guys got you can tell me
The only problem is finding out how to print the cards...
submitted by TheLastGibbon to tabletopgamedesign [link] [comments]

Ten Reasons why Artifact will be the biggest eSport title, ever

Ten Reasons why Artifact will be the biggest eSport title, ever
Written by Michael "rokman" Weldon
Hello Artifact! Before I get into the meat of the article, I thought I’d introduce myself. My card game experience comes from the Pokemon Trading Card Game. I started collecting and playing way back in the nineties. After nearly a decade playing casually, I ended up moving toward the competitive scene for a handful of years. I had a few big tournament wins and a lot of success playing the game. There was even a point that I was a paid writer for a Pokemon Trading Card Game website known as SixPrizes, you can see my articles here.
Within the eSports world, I have worked in the production side of things at a few major tournaments. As a Production Assistant and Camera operator, I worked at IGN Pro League 3 in Atlantic City (Here’s a picture of me and Idra), as well as IGN Pro League 5 in Las Vegas (Here’s a photo before we opened the main stage). Live eSports events are so unbelievable to witness, as a fan. Twitch is convenient, but it is just not the same. Being there, LIVE, with people who share your interest, who will shout and scream with you when your favorite team wins? There is nothing like it. You have to go to a live event for your favorite game, if you haven’t already.
The last thing about myself I’d like to cover is what drew me to Artifact. I’ve always been a fan of the RTS genre. DotA, Heroes of Newerth, League of Legends, you name it. If you played HoN, you might remember that “Too Bad it’s Me, Blacksmith” meme? Yeah, that was me. Sorry! Ha!
Truth be told, I’ve had an off-and-on relationship with all of these games. Going from riding a high of winstreaks to the inevitable burning out when paired with casual players who are playing to have fun and goof around. Who even plays games to have fun? Totally insane, right? Sheesh!
So finally, there’s Artifact, a game that I can only blame myself when I lose. One versus one in an RTS style game, based around trading cards, it’s basically the exact type of game I’ve been looking for my entire life. That’s why I’m writing this article on reddit, and that’s why I know Artifact will be the biggest eSport title, ever. Here’s ten reasons that’s going to happen --
  1. Valve
Valve has such an incredible track record of PC titles. Half-Life, Counter-Strike, Team Fortress, Portal, Left for Dead, DotA 2, it’s actually unbelievable. And when Artifact was announced at the DotA International 7, it wasn’t received well. But that’s because those people in the crowd were just plain ignorant. (Yeah, I said it!) They were thinking Valve was piggy-backing off of Hearthstone’s success.
I guess you can’t blame them for thinking that, many developers have entered the genre of digital trading card games, but none of them have had Hearthstone’s financial success. And damn, Hearthstone has been an extremely profitable title. In the most recent Financial report from Activision Blizzard, the company was reporting that pre-orders for the Boomsday Project were exceeding any previous expansion. That’s actually off the charts, because Hearthstone has been around for over FOUR YEARS now!
But there’s a few things Hearthstone hasn’t done right, from a competitive standpoint. And now that I think about it, has Blizzard ever handled eSports correctly? If you ask me, they’ve only ever been interested in making games that are popular, which is fine, and clearly worked for them as a business model. But that doesn't translate into a competitive eSport.
But Valve though? Get out of town! They’ve been a major player in eSports for many years. Just take a look at the DotA International’s prize support! Here’s a list of the Top Games awarding prize money across all tournaments. DotA 2 and Counter-Strike: Global Offensive are the top games. But get this, after adding up ALL of the prize support between the next THIRTY games on this list, you STILL don’t exceed the total prize support from DotA 2 and CS:GO. That’s BONKERS!
I know what you’re going to say, and I agree, prize support isn’t everything. But it’s definitely a massive part of a game’s success (And by extension, the developer of that game). Think about all the people involved when a game is successful, other than players. Production crew at live events (I was one of those guys!), camera crews, media companies, eSports organizations, even a company like Twitch, which live streams events. All of this infrastructure keeps the whole thing in motion, so having massive prize support for players is the very reason all of these other companies have spawned underneath a video game title.
And that’s why Valve is the number one reason I think Artifact is going to take over eSports. They know what they are doing. They organize these events. They create the prize pool for the DotA International. And they do that by offering all players the ability to buy cosmetics, with a portion of their purchases funding the actual tournament.
I put all my faith in GabeN and Valve to do this right. They’re the best in the business when it comes to this type of thing. But that’s not the only thing you need to take over eSports. You KIND OF need a good game, right? Well, let me introduce you to --
  1. Dr. Richard Garfield
Is there really anything else I need to say? The man himself, the CREATOR of the modern collectible card game. If the out-of-this-world success of Magic the Gathering isn’t enough to convince you, his understanding of skill versus luck in a game should do the trick. This is an hour long presentation he gave. If you haven’t listened to it, you should do so immediately.
Many of the following reasons on my list will reference some of the concepts Dr. Garfield covers in his presentation. Also many mechanics in Artifact are built on these concepts presented here, and because of that, there isn’t much more I need to elaborate on, for now.
If you weren’t aware, Magic the Gathering is the biggest card game, ever. Despite the current drama taking place, Magic the Gathering has been the premier card game to play if you were looking to make a career out of cards. While it isn’t always a profitable career path, there are a small group of players that have raked in quite a bit of prize winnings over the years. Take a look at the Top 200 All-Time Money Leaderboards. That’s some eye-popping dollar signs, if you ask me.
But Dr. Richard Garfield doesn’t only want to cater to that tiny small percent of players, working toward big paychecks, and Magic the Gathering has recognized the different archetypes of players, known as Timmy, Johnny, and Spike. Dr. Garfield has even explained that he builds all kinds of cards, with these different player archetypes in mind.
I’d even say some of the core strategies amongst the four colors in Artifact embody a lot of the Timmy/Johnny/Spike concepts. This is important to mention because it means Dr. Garfield will cater to various playstyles in Artifact, which will allow people to be creative with their decklists, tailored to their individual style. And if you ask me, that is a recipe for some very exciting Artifact games!
So, looking at where we are now, we’ve got Valve developing a game designed by Dr. Richard Garfield. Already, that should be enough for you to believe in this game’s success. But I’m going to break it down even further. For a game to be the number one eSport, I think the most important thing has got to be the most obvious, a --
  1. High Skill Ceiling
Let’s take a look at Basketball. There’s many levels of basketball, from friendly pickup games on the street, to community leagues at the local recreation center, to high school, to college, to professional foreign markets, to the very top at professional NBA basketball. In each of these levels, you would imagine anyone in one level could take on a person in a level below theirs, and beat them greater than 99% of the time. While that isn’t always the case (Haven’t you heard of The Professor?) it clearly shows the extremely high skill ceiling of Basketball, just because it can facilitate so many different levels of expertise. This isn’t a difficult concept to grasp, I just wanted to go over it briefly.
For a video game title to completely dominate the eSport world, it has to have an extremely high skill ceiling. And this is a broad concept to cover, so I’m only going to cover one aspect of it, which is the one I think defines it the greatest… Decision making.
In Artifact, the number of decisions you make, and their future impact is one of the biggest elements that separate Artifact from other card games. Within the umbrella of decision making, are concepts like Hero deployment, spending resources in one lane over another, when to give up a lane, and many other specific examples like these. (I’ll probably cover this topic directly in it’s own article at another time.)
Comparing Artifact to Hearthstone, the average number of decisions per game has to be an astronomically different number. Unfortunately, I’m not able to play Artifact currently so I can’t give you these statistics. But I’m basing this assumption off of PAX West game videos that I watched. And I think a lot of people can agree with my assumption here. If not, go ahead and tell my why you disagree in the comments.
By having so many instances where players have to make decisions, even in a perceived simple concept like initiative, your game will automatically open itself up to a high skill ceiling. Bare with me here, I’m going to break this down, as simple as I can…
Similarly to basketball, you would assume that 99% of the time, the higher skilled player will win? Obviously the numbers won’t be that high. Nobody can say for sure what that number is for Artifact, but many experts believe that in Magic the Gathering, the higher skilled player has somewhere around 60 and 70% of winning. Let’s hope Artifact is above that number.
Now let’s take a look at the opposite of skill. That pesky thing that everyone says is the worst part of Artifact. And the one thing I think they are all dead wrong about, of course it’s --
  1. RNG
How many different possible unique games of Tic-Tac-Toe are there? The answer is 255,168. That’s every single unique series of plays you can make in Tic-Tac-Toe, period. But how many unique games of Dota 2 are there? Well, before the game even begins there over two quadrillion possible team compositions. (I don’t do math. These guys did though) And that’s before the games even begun!
What about professional sports, like Baseball? I’d say it’s essentially infinite, when taking into consideration so many variables about the athlete's body, different flights of the ball on a pitch, various types of swings, and if the bat makes contact, the nearly infinite points of contact that a baseball could land in a stadium, and that’s not even taking into consideration random things like a player tripping, or a fan in the audience interrupting the play. You get the idea.
This is an incredibly important detail when considering how successful a game can be in the eSports space. Card games are at a massive disadvantage, there’s only so many possible things that can happen, it’s actually a fairly small finite number of unique games, when compared to something like DotA 2.
So what’s the deal with adding in paths in front of creeps? What about the RNG Flop at the beginning of the game? These things are SO INCREDIBLY good for the game, it honestly perturbs me how many people following Artifact are unsure of this design choice. By adding in these variables into the possible unique games of Artifact, it increases the number by a HUGE MARGIN. I would argue this makes Artifact the number one card game, when it comes to the number of possible unique games. But why is this a good thing? Two reasons --
Even with a small deck of forty cards, you’ll have tons of unique games, even when facing opponent decks that are all the same decklist. Each game can be very different based on the minute RNG built into the game! That means you won’t get burn out playing the same decklist. Meta is stale and boring? At least your games will play out slightly different!
How does a player react to certain possible Flops? How does a player recover from poor creep spawns during redeployment phases? These variables create a much more exciting spectating experience! Which brings us to the next point --
  1. Spectator eSport
LuminousInverse, SUNSfanTV, SirActionSlacks, and fwosh did such an amazing job commentating games during the PAX West live streams. If you haven’t had a chance to watch them, I’d highly recommend it. During the commentary, in many situations, the commentators would talk about potential lines of play from the Challengers on stage. In almost every scenario, there were multiple plays to choose from, and many of them were fairly equal in perceived value.
In many other card games, there is a clear best play from your hand, every turn, and any other line would be called a “misplay”. But in Artifact, that line separating a viable play and a misplay is quite blurry. Without knowing future creep deployments, some plays could end up being better than others, even when they aren’t necessarily the number one best option at face value. This creates a scenario where commentators have A LOT to talk about during matches, sometimes too much.
On YouTube, you can find a guy making videos named Jackson Walters. I highly recommend his videos and would like to mention him for one specific reason. He uses a program to draw on the screen when he does his gameplay commentary. If you’ve ever seen an NFL broadcast, you would know this is a common feature during a replay. A yellow line, drawing over a freeze frame of the last play.
No other video game I know of uses this type of technology, and Artifact is absolutely an AMAZING candidate to take advantage of it. There is so much going on, when choosing a lane for a hero to go to, when choosing a spot for a creep to spawn in lane, potential pathing of units, all of these examples would make this technology great for commentators to relay pertinent information to the audience.
But those two things aren’t the only thing that makes Artifact a great spectator eSport. And this is a topic that is debated frequently amongst the community. Is Artifact going to have good “streamability” on Twitch? My answer is a resounding YES. Because Valve has done such an unbelievably good job designing the User Interface, a lot of things are clearly displayed to the audience.
Even to people who have very little knowledge of the game, just understanding the basics, they’ll be able to recognize when a player is put in a bad position (Here’s a hint -- there’s giant red X’s all over his units!) and the audience can understand when a player is forced to make a big play to turn things around.
Furthermore, with the UI clearly labeling Tower health and incoming Tower damage, the audience is given obvious indicators for “points” or a way to keep track of the “score” in the game. Which actually isn’t that common amongst many popular eSports titles. Speaking of eSports titles, let’s talk about the biggest thing Artifact has, that other card games don’t --
  1. Deck sharing
“Valve is even working on a deck sharing system that will let you lend a deck to a friend for a match just like you would in a physical card game.” Excuse me? I actually can’t believe this! I know a lot of you young people won’t appreciate how awesome of a concept like this really is, but I’m going to break it down for you.
Before the internet existed and everyone had everyone’s decklist, people actually had to work out decks on their own, and with their friends. I personally have spent hundreds of hours “solitairing” decks against no opponent, testing a deck’s consistency and working kinks out of the list. With the current state of electronic card games, people can get detailed statistics of all the top deck lists in the game, what the best players are using on ladder, and so on and so forth. Even in some games, at top tournaments, everyone’s deck list is public knowledge before it begins!
This is not how things have always been. Back in my day, people could go to major tournaments and whip out a completely unknown, Secret.dec, that no one has seen before. That player and his group of friends have already tested it a thousand games against the most popular decks in the meta. When things like this happened, people LOST their freaking minds. And to be honest, this is how some stars were born within some trading card game circles.
With Artifact’s Deck Sharing, Players will be able to put multiple decks together and give them to their friends, without them needing to invest money in the game, bring them in and use them as exclusive testing partners. While this might understandably sound a bit insane, I can see small groups of friends using this feature for testing purposes.
Other than the obvious, it being a gigantic tool to bring more players to Artifact, I’m looking at it from the competitive perspective. I could even solitaire games against myself, playing both decks simultaneously! Nice!
While this feature is great at bringing new players in and keeping the cost of entry low, there is something else Artifact has already taken into consideration, you guessed it --
  1. Card accessibility
Black Lotus $6,500. Ancestral Recall $3,363. Time Walk $2,628.
Yikes. This is the exact reason Valve has gone on record stating that they don’t want this to happen. Their first step in preventing this, at least in the first set, which releases on November 28th, is only having three rarities of cards. Common, Uncommon, and Rare. Also guaranteeing that one of the twelve cards included in each two dollar pack is a Rare.
They’re going to take things even further for an electronic trading card game, and allow players to buy and sell cards on the steam marketplace. Looking at it from a business standpoint, how genius is that? They not only sell every card pack in client, but they ALSO get a cut of every transaction made on the secondary market! Absolutely genius! (~15% of all secondary market sales goes right into Valve’s pocket!!!)
As of now, nobody can predict the average costs of cards, or the average cost to create a popular meta deck. But one thing is certain, we won’t have to buy hundreds of booster packs hoping to open some specific super-rare necessary-for-laddering “legendary cards” that can’t be resold in a secondary market! Yeah, I’m looking right at you, Hearthstone!
So we’ve got a situation where the game is designed by Richard Garfield, developed by Valve, has a high skill ceiling, with RNG that makes things interesting, great for spectating, allows deck sharing, and will have accessible cards? What’s even missing in something so amazing like that? Oh, I know, SirActionSlacks favorite topic --
  1. The Lore
Let’s say the 482,000 average players of DotA 2 won’t be interested in the amazing game I just described above. Well, I’d call them crazy, but let’s go with this for a moment. What is the one other thing that could potentially make them want to at least open the game and poke around? Yeah, it’s all those interesting characters they’ve known for years, it’s that universe they have spent thousands of hours playing in. A massive chunk of that playerbase might be interested in Artifact, just for the LORE.
And if you haven’t seen it already, definitely check out SirActionSlacks Loregasm videos on youtube. I had no idea how much lore was actually in the DotA universe, and it gave me a whole new appreciation for the game I spent many hours playing.
From the bits and pieces I’ve been able to piece together during the card reveals, inspecting the artwork and reading the flavor text in the tweet’s on the official Artifact Twitter page, it seems to me that the first set will be based around the Bronze Legion and the Red Mist Army.
There’s plenty of great lore to explore there, but it might even give us some clues about the first expansion set for Artifact? Maybe an Abyssal Horde expansion? Or even just a straight up Roseleaf Expansion? Only time will tell…
Even though I covered this subject briefly before, I’d like to mention it again, in it’s own bullet point --
  1. Prize support
Remember when I linked the Top 200 All-time Money leaders from Magic the Gathering? Number one on the list is Paulo Vitor Damo da Rosa, with total winnings of $497,785. That’s quite a bit of money playing a card game! Well, that is until someone is crowned victor of the first Artifact Tournament, slated for the first quarter of 2019. First place gets a cool $1,000,000. That’s more than DOUBLE any Magic the Gathering player has made... in all of it’s 25 year history! Yikes!
None of the details have been released yet, but if you play close attention to the Artifact website and the Official twitter @PlayArtifact, they’ll be announcing it soon, hopefully. Many players hoping to take a stab at that prize pool are anxiously waiting to hear how they could potentially qualify for the big tournament, myself included.
But as I’ve mentioned before, a giant prize pool isn’t the only key to success as an eSport, it’s many other things. What I would like you to remember, is how many industries can be supported when a prize pool gets that large. But money doesn’t just bring in a bunch of companies underneath it, it also brings in SPONSORS!
Sponsors support all those gaming organizations, that sign pro players to represent them, and allows for such a competitive space to become an eSport. This in turn creates an environment where many people can provide for their families, support each other, and their communities, all from a video game. If that doesn’t get you excited, then you’re truly dead inside. Or your a hundred years old and don’t know what a video game is.
And finally, the above nine things would make a pretty great game, but there’s still one last thing that makes all the difference. In my opinion, it’s the most important piece of success for a video game title to be the number one eSport...
  1. Content creators
Here’s a list of some of the best content creators out there right now, making amazing content for Artifact. If you aren’t already following all of these guys, I highly recommend you do so immediately, not just because what they’re making is awesome, but also because they are giving away beta keys!
Artifaction
The Artifaction podcast is hosted by SUNSfanTV and SirActionSlacks. They just held a massive create-a-card competition for 2 beta keys! If you missed it, that’s unfortunate, because it was great watching how miserable these two were after they reviewed over a thousand cards on stream (Which was only half of the submissions!).
BTS Podcast
Hosted by LuminousInverse and Hotbid. One of my favorite podcasts out there right now, these guys are great. Hotbid is a natural talent for keeping the podcast moving and making sure everyone on mic stays opinionated, taking hard stances. That’s what creates discussion, that’s what makes a podcast interesting. Creating debates. I can’t recommend these guys enough!
Artificer’s Guild
This is an all encompassing youtube channel, covering news, card releases, reviews, lore, it’s a great channel to have on subscribe. Check out their videos, they come out every few days!
RobAJG
What a great twitch channel this guy is running! He’s offering gameplay reviews, interviews, card reveals, as well as personal commentary. He does stream a lot of games other than Artifact, but when he streams Artifact, he can bring the house down.
Jackson Walters
While a newer content creator for Artifact (he’s only got three videos up), these videos are absolutely PACKED with amazing information you can break down. He is on another level when it comes to breaking down some pinpoint decision making moments in games. If you want to play on a high level in Artifact, definitely watch his videos.
Swim
Swim is a top Gwent streamer and dabbling with the idea of moving to Artifact. Personally, I think he’d be an amazing addition to the Artifact community and he’s got only one video up currently, breaking down the Black cards and revealing his own card, Slay. Make sure you give him plenty of love because he is a great creator!
Lastly, I’d like to include myself in this list of content creators. You can check out my twitter here.
I’m looking to write more articles like this in the future (If you guys enjoyed it, that is) Some of the topics I’ll be covering are going to be pretty heavy, like this article, but also decklists, analyzing metas and tournament results, maybe patch notes (if Valve decides to patch Artifact and change cards), interviews, pro scene topics, maybe even tracking cards on the marketplace, and predicting future meta shifts! I’d also like to do a card reveal, if Valve is interested in spreading the love. Seriously, Valve, I’d die if you sent me a card reveal...
In conclusion, because of the ten reasons stated above, I believe Artifact will be the biggest eSport title, ever. I’d love to hear why you agree or disagree, so comment below! Also, one last thing, I do have a beta key to give away, if you follow me on twitter @rokmanfilms, I might do something fun to give the key away. I know you fiends are only motivated by the chance of winning a key! Ha!
Thanks for reading! I’ll be posting again soon…
ONE LAST THING -- I am interested in being a writer for a publication or website. If you’re interested in adding a writer like me to your team, you can Direct Message me on twitter, message me on Discord at rokman#5483, or message me here on Reddit! Sorry, not sorry, for the shameless plug!
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Ten Reasons why Artifact will be the biggest eSport title, ever

Ten Reasons why Artifact will be the biggest eSport title, ever
Written by Michael "rokman" Weldon
Hello Artifact! Before I get into the meat of the article, I thought I’d introduce myself. My card game experience comes from the Pokemon Trading Card Game. I started collecting and playing way back in the nineties. After nearly a decade playing casually, I ended up moving toward the competitive scene for a handful of years. I had a few big tournament wins and a lot of success playing the game. There was even a point that I was a paid writer for a Pokemon Trading Card Game website known as SixPrizes, you can see my articles here.
Within the eSports world, I have worked in the production side of things at a few major tournaments. As a Production Assistant and Camera operator, I worked at IGN Pro League 3 in Atlantic City (Here’s a picture of me and Idra), as well as IGN Pro League 5 in Las Vegas (Here’s a photo before we opened the main stage). Live eSports events are so unbelievable to witness, as a fan. Twitch is convenient, but it is just not the same. Being there, LIVE, with people who share your interest, who will shout and scream with you when your favorite team wins? There is nothing like it. You have to go to a live event for your favorite game, if you haven’t already.
The last thing about myself I’d like to cover is what drew me to Artifact. I’ve always been a fan of the RTS genre. DotA, Heroes of Newerth, League of Legends, you name it. If you played HoN, you might remember that “Too Bad it’s Me, Blacksmith” meme? Yeah, that was me. Sorry! Ha!
Truth be told, I’ve had an off-and-on relationship with all of these games. Going from riding a high of winstreaks to the inevitable burning out when paired with casual players who are playing to have fun and goof around. Who even plays games to have fun? Totally insane, right? Sheesh!
So finally, there’s Artifact, a game that I can only blame myself when I lose. One versus one in an RTS style game, based around trading cards, it’s basically the exact type of game I’ve been looking for my entire life. That’s why I’m writing this article on reddit, and that’s why I know Artifact will be the biggest eSport title, ever. Here’s ten reasons that’s going to happen --
  1. Valve
Valve has such an incredible track record of PC titles. Half-Life, Counter-Strike, Team Fortress, Portal, Left for Dead, DotA 2, it’s actually unbelievable. And when Artifact was announced at the DotA International 7, it wasn’t received well. But that’s because those people in the crowd were just plain ignorant. (Yeah, I said it!) They were thinking Valve was piggy-backing off of Hearthstone’s success.
I guess you can’t blame them for thinking that, many developers have entered the genre of digital trading card games, but none of them have had Hearthstone’s financial success. And damn, Hearthstone has been an extremely profitable title. In the most recent Financial report from Activision Blizzard, the company was reporting that pre-orders for the Boomsday Project were exceeding any previous expansion. That’s actually off the charts, because Hearthstone has been around for over FOUR YEARS now!
But there’s a few things Hearthstone hasn’t done right, from a competitive standpoint. And now that I think about it, has Blizzard ever handled eSports correctly? If you ask me, they’ve only ever been interested in making games that are popular, which is fine, and clearly worked for them as a business model. But that doesn't translate into a competitive eSport.
But Valve though? Get out of town! They’ve been a major player in eSports for many years. Just take a look at the DotA International’s prize support! Here’s a list of the Top Games awarding prize money across all tournaments. DotA 2 and Counter-Strike: Global Offensive are the top games. But get this, after adding up ALL of the prize support between the next THIRTY games on this list, you STILL don’t exceed the total prize support from DotA 2 and CS:GO. That’s BONKERS!
I know what you’re going to say, and I agree, prize support isn’t everything. But it’s definitely a massive part of a game’s success (And by extension, the developer of that game). Think about all the people involved when a game is successful, other than players. Production crew at live events (I was one of those guys!), camera crews, media companies, eSports organizations, even a company like Twitch, which live streams events. All of this infrastructure keeps the whole thing in motion, so having massive prize support for players is the very reason all of these other companies have spawned underneath a video game title.
And that’s why Valve is the number one reason I think Artifact is going to take over eSports. They know what they are doing. They organize these events. They create the prize pool for the DotA International. And they do that by offering all players the ability to buy cosmetics, with a portion of their purchases funding the actual tournament.
I put all my faith in GabeN and Valve to do this right. They’re the best in the business when it comes to this type of thing. But that’s not the only thing you need to take over eSports. You KIND OF need a good game, right? Well, let me introduce you to --
  1. Dr. Richard Garfield
Is there really anything else I need to say? The man himself, the CREATOR of the modern collectible card game. If the out-of-this-world success of Magic the Gathering isn’t enough to convince you, his understanding of skill versus luck in a game should do the trick. This is an hour long presentation he gave. If you haven’t listened to it, you should do so immediately.
Many of the following reasons on my list will reference some of the concepts Dr. Garfield covers in his presentation. Also many mechanics in Artifact are built on these concepts presented here, and because of that, there isn’t much more I need to elaborate on, for now.
If you weren’t aware, Magic the Gathering is the biggest card game, ever. Despite the current drama taking place, Magic the Gathering has been the premier card game to play if you were looking to make a career out of cards. While it isn’t always a profitable career path, there are a small group of players that have raked in quite a bit of prize winnings over the years. Take a look at the Top 200 All-Time Money Leaderboards. That’s some eye-popping dollar signs, if you ask me.
But Dr. Richard Garfield doesn’t only want to cater to that tiny small percent of players, working toward big paychecks, and Magic the Gathering has recognized the different archetypes of players, known as Timmy, Johnny, and Spike. Dr. Garfield has even explained that he builds all kinds of cards, with these different player archetypes in mind.
I’d even say some of the core strategies amongst the four colors in Artifact embody a lot of the Timmy/Johnny/Spike concepts. This is important to mention because it means Dr. Garfield will cater to various playstyles in Artifact, which will allow people to be creative with their decklists, tailored to their individual style. And if you ask me, that is a recipe for some very exciting Artifact games!
So, looking at where we are now, we’ve got Valve developing a game designed by Dr. Richard Garfield. Already, that should be enough for you to believe in this game’s success. But I’m going to break it down even further. For a game to be the number one eSport, I think the most important thing has got to be the most obvious, a --
  1. High Skill Ceiling
Let’s take a look at Basketball. There’s many levels of basketball, from friendly pickup games on the street, to community leagues at the local recreation center, to high school, to college, to professional foreign markets, to the very top at professional NBA basketball. In each of these levels, you would imagine anyone in one level could take on a person in a level below theirs, and beat them greater than 99% of the time. While that isn’t always the case (Haven’t you heard of The Professor?) it clearly shows the extremely high skill ceiling of Basketball, just because it can facilitate so many different levels of expertise. This isn’t a difficult concept to grasp, I just wanted to go over it briefly.
For a video game title to completely dominate the eSport world, it has to have an extremely high skill ceiling. And this is a broad concept to cover, so I’m only going to cover one aspect of it, which is the one I think defines it the greatest… Decision making.
In Artifact, the number of decisions you make, and their future impact is one of the biggest elements that separate Artifact from other card games. Within the umbrella of decision making, are concepts like Hero deployment, spending resources in one lane over another, when to give up a lane, and many other specific examples like these. (I’ll probably cover this topic directly in it’s own article at another time.)
Comparing Artifact to Hearthstone, the average number of decisions per game has to be an astronomically different number. Unfortunately, I’m not able to play Artifact currently so I can’t give you these statistics. But I’m basing this assumption off of PAX West game videos that I watched. And I think a lot of people can agree with my assumption here. If not, go ahead and tell my why you disagree in the comments.
By having so many instances where players have to make decisions, even in a perceived simple concept like initiative, your game will automatically open itself up to a high skill ceiling. Bare with me here, I’m going to break this down, as simple as I can…
Similarly to basketball, you would assume that 99% of the time, the higher skilled player will win? Obviously the numbers won’t be that high. Nobody can say for sure what that number is for Artifact, but many experts believe that in Magic the Gathering, the higher skilled player has somewhere around 60 and 70% of winning. Let’s hope Artifact is above that number.
Now let’s take a look at the opposite of skill. That pesky thing that everyone says is the worst part of Artifact. And the one thing I think they are all dead wrong about, of course it’s --
  1. RNG
How many different possible unique games of Tic-Tac-Toe are there? The answer is 255,168. That’s every single unique series of plays you can make in Tic-Tac-Toe, period. But how many unique games of Dota 2 are there? Well, before the game even begins there over two quadrillion possible team compositions. (I don’t do math. These guys did though) And that’s before the games even begun!
What about professional sports, like Baseball? I’d say it’s essentially infinite, when taking into consideration so many variables about the athlete's body, different flights of the ball on a pitch, various types of swings, and if the bat makes contact, the nearly infinite points of contact that a baseball could land in a stadium, and that’s not even taking into consideration random things like a player tripping, or a fan in the audience interrupting the play. You get the idea.
This is an incredibly important detail when considering how successful a game can be in the eSports space. Card games are at a massive disadvantage, there’s only so many possible things that can happen, it’s actually a fairly small finite number of unique games, when compared to something like DotA 2.
So what’s the deal with adding in paths in front of creeps? What about the RNG Flop at the beginning of the game? These things are SO INCREDIBLY good for the game, it honestly perturbs me how many people following Artifact are unsure of this design choice. By adding in these variables into the possible unique games of Artifact, it increases the number by a HUGE MARGIN. I would argue this makes Artifact the number one card game, when it comes to the number of possible unique games. But why is this a good thing? Two reasons --
Even with a small deck of forty cards, you’ll have tons of unique games, even when facing opponent decks that are all the same decklist. Each game can be very different based on the minute RNG built into the game! That means you won’t get burn out playing the same decklist. Meta is stale and boring? At least your games will play out slightly different!
How does a player react to certain possible Flops? How does a player recover from poor creep spawns during redeployment phases? These variables create a much more exciting spectating experience! Which brings us to the next point --
  1. Spectator eSport
LuminousInverse, SUNSfanTV, SirActionSlacks, and fwosh did such an amazing job commentating games during the PAX West live streams. If you haven’t had a chance to watch them, I’d highly recommend it. During the commentary, in many situations, the commentators would talk about potential lines of play from the Challengers on stage. In almost every scenario, there were multiple plays to choose from, and many of them were fairly equal in perceived value.
In many other card games, there is a clear best play from your hand, every turn, and any other line would be called a “misplay”. But in Artifact, that line separating a viable play and a misplay is quite blurry. Without knowing future creep deployments, some plays could end up being better than others, even when they aren’t necessarily the number one best option at face value. This creates a scenario where commentators have A LOT to talk about during matches, sometimes too much.
On YouTube, you can find a guy making videos named Jackson Walters. I highly recommend his videos and would like to mention him for one specific reason. He uses a program to draw on the screen when he does his gameplay commentary. If you’ve ever seen an NFL broadcast, you would know this is a common feature during a replay. A yellow line, drawing over a freeze frame of the last play.
No other video game I know of uses this type of technology, and Artifact is absolutely an AMAZING candidate to take advantage of it. There is so much going on, when choosing a lane for a hero to go to, when choosing a spot for a creep to spawn in lane, potential pathing of units, all of these examples would make this technology great for commentators to relay pertinent information to the audience.
But those two things aren’t the only thing that makes Artifact a great spectator eSport. And this is a topic that is debated frequently amongst the community. Is Artifact going to have good “streamability” on Twitch? My answer is a resounding YES. Because Valve has done such an unbelievably good job designing the User Interface, a lot of things are clearly displayed to the audience.
Even to people who have very little knowledge of the game, just understanding the basics, they’ll be able to recognize when a player is put in a bad position (Here’s a hint -- there’s giant red X’s all over his units!) and the audience can understand when a player is forced to make a big play to turn things around.
Furthermore, with the UI clearly labeling Tower health and incoming Tower damage, the audience is given obvious indicators for “points” or a way to keep track of the “score” in the game. Which actually isn’t that common amongst many popular eSports titles. Speaking of eSports titles, let’s talk about the biggest thing Artifact has, that other card games don’t --
  1. Deck sharing
“Valve is even working on a deck sharing system that will let you lend a deck to a friend for a match just like you would in a physical card game.” Excuse me? I actually can’t believe this! I know a lot of you young people won’t appreciate how awesome of a concept like this really is, but I’m going to break it down for you.
Before the internet existed and everyone had everyone’s decklist, people actually had to work out decks on their own, and with their friends. I personally have spent hundreds of hours “solitairing” decks against no opponent, testing a deck’s consistency and working kinks out of the list. With the current state of electronic card games, people can get detailed statistics of all the top deck lists in the game, what the best players are using on ladder, and so on and so forth. Even in some games, at top tournaments, everyone’s deck list is public knowledge before it begins!
This is not how things have always been. Back in my day, people could go to major tournaments and whip out a completely unknown, Secret.dec, that no one has seen before. That player and his group of friends have already tested it a thousand games against the most popular decks in the meta. When things like this happened, people LOST their freaking minds. And to be honest, this is how some stars were born within some trading card game circles.
With Artifact’s Deck Sharing, Players will be able to put multiple decks together and give them to their friends, without them needing to invest money in the game, bring them in and use them as exclusive testing partners. While this might understandably sound a bit insane, I can see small groups of friends using this feature for testing purposes.
Other than the obvious, it being a gigantic tool to bring more players to Artifact, I’m looking at it from the competitive perspective. I could even solitaire games against myself, playing both decks simultaneously! Nice!
While this feature is great at bringing new players in and keeping the cost of entry low, there is something else Artifact has already taken into consideration, you guessed it --
  1. Card accessibility
Black Lotus $6,500. Ancestral Recall $3,363. Time Walk $2,628.
Yikes. This is the exact reason Valve has gone on record stating that they don’t want this to happen. Their first step in preventing this, at least in the first set, which releases on November 28th, is only having three rarities of cards. Common, Uncommon, and Rare. Also guaranteeing that one of the twelve cards included in each two dollar pack is a Rare.
They’re going to take things even further for an electronic trading card game, and allow players to buy and sell cards on the steam marketplace. Looking at it from a business standpoint, how genius is that? They not only sell every card pack in client, but they ALSO get a cut of every transaction made on the secondary market! Absolutely genius! (~15% of all secondary market sales goes right into Valve’s pocket!!!)
As of now, nobody can predict the average costs of cards, or the average cost to create a popular meta deck. But one thing is certain, we won’t have to buy hundreds of booster packs hoping to open some specific super-rare necessary-for-laddering “legendary cards” that can’t be resold in a secondary market! Yeah, I’m looking right at you, Hearthstone!
So we’ve got a situation where the game is designed by Richard Garfield, developed by Valve, has a high skill ceiling, with RNG that makes things interesting, great for spectating, allows deck sharing, and will have accessible cards? What’s even missing in something so amazing like that? Oh, I know, SirActionSlacks favorite topic --
  1. The Lore
Let’s say the 482,000 average players of DotA 2 won’t be interested in the amazing game I just described above. Well, I’d call them crazy, but let’s go with this for a moment. What is the one other thing that could potentially make them want to at least open the game and poke around? Yeah, it’s all those interesting characters they’ve known for years, it’s that universe they have spent thousands of hours playing in. A massive chunk of that playerbase might be interested in Artifact, just for the LORE.
And if you haven’t seen it already, definitely check out SirActionSlacks Loregasm videos on youtube. I had no idea how much lore was actually in the DotA universe, and it gave me a whole new appreciation for the game I spent many hours playing.
From the bits and pieces I’ve been able to piece together during the card reveals, inspecting the artwork and reading the flavor text in the tweet’s on the official Artifact Twitter page, it seems to me that the first set will be based around the Bronze Legion and the Red Mist Army.
There’s plenty of great lore to explore there, but it might even give us some clues about the first expansion set for Artifact? Maybe an Abyssal Horde expansion? Or even just a straight up Roseleaf Expansion? Only time will tell…
Even though I covered this subject briefly before, I’d like to mention it again, in it’s own bullet point --
  1. Prize support
Remember when I linked the Top 200 All-time Money leaders from Magic the Gathering? Number one on the list is Paulo Vitor Damo da Rosa, with total winnings of $497,785. That’s quite a bit of money playing a card game! Well, that is until someone is crowned victor of the first Artifact Tournament, slated for the first quarter of 2019. First place gets a cool $1,000,000. That’s more than DOUBLE any Magic the Gathering player has made... in all of it’s 25 year history! Yikes!
None of the details have been released yet, but if you play close attention to the Artifact website and the Official twitter @PlayArtifact, they’ll be announcing it soon, hopefully. Many players hoping to take a stab at that prize pool are anxiously waiting to hear how they could potentially qualify for the big tournament, myself included.
But as I’ve mentioned before, a giant prize pool isn’t the only key to success as an eSport, it’s many other things. What I would like you to remember, is how many industries can be supported when a prize pool gets that large. But money doesn’t just bring in a bunch of companies underneath it, it also brings in SPONSORS!
Sponsors support all those gaming organizations, that sign pro players to represent them, and allows for such a competitive space to become an eSport. This in turn creates an environment where many people can provide for their families, support each other, and their communities, all from a video game. If that doesn’t get you excited, then you’re truly dead inside. Or your a hundred years old and don’t know what a video game is.
And finally, the above nine things would make a pretty great game, but there’s still one last thing that makes all the difference. In my opinion, it’s the most important piece of success for a video game title to be the number one eSport...
  1. Content creators
Here’s a list of some of the best content creators out there right now, making amazing content for Artifact. If you aren’t already following all of these guys, I highly recommend you do so immediately, not just because what they’re making is awesome, but also because they are giving away beta keys!
Artifaction
The Artifaction podcast is hosted by SUNSfanTV and SirActionSlacks. They just held a massive create-a-card competition for 2 beta keys! If you missed it, that’s unfortunate, because it was great watching how miserable these two were after they reviewed over a thousand cards on stream (Which was only half of the submissions!).
BTS Podcast
Hosted by LuminousInverse and Hotbid. One of my favorite podcasts out there right now, these guys are great. Hotbid is a natural talent for keeping the podcast moving and making sure everyone on mic stays opinionated, taking hard stances. That’s what creates discussion, that’s what makes a podcast interesting. Creating debates. I can’t recommend these guys enough!
Artificer’s Guild
This is an all encompassing youtube channel, covering news, card releases, reviews, lore, it’s a great channel to have on subscribe. Check out their videos, they come out every few days!
RobAJG
What a great twitch channel this guy is running! He’s offering gameplay reviews, interviews, card reveals, as well as personal commentary. He does stream a lot of games other than Artifact, but when he streams Artifact, he can bring the house down.
Jackson Walters
While a newer content creator for Artifact (he’s only got three videos up), these videos are absolutely PACKED with amazing information you can break down. He is on another level when it comes to breaking down some pinpoint decision making moments in games. If you want to play on a high level in Artifact, definitely watch his videos.
Swim
Swim is a top Gwent streamer and dabbling with the idea of moving to Artifact. Personally, I think he’d be an amazing addition to the Artifact community and he’s got only one video up currently, breaking down the Black cards and revealing his own card, Slay. Make sure you give him plenty of love because he is a great creator!
Lastly, I’d like to include myself in this list of content creators. You can check out my twitter here.
I’m looking to write more articles like this in the future (If you guys enjoyed it, that is) Some of the topics I’ll be covering are going to be pretty heavy, like this article, but also decklists, analyzing metas and tournament results, maybe patch notes (if Valve decides to patch Artifact and change cards), interviews, pro scene topics, maybe even tracking cards on the marketplace, and predicting future meta shifts! I’d also like to do a card reveal, if Valve is interested in spreading the love. Seriously, Valve, I’d die if you sent me a card reveal...
In conclusion, because of the ten reasons stated above, I believe Artifact will be the biggest eSport title, ever. I’d love to hear why you agree or disagree, so comment below! Also, one last thing, I do have a beta key to give away, if you follow me on twitter @rokmanfilms, I might do something fun to give the key away. I know you fiends are only motivated by the chance of winning a key! Ha!
Thanks for reading! I’ll be posting again soon…
ONE LAST THING -- I am interested in being a writer for a publication or website. If you’re interested in adding a writer like me to your team, you can Direct Message me on twitter, message me on Discord at rokman#5483, or message me here on Reddit! Sorry, not sorry, for the shameless plug!
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Ten Reasons why Artifact will be the biggest eSport title, ever

Ten Reasons why Artifact will be the biggest eSport title, ever
Written by Michael "rokman" Weldon
Hello Artifact! Before I get into the meat of the article, I thought I’d introduce myself. My card game experience comes from the Pokemon Trading Card Game. I started collecting and playing way back in the nineties. After nearly a decade playing casually, I ended up moving toward the competitive scene for a handful of years. I had a few big tournament wins and a lot of success playing the game. There was even a point that I was a paid writer for a Pokemon Trading Card Game website known as SixPrizes, you can see my articles here.
Within the eSports world, I have worked in the production side of things at a few major tournaments. As a Production Assistant and Camera operator, I worked at IGN Pro League 3 in Atlantic City (Here’s a picture of me and Idra), as well as IGN Pro League 5 in Las Vegas (Here’s a photo before we opened the main stage). Live eSports events are so unbelievable to witness, as a fan. Twitch is convenient, but it is just not the same. Being there, LIVE, with people who share your interest, who will shout and scream with you when your favorite team wins? There is nothing like it. You have to go to a live event for your favorite game, if you haven’t already.
The last thing about myself I’d like to cover is what drew me to Artifact. I’ve always been a fan of the RTS genre. DotA, Heroes of Newerth, League of Legends, you name it. If you played HoN, you might remember that “Too Bad it’s Me, Blacksmith” meme? Yeah, that was me. Sorry! Ha!
Truth be told, I’ve had an off-and-on relationship with all of these games. Going from riding a high of winstreaks to the inevitable burning out when paired with casual players who are playing to have fun and goof around. Who even plays games to have fun? Totally insane, right? Sheesh!
So finally, there’s Artifact, a game that I can only blame myself when I lose. One versus one in an RTS style game, based around trading cards, it’s basically the exact type of game I’ve been looking for my entire life. That’s why I’m writing this article on reddit, and that’s why I know Artifact will be the biggest eSport title, ever. Here’s ten reasons that’s going to happen --
  1. Valve
Valve has such an incredible track record of PC titles. Half-Life, Counter-Strike, Team Fortress, Portal, Left for Dead, DotA 2, it’s actually unbelievable. And when Artifact was announced at the DotA International 7, it wasn’t received well. But that’s because those people in the crowd were just plain ignorant. (Yeah, I said it!) They were thinking Valve was piggy-backing off of Hearthstone’s success.
I guess you can’t blame them for thinking that, many developers have entered the genre of digital trading card games, but none of them have had Hearthstone’s financial success. And damn, Hearthstone has been an extremely profitable title. In the most recent Financial report from Activision Blizzard, the company was reporting that pre-orders for the Boomsday Project were exceeding any previous expansion. That’s actually off the charts, because Hearthstone has been around for over FOUR YEARS now!
But there’s a few things Hearthstone hasn’t done right, from a competitive standpoint. And now that I think about it, has Blizzard ever handled eSports correctly? If you ask me, they’ve only ever been interested in making games that are popular, which is fine, and clearly worked for them as a business model. But that doesn't translate into a competitive eSport.
But Valve though? Get out of town! They’ve been a major player in eSports for many years. Just take a look at the DotA International’s prize support! Here’s a list of the Top Games awarding prize money across all tournaments. DotA 2 and Counter-Strike: Global Offensive are the top games. But get this, after adding up ALL of the prize support between the next THIRTY games on this list, you STILL don’t exceed the total prize support from DotA 2 and CS:GO. That’s BONKERS!
I know what you’re going to say, and I agree, prize support isn’t everything. But it’s definitely a massive part of a game’s success (And by extension, the developer of that game). Think about all the people involved when a game is successful, other than players. Production crew at live events (I was one of those guys!), camera crews, media companies, eSports organizations, even a company like Twitch, which live streams events. All of this infrastructure keeps the whole thing in motion, so having massive prize support for players is the very reason all of these other companies have spawned underneath a video game title.
And that’s why Valve is the number one reason I think Artifact is going to take over eSports. They know what they are doing. They organize these events. They create the prize pool for the DotA International. And they do that by offering all players the ability to buy cosmetics, with a portion of their purchases funding the actual tournament.
I put all my faith in GabeN and Valve to do this right. They’re the best in the business when it comes to this type of thing. But that’s not the only thing you need to take over eSports. You KIND OF need a good game, right? Well, let me introduce you to --
  1. Dr. Richard Garfield
Is there really anything else I need to say? The man himself, the CREATOR of the modern collectible card game. If the out-of-this-world success of Magic the Gathering isn’t enough to convince you, his understanding of skill versus luck in a game should do the trick. This is an hour long presentation he gave. If you haven’t listened to it, you should do so immediately.
Many of the following reasons on my list will reference some of the concepts Dr. Garfield covers in his presentation. Also many mechanics in Artifact are built on these concepts presented here, and because of that, there isn’t much more I need to elaborate on, for now.
If you weren’t aware, Magic the Gathering is the biggest card game, ever. Despite the current drama taking place, Magic the Gathering has been the premier card game to play if you were looking to make a career out of cards. While it isn’t always a profitable career path, there are a small group of players that have raked in quite a bit of prize winnings over the years. Take a look at the Top 200 All-Time Money Leaderboards. That’s some eye-popping dollar signs, if you ask me.
But Dr. Richard Garfield doesn’t only want to cater to that tiny small percent of players, working toward big paychecks, and Magic the Gathering has recognized the different archetypes of players, known as Timmy, Johnny, and Spike. Dr. Garfield has even explained that he builds all kinds of cards, with these different player archetypes in mind.
I’d even say some of the core strategies amongst the four colors in Artifact embody a lot of the Timmy/Johnny/Spike concepts. This is important to mention because it means Dr. Garfield will cater to various playstyles in Artifact, which will allow people to be creative with their decklists, tailored to their individual style. And if you ask me, that is a recipe for some very exciting Artifact games!
So, looking at where we are now, we’ve got Valve developing a game designed by Dr. Richard Garfield. Already, that should be enough for you to believe in this game’s success. But I’m going to break it down even further. For a game to be the number one eSport, I think the most important thing has got to be the most obvious, a --
  1. High Skill Ceiling
Let’s take a look at Basketball. There’s many levels of basketball, from friendly pickup games on the street, to community leagues at the local recreation center, to high school, to college, to professional foreign markets, to the very top at professional NBA basketball. In each of these levels, you would imagine anyone in one level could take on a person in a level below theirs, and beat them greater than 99% of the time. While that isn’t always the case (Haven’t you heard of The Professor?) it clearly shows the extremely high skill ceiling of Basketball, just because it can facilitate so many different levels of expertise. This isn’t a difficult concept to grasp, I just wanted to go over it briefly.
For a video game title to completely dominate the eSport world, it has to have an extremely high skill ceiling. And this is a broad concept to cover, so I’m only going to cover one aspect of it, which is the one I think defines it the greatest… Decision making.
In Artifact, the number of decisions you make, and their future impact is one of the biggest elements that separate Artifact from other card games. Within the umbrella of decision making, are concepts like Hero deployment, spending resources in one lane over another, when to give up a lane, and many other specific examples like these. (I’ll probably cover this topic directly in it’s own article at another time.)
Comparing Artifact to Hearthstone, the average number of decisions per game has to be an astronomically different number. Unfortunately, I’m not able to play Artifact currently so I can’t give you these statistics. But I’m basing this assumption off of PAX West game videos that I watched. And I think a lot of people can agree with my assumption here. If not, go ahead and tell my why you disagree in the comments.
By having so many instances where players have to make decisions, even in a perceived simple concept like initiative, your game will automatically open itself up to a high skill ceiling. Bare with me here, I’m going to break this down, as simple as I can…
Similarly to basketball, you would assume that 99% of the time, the higher skilled player will win? Obviously the numbers won’t be that high. Nobody can say for sure what that number is for Artifact, but many experts believe that in Magic the Gathering, the higher skilled player has somewhere around 60 and 70% of winning. Let’s hope Artifact is above that number.
Now let’s take a look at the opposite of skill. That pesky thing that everyone says is the worst part of Artifact. And the one thing I think they are all dead wrong about, of course it’s --
  1. RNG
How many different possible unique games of Tic-Tac-Toe are there? The answer is 255,168. That’s every single unique series of plays you can make in Tic-Tac-Toe, period. But how many unique games of Dota 2 are there? Well, before the game even begins there over two quadrillion possible team compositions. (I don’t do math. These guys did though) And that’s before the games even begun!
What about professional sports, like Baseball? I’d say it’s essentially infinite, when taking into consideration so many variables about the athlete's body, different flights of the ball on a pitch, various types of swings, and if the bat makes contact, the nearly infinite points of contact that a baseball could land in a stadium, and that’s not even taking into consideration random things like a player tripping, or a fan in the audience interrupting the play. You get the idea.
This is an incredibly important detail when considering how successful a game can be in the eSports space. Card games are at a massive disadvantage, there’s only so many possible things that can happen, it’s actually a fairly small finite number of unique games, when compared to something like DotA 2.
So what’s the deal with adding in paths in front of creeps? What about the RNG Flop at the beginning of the game? These things are SO INCREDIBLY good for the game, it honestly perturbs me how many people following Artifact are unsure of this design choice. By adding in these variables into the possible unique games of Artifact, it increases the number by a HUGE MARGIN. I would argue this makes Artifact the number one card game, when it comes to the number of possible unique games. But why is this a good thing? Two reasons --
Even with a small deck of forty cards, you’ll have tons of unique games, even when facing opponent decks that are all the same decklist. Each game can be very different based on the minute RNG built into the game! That means you won’t get burn out playing the same decklist. Meta is stale and boring? At least your games will play out slightly different!
How does a player react to certain possible Flops? How does a player recover from poor creep spawns during redeployment phases? These variables create a much more exciting spectating experience! Which brings us to the next point --
  1. Spectator eSport
LuminousInverse, SUNSfanTV, SirActionSlacks, and fwosh did such an amazing job commentating games during the PAX West live streams. If you haven’t had a chance to watch them, I’d highly recommend it. During the commentary, in many situations, the commentators would talk about potential lines of play from the Challengers on stage. In almost every scenario, there were multiple plays to choose from, and many of them were fairly equal in perceived value.
In many other card games, there is a clear best play from your hand, every turn, and any other line would be called a “misplay”. But in Artifact, that line separating a viable play and a misplay is quite blurry. Without knowing future creep deployments, some plays could end up being better than others, even when they aren’t necessarily the number one best option at face value. This creates a scenario where commentators have A LOT to talk about during matches, sometimes too much.
On YouTube, you can find a guy making videos named Jackson Walters. I highly recommend his videos and would like to mention him for one specific reason. He uses a program to draw on the screen when he does his gameplay commentary. If you’ve ever seen an NFL broadcast, you would know this is a common feature during a replay. A yellow line, drawing over a freeze frame of the last play.
No other video game I know of uses this type of technology, and Artifact is absolutely an AMAZING candidate to take advantage of it. There is so much going on, when choosing a lane for a hero to go to, when choosing a spot for a creep to spawn in lane, potential pathing of units, all of these examples would make this technology great for commentators to relay pertinent information to the audience.
But those two things aren’t the only thing that makes Artifact a great spectator eSport. And this is a topic that is debated frequently amongst the community. Is Artifact going to have good “streamability” on Twitch? My answer is a resounding YES. Because Valve has done such an unbelievably good job designing the User Interface, a lot of things are clearly displayed to the audience.
Even to people who have very little knowledge of the game, just understanding the basics, they’ll be able to recognize when a player is put in a bad position (Here’s a hint -- there’s giant red X’s all over his units!) and the audience can understand when a player is forced to make a big play to turn things around.
Furthermore, with the UI clearly labeling Tower health and incoming Tower damage, the audience is given obvious indicators for “points” or a way to keep track of the “score” in the game. Which actually isn’t that common amongst many popular eSports titles. Speaking of eSports titles, let’s talk about the biggest thing Artifact has, that other card games don’t --
  1. Deck sharing
“Valve is even working on a deck sharing system that will let you lend a deck to a friend for a match just like you would in a physical card game.” Excuse me? I actually can’t believe this! I know a lot of you young people won’t appreciate how awesome of a concept like this really is, but I’m going to break it down for you.
Before the internet existed and everyone had everyone’s decklist, people actually had to work out decks on their own, and with their friends. I personally have spent hundreds of hours “solitairing” decks against no opponent, testing a deck’s consistency and working kinks out of the list. With the current state of electronic card games, people can get detailed statistics of all the top deck lists in the game, what the best players are using on ladder, and so on and so forth. Even in some games, at top tournaments, everyone’s deck list is public knowledge before it begins!
This is not how things have always been. Back in my day, people could go to major tournaments and whip out a completely unknown, Secret.dec, that no one has seen before. That player and his group of friends have already tested it a thousand games against the most popular decks in the meta. When things like this happened, people LOST their freaking minds. And to be honest, this is how some stars were born within some trading card game circles.
With Artifact’s Deck Sharing, Players will be able to put multiple decks together and give them to their friends, without them needing to invest money in the game, bring them in and use them as exclusive testing partners. While this might understandably sound a bit insane, I can see small groups of friends using this feature for testing purposes.
Other than the obvious, it being a gigantic tool to bring more players to Artifact, I’m looking at it from the competitive perspective. I could even solitaire games against myself, playing both decks simultaneously! Nice!
While this feature is great at bringing new players in and keeping the cost of entry low, there is something else Artifact has already taken into consideration, you guessed it --
  1. Card accessibility
Black Lotus $6,500. Ancestral Recall $3,363. Time Walk $2,628.
Yikes. This is the exact reason Valve has gone on record stating that they don’t want this to happen. Their first step in preventing this, at least in the first set, which releases on November 28th, is only having three rarities of cards. Common, Uncommon, and Rare. Also guaranteeing that one of the twelve cards included in each two dollar pack is a Rare.
They’re going to take things even further for an electronic trading card game, and allow players to buy and sell cards on the steam marketplace. Looking at it from a business standpoint, how genius is that? They not only sell every card pack in client, but they ALSO get a cut of every transaction made on the secondary market! Absolutely genius! (~15% of all secondary market sales goes right into Valve’s pocket!!!)
As of now, nobody can predict the average costs of cards, or the average cost to create a popular meta deck. But one thing is certain, we won’t have to buy hundreds of booster packs hoping to open some specific super-rare necessary-for-laddering “legendary cards” that can’t be resold in a secondary market! Yeah, I’m looking right at you, Hearthstone!
So we’ve got a situation where the game is designed by Richard Garfield, developed by Valve, has a high skill ceiling, with RNG that makes things interesting, great for spectating, allows deck sharing, and will have accessible cards? What’s even missing in something so amazing like that? Oh, I know, SirActionSlacks favorite topic --
  1. The Lore
Let’s say the 482,000 average players of DotA 2 won’t be interested in the amazing game I just described above. Well, I’d call them crazy, but let’s go with this for a moment. What is the one other thing that could potentially make them want to at least open the game and poke around? Yeah, it’s all those interesting characters they’ve known for years, it’s that universe they have spent thousands of hours playing in. A massive chunk of that playerbase might be interested in Artifact, just for the LORE.
And if you haven’t seen it already, definitely check out SirActionSlacks Loregasm videos on youtube. I had no idea how much lore was actually in the DotA universe, and it gave me a whole new appreciation for the game I spent many hours playing.
From the bits and pieces I’ve been able to piece together during the card reveals, inspecting the artwork and reading the flavor text in the tweet’s on the official Artifact Twitter page, it seems to me that the first set will be based around the Bronze Legion and the Red Mist Army.
There’s plenty of great lore to explore there, but it might even give us some clues about the first expansion set for Artifact? Maybe an Abyssal Horde expansion? Or even just a straight up Roseleaf Expansion? Only time will tell…
Even though I covered this subject briefly before, I’d like to mention it again, in it’s own bullet point --
  1. Prize support
Remember when I linked the Top 200 All-time Money leaders from Magic the Gathering? Number one on the list is Paulo Vitor Damo da Rosa, with total winnings of $497,785. That’s quite a bit of money playing a card game! Well, that is until someone is crowned victor of the first Artifact Tournament, slated for the first quarter of 2019. First place gets a cool $1,000,000. That’s more than DOUBLE any Magic the Gathering player has made... in all of it’s 25 year history! Yikes!
None of the details have been released yet, but if you play close attention to the Artifact website and the Official twitter @PlayArtifact, they’ll be announcing it soon, hopefully. Many players hoping to take a stab at that prize pool are anxiously waiting to hear how they could potentially qualify for the big tournament, myself included.
But as I’ve mentioned before, a giant prize pool isn’t the only key to success as an eSport, it’s many other things. What I would like you to remember, is how many industries can be supported when a prize pool gets that large. But money doesn’t just bring in a bunch of companies underneath it, it also brings in SPONSORS!
Sponsors support all those gaming organizations, that sign pro players to represent them, and allows for such a competitive space to become an eSport. This in turn creates an environment where many people can provide for their families, support each other, and their communities, all from a video game. If that doesn’t get you excited, then you’re truly dead inside. Or your a hundred years old and don’t know what a video game is.
And finally, the above nine things would make a pretty great game, but there’s still one last thing that makes all the difference. In my opinion, it’s the most important piece of success for a video game title to be the number one eSport...
  1. Content creators
Here’s a list of some of the best content creators out there right now, making amazing content for Artifact. If you aren’t already following all of these guys, I highly recommend you do so immediately, not just because what they’re making is awesome, but also because they are giving away beta keys!
Artifaction
The Artifaction podcast is hosted by SUNSfanTV and SirActionSlacks. They just held a massive create-a-card competition for 2 beta keys! If you missed it, that’s unfortunate, because it was great watching how miserable these two were after they reviewed over a thousand cards on stream (Which was only half of the submissions!).
BTS Podcast
Hosted by LuminousInverse and Hotbid. One of my favorite podcasts out there right now, these guys are great. Hotbid is a natural talent for keeping the podcast moving and making sure everyone on mic stays opinionated, taking hard stances. That’s what creates discussion, that’s what makes a podcast interesting. Creating debates. I can’t recommend these guys enough!
Artificer’s Guild
This is an all encompassing youtube channel, covering news, card releases, reviews, lore, it’s a great channel to have on subscribe. Check out their videos, they come out every few days!
RobAJG
What a great twitch channel this guy is running! He’s offering gameplay reviews, interviews, card reveals, as well as personal commentary. He does stream a lot of games other than Artifact, but when he streams Artifact, he can bring the house down.
Jackson Walters
While a newer content creator for Artifact (he’s only got three videos up), these videos are absolutely PACKED with amazing information you can break down. He is on another level when it comes to breaking down some pinpoint decision making moments in games. If you want to play on a high level in Artifact, definitely watch his videos.
Swim
Swim is a top Gwent streamer and dabbling with the idea of moving to Artifact. Personally, I think he’d be an amazing addition to the Artifact community and he’s got only one video up currently, breaking down the Black cards and revealing his own card, Slay. Make sure you give him plenty of love because he is a great creator!
Lastly, I’d like to include myself in this list of content creators. You can check out my twitter here.
I’m looking to write more articles like this in the future (If you guys enjoyed it, that is) Some of the topics I’ll be covering are going to be pretty heavy, like this article, but also decklists, analyzing metas and tournament results, maybe patch notes (if Valve decides to patch Artifact and change cards), interviews, pro scene topics, maybe even tracking cards on the marketplace, and predicting future meta shifts! I’d also like to do a card reveal, if Valve is interested in spreading the love. Seriously, Valve, I’d die if you sent me a card reveal...
In conclusion, because of the ten reasons stated above, I believe Artifact will be the biggest eSport title, ever. I’d love to hear why you agree or disagree, so comment below! Also, one last thing, I do have a beta key to give away, if you follow me on twitter @rokmanfilms, I might do something fun to give the key away. I know you fiends are only motivated by the chance of winning a key! Ha!
Thanks for reading! I’ll be posting again soon…
ONE LAST THING -- I am interested in being a writer for a publication or website. If you’re interested in adding a writer like me to your team, you can Direct Message me on twitter, message me on Discord at rokman#5483, or message me here on Reddit! Sorry, not sorry, for the shameless plug!
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Ten Reasons why Artifact 2.0 will be the biggest eSport title, ever

Ten Reasons why Artifact will be the biggest eSport title, ever
Written by Michael "rokman" Weldon
Hello Artifact! Before I get into the meat of the article, I thought I’d introduce myself. My card game experience comes from the Pokemon Trading Card Game. I started collecting and playing way back in the nineties. After nearly a decade playing casually, I ended up moving toward the competitive scene for a handful of years. I had a few big tournament wins and a lot of success playing the game. There was even a point that I was a paid writer for a Pokemon Trading Card Game website known as SixPrizes, you can see my articles here.
Within the eSports world, I have worked in the production side of things at a few major tournaments. As a Production Assistant and Camera operator, I worked at IGN Pro League 3 in Atlantic City (Here’s a picture of me and Idra), as well as IGN Pro League 5 in Las Vegas (Here’s a photo before we opened the main stage). Live eSports events are so unbelievable to witness, as a fan. Twitch is convenient, but it is just not the same. Being there, LIVE, with people who share your interest, who will shout and scream with you when your favorite team wins? There is nothing like it. You have to go to a live event for your favorite game, if you haven’t already.
The last thing about myself I’d like to cover is what drew me to Artifact. I’ve always been a fan of the RTS genre. DotA, Heroes of Newerth, League of Legends, you name it. If you played HoN, you might remember that “Too Bad it’s Me, Blacksmith” meme? Yeah, that was me. Sorry! Ha!
Truth be told, I’ve had an off-and-on relationship with all of these games. Going from riding a high of winstreaks to the inevitable burning out when paired with casual players who are playing to have fun and goof around. Who even plays games to have fun? Totally insane, right? Sheesh!
So finally, there’s Artifact, a game that I can only blame myself when I lose. One versus one in an RTS style game, based around trading cards, it’s basically the exact type of game I’ve been looking for my entire life. That’s why I’m writing this article on reddit, and that’s why I know Artifact will be the biggest eSport title, ever. Here’s ten reasons that’s going to happen --
  1. Valve
Valve has such an incredible track record of PC titles. Half-Life, Counter-Strike, Team Fortress, Portal, Left for Dead, DotA 2, it’s actually unbelievable. And when Artifact was announced at the DotA International 7, it wasn’t received well. But that’s because those people in the crowd were just plain ignorant. (Yeah, I said it!) They were thinking Valve was piggy-backing off of Hearthstone’s success.
I guess you can’t blame them for thinking that, many developers have entered the genre of digital trading card games, but none of them have had Hearthstone’s financial success. And damn, Hearthstone has been an extremely profitable title. In the most recent Financial report from Activision Blizzard, the company was reporting that pre-orders for the Boomsday Project were exceeding any previous expansion. That’s actually off the charts, because Hearthstone has been around for over FOUR YEARS now!
But there’s a few things Hearthstone hasn’t done right, from a competitive standpoint. And now that I think about it, has Blizzard ever handled eSports correctly? If you ask me, they’ve only ever been interested in making games that are popular, which is fine, and clearly worked for them as a business model. But that doesn't translate into a competitive eSport.
But Valve though? Get out of town! They’ve been a major player in eSports for many years. Just take a look at the DotA International’s prize support! Here’s a list of the Top Games awarding prize money across all tournaments. DotA 2 and Counter-Strike: Global Offensive are the top games. But get this, after adding up ALL of the prize support between the next THIRTY games on this list, you STILL don’t exceed the total prize support from DotA 2 and CS:GO. That’s BONKERS!
I know what you’re going to say, and I agree, prize support isn’t everything. But it’s definitely a massive part of a game’s success (And by extension, the developer of that game). Think about all the people involved when a game is successful, other than players. Production crew at live events (I was one of those guys!), camera crews, media companies, eSports organizations, even a company like Twitch, which live streams events. All of this infrastructure keeps the whole thing in motion, so having massive prize support for players is the very reason all of these other companies have spawned underneath a video game title.
And that’s why Valve is the number one reason I think Artifact is going to take over eSports. They know what they are doing. They organize these events. They create the prize pool for the DotA International. And they do that by offering all players the ability to buy cosmetics, with a portion of their purchases funding the actual tournament.
I put all my faith in GabeN and Valve to do this right. They’re the best in the business when it comes to this type of thing. But that’s not the only thing you need to take over eSports. You KIND OF need a good game, right? Well, let me introduce you to --
  1. Dr. Richard Garfield
Is there really anything else I need to say? The man himself, the CREATOR of the modern collectible card game. If the out-of-this-world success of Magic the Gathering isn’t enough to convince you, his understanding of skill versus luck in a game should do the trick. This is an hour long presentation he gave. If you haven’t listened to it, you should do so immediately.
Many of the following reasons on my list will reference some of the concepts Dr. Garfield covers in his presentation. Also many mechanics in Artifact are built on these concepts presented here, and because of that, there isn’t much more I need to elaborate on, for now.
If you weren’t aware, Magic the Gathering is the biggest card game, ever. Despite the current drama taking place, Magic the Gathering has been the premier card game to play if you were looking to make a career out of cards. While it isn’t always a profitable career path, there are a small group of players that have raked in quite a bit of prize winnings over the years. Take a look at the Top 200 All-Time Money Leaderboards. That’s some eye-popping dollar signs, if you ask me.
But Dr. Richard Garfield doesn’t only want to cater to that tiny small percent of players, working toward big paychecks, and Magic the Gathering has recognized the different archetypes of players, known as Timmy, Johnny, and Spike. Dr. Garfield has even explained that he builds all kinds of cards, with these different player archetypes in mind.
I’d even say some of the core strategies amongst the four colors in Artifact embody a lot of the Timmy/Johnny/Spike concepts. This is important to mention because it means Dr. Garfield will cater to various playstyles in Artifact, which will allow people to be creative with their decklists, tailored to their individual style. And if you ask me, that is a recipe for some very exciting Artifact games!
So, looking at where we are now, we’ve got Valve developing a game designed by Dr. Richard Garfield. Already, that should be enough for you to believe in this game’s success. But I’m going to break it down even further. For a game to be the number one eSport, I think the most important thing has got to be the most obvious, a --
  1. High Skill Ceiling
Let’s take a look at Basketball. There’s many levels of basketball, from friendly pickup games on the street, to community leagues at the local recreation center, to high school, to college, to professional foreign markets, to the very top at professional NBA basketball. In each of these levels, you would imagine anyone in one level could take on a person in a level below theirs, and beat them greater than 99% of the time. While that isn’t always the case (Haven’t you heard of The Professor?) it clearly shows the extremely high skill ceiling of Basketball, just because it can facilitate so many different levels of expertise. This isn’t a difficult concept to grasp, I just wanted to go over it briefly.
For a video game title to completely dominate the eSport world, it has to have an extremely high skill ceiling. And this is a broad concept to cover, so I’m only going to cover one aspect of it, which is the one I think defines it the greatest… Decision making.
In Artifact, the number of decisions you make, and their future impact is one of the biggest elements that separate Artifact from other card games. Within the umbrella of decision making, are concepts like Hero deployment, spending resources in one lane over another, when to give up a lane, and many other specific examples like these. (I’ll probably cover this topic directly in it’s own article at another time.)
Comparing Artifact to Hearthstone, the average number of decisions per game has to be an astronomically different number. Unfortunately, I’m not able to play Artifact currently so I can’t give you these statistics. But I’m basing this assumption off of PAX West game videos that I watched. And I think a lot of people can agree with my assumption here. If not, go ahead and tell my why you disagree in the comments.
By having so many instances where players have to make decisions, even in a perceived simple concept like initiative, your game will automatically open itself up to a high skill ceiling. Bare with me here, I’m going to break this down, as simple as I can…
Similarly to basketball, you would assume that 99% of the time, the higher skilled player will win? Obviously the numbers won’t be that high. Nobody can say for sure what that number is for Artifact, but many experts believe that in Magic the Gathering, the higher skilled player has somewhere around 60 and 70% of winning. Let’s hope Artifact is above that number.
Now let’s take a look at the opposite of skill. That pesky thing that everyone says is the worst part of Artifact. And the one thing I think they are all dead wrong about, of course it’s --
  1. RNG
How many different possible unique games of Tic-Tac-Toe are there? The answer is 255,168. That’s every single unique series of plays you can make in Tic-Tac-Toe, period. But how many unique games of Dota 2 are there? Well, before the game even begins there over two quadrillion possible team compositions. (I don’t do math. These guys did though) And that’s before the games even begun!
What about professional sports, like Baseball? I’d say it’s essentially infinite, when taking into consideration so many variables about the athlete's body, different flights of the ball on a pitch, various types of swings, and if the bat makes contact, the nearly infinite points of contact that a baseball could land in a stadium, and that’s not even taking into consideration random things like a player tripping, or a fan in the audience interrupting the play. You get the idea.
This is an incredibly important detail when considering how successful a game can be in the eSports space. Card games are at a massive disadvantage, there’s only so many possible things that can happen, it’s actually a fairly small finite number of unique games, when compared to something like DotA 2.
So what’s the deal with adding in paths in front of creeps? What about the RNG Flop at the beginning of the game? These things are SO INCREDIBLY good for the game, it honestly perturbs me how many people following Artifact are unsure of this design choice. By adding in these variables into the possible unique games of Artifact, it increases the number by a HUGE MARGIN. I would argue this makes Artifact the number one card game, when it comes to the number of possible unique games. But why is this a good thing? Two reasons --
Even with a small deck of forty cards, you’ll have tons of unique games, even when facing opponent decks that are all the same decklist. Each game can be very different based on the minute RNG built into the game! That means you won’t get burn out playing the same decklist. Meta is stale and boring? At least your games will play out slightly different!
How does a player react to certain possible Flops? How does a player recover from poor creep spawns during redeployment phases? These variables create a much more exciting spectating experience! Which brings us to the next point --
  1. Spectator eSport
LuminousInverse, SUNSfanTV, SirActionSlacks, and fwosh did such an amazing job commentating games during the PAX West live streams. If you haven’t had a chance to watch them, I’d highly recommend it. During the commentary, in many situations, the commentators would talk about potential lines of play from the Challengers on stage. In almost every scenario, there were multiple plays to choose from, and many of them were fairly equal in perceived value.
In many other card games, there is a clear best play from your hand, every turn, and any other line would be called a “misplay”. But in Artifact, that line separating a viable play and a misplay is quite blurry. Without knowing future creep deployments, some plays could end up being better than others, even when they aren’t necessarily the number one best option at face value. This creates a scenario where commentators have A LOT to talk about during matches, sometimes too much.
On YouTube, you can find a guy making videos named Jackson Walters. I highly recommend his videos and would like to mention him for one specific reason. He uses a program to draw on the screen when he does his gameplay commentary. If you’ve ever seen an NFL broadcast, you would know this is a common feature during a replay. A yellow line, drawing over a freeze frame of the last play.
No other video game I know of uses this type of technology, and Artifact is absolutely an AMAZING candidate to take advantage of it. There is so much going on, when choosing a lane for a hero to go to, when choosing a spot for a creep to spawn in lane, potential pathing of units, all of these examples would make this technology great for commentators to relay pertinent information to the audience.
But those two things aren’t the only thing that makes Artifact a great spectator eSport. And this is a topic that is debated frequently amongst the community. Is Artifact going to have good “streamability” on Twitch? My answer is a resounding YES. Because Valve has done such an unbelievably good job designing the User Interface, a lot of things are clearly displayed to the audience.
Even to people who have very little knowledge of the game, just understanding the basics, they’ll be able to recognize when a player is put in a bad position (Here’s a hint -- there’s giant red X’s all over his units!) and the audience can understand when a player is forced to make a big play to turn things around.
Furthermore, with the UI clearly labeling Tower health and incoming Tower damage, the audience is given obvious indicators for “points” or a way to keep track of the “score” in the game. Which actually isn’t that common amongst many popular eSports titles. Speaking of eSports titles, let’s talk about the biggest thing Artifact has, that other card games don’t --
  1. Deck sharing
“Valve is even working on a deck sharing system that will let you lend a deck to a friend for a match just like you would in a physical card game.” Excuse me? I actually can’t believe this! I know a lot of you young people won’t appreciate how awesome of a concept like this really is, but I’m going to break it down for you.
Before the internet existed and everyone had everyone’s decklist, people actually had to work out decks on their own, and with their friends. I personally have spent hundreds of hours “solitairing” decks against no opponent, testing a deck’s consistency and working kinks out of the list. With the current state of electronic card games, people can get detailed statistics of all the top deck lists in the game, what the best players are using on ladder, and so on and so forth. Even in some games, at top tournaments, everyone’s deck list is public knowledge before it begins!
This is not how things have always been. Back in my day, people could go to major tournaments and whip out a completely unknown, Secret.dec, that no one has seen before. That player and his group of friends have already tested it a thousand games against the most popular decks in the meta. When things like this happened, people LOST their freaking minds. And to be honest, this is how some stars were born within some trading card game circles.
With Artifact’s Deck Sharing, Players will be able to put multiple decks together and give them to their friends, without them needing to invest money in the game, bring them in and use them as exclusive testing partners. While this might understandably sound a bit insane, I can see small groups of friends using this feature for testing purposes.
Other than the obvious, it being a gigantic tool to bring more players to Artifact, I’m looking at it from the competitive perspective. I could even solitaire games against myself, playing both decks simultaneously! Nice!
While this feature is great at bringing new players in and keeping the cost of entry low, there is something else Artifact has already taken into consideration, you guessed it --
  1. Card accessibility
Black Lotus $6,500. Ancestral Recall $3,363. Time Walk $2,628.
Yikes. This is the exact reason Valve has gone on record stating that they don’t want this to happen. Their first step in preventing this, at least in the first set, which releases on November 28th, is only having three rarities of cards. Common, Uncommon, and Rare. Also guaranteeing that one of the twelve cards included in each two dollar pack is a Rare.
They’re going to take things even further for an electronic trading card game, and allow players to buy and sell cards on the steam marketplace. Looking at it from a business standpoint, how genius is that? They not only sell every card pack in client, but they ALSO get a cut of every transaction made on the secondary market! Absolutely genius! (~15% of all secondary market sales goes right into Valve’s pocket!!!)
As of now, nobody can predict the average costs of cards, or the average cost to create a popular meta deck. But one thing is certain, we won’t have to buy hundreds of booster packs hoping to open some specific super-rare necessary-for-laddering “legendary cards” that can’t be resold in a secondary market! Yeah, I’m looking right at you, Hearthstone!
So we’ve got a situation where the game is designed by Richard Garfield, developed by Valve, has a high skill ceiling, with RNG that makes things interesting, great for spectating, allows deck sharing, and will have accessible cards? What’s even missing in something so amazing like that? Oh, I know, SirActionSlacks favorite topic --
  1. The Lore
Let’s say the 482,000 average players of DotA 2 won’t be interested in the amazing game I just described above. Well, I’d call them crazy, but let’s go with this for a moment. What is the one other thing that could potentially make them want to at least open the game and poke around? Yeah, it’s all those interesting characters they’ve known for years, it’s that universe they have spent thousands of hours playing in. A massive chunk of that playerbase might be interested in Artifact, just for the LORE.
And if you haven’t seen it already, definitely check out SirActionSlacks Loregasm videos on youtube. I had no idea how much lore was actually in the DotA universe, and it gave me a whole new appreciation for the game I spent many hours playing.
From the bits and pieces I’ve been able to piece together during the card reveals, inspecting the artwork and reading the flavor text in the tweet’s on the official Artifact Twitter page, it seems to me that the first set will be based around the Bronze Legion and the Red Mist Army.
There’s plenty of great lore to explore there, but it might even give us some clues about the first expansion set for Artifact? Maybe an Abyssal Horde expansion? Or even just a straight up Roseleaf Expansion? Only time will tell…
Even though I covered this subject briefly before, I’d like to mention it again, in it’s own bullet point --
  1. Prize support
Remember when I linked the Top 200 All-time Money leaders from Magic the Gathering? Number one on the list is Paulo Vitor Damo da Rosa, with total winnings of $497,785. That’s quite a bit of money playing a card game! Well, that is until someone is crowned victor of the first Artifact Tournament, slated for the first quarter of 2019. First place gets a cool $1,000,000. That’s more than DOUBLE any Magic the Gathering player has made... in all of it’s 25 year history! Yikes!
None of the details have been released yet, but if you play close attention to the Artifact website and the Official twitter @PlayArtifact, they’ll be announcing it soon, hopefully. Many players hoping to take a stab at that prize pool are anxiously waiting to hear how they could potentially qualify for the big tournament, myself included.
But as I’ve mentioned before, a giant prize pool isn’t the only key to success as an eSport, it’s many other things. What I would like you to remember, is how many industries can be supported when a prize pool gets that large. But money doesn’t just bring in a bunch of companies underneath it, it also brings in SPONSORS!
Sponsors support all those gaming organizations, that sign pro players to represent them, and allows for such a competitive space to become an eSport. This in turn creates an environment where many people can provide for their families, support each other, and their communities, all from a video game. If that doesn’t get you excited, then you’re truly dead inside. Or your a hundred years old and don’t know what a video game is.
And finally, the above nine things would make a pretty great game, but there’s still one last thing that makes all the difference. In my opinion, it’s the most important piece of success for a video game title to be the number one eSport...
  1. Content creators
Here’s a list of some of the best content creators out there right now, making amazing content for Artifact. If you aren’t already following all of these guys, I highly recommend you do so immediately, not just because what they’re making is awesome, but also because they are giving away beta keys!
Artifaction
The Artifaction podcast is hosted by SUNSfanTV and SirActionSlacks. They just held a massive create-a-card competition for 2 beta keys! If you missed it, that’s unfortunate, because it was great watching how miserable these two were after they reviewed over a thousand cards on stream (Which was only half of the submissions!).
BTS Podcast
Hosted by LuminousInverse and Hotbid. One of my favorite podcasts out there right now, these guys are great. Hotbid is a natural talent for keeping the podcast moving and making sure everyone on mic stays opinionated, taking hard stances. That’s what creates discussion, that’s what makes a podcast interesting. Creating debates. I can’t recommend these guys enough!
Artificer’s Guild
This is an all encompassing youtube channel, covering news, card releases, reviews, lore, it’s a great channel to have on subscribe. Check out their videos, they come out every few days!
RobAJG
What a great twitch channel this guy is running! He’s offering gameplay reviews, interviews, card reveals, as well as personal commentary. He does stream a lot of games other than Artifact, but when he streams Artifact, he can bring the house down.
Jackson Walters
While a newer content creator for Artifact (he’s only got three videos up), these videos are absolutely PACKED with amazing information you can break down. He is on another level when it comes to breaking down some pinpoint decision making moments in games. If you want to play on a high level in Artifact, definitely watch his videos.
Swim
Swim is a top Gwent streamer and dabbling with the idea of moving to Artifact. Personally, I think he’d be an amazing addition to the Artifact community and he’s got only one video up currently, breaking down the Black cards and revealing his own card, Slay. Make sure you give him plenty of love because he is a great creator!
Lastly, I’d like to include myself in this list of content creators. You can check out my twitter here.
I’m looking to write more articles like this in the future (If you guys enjoyed it, that is) Some of the topics I’ll be covering are going to be pretty heavy, like this article, but also decklists, analyzing metas and tournament results, maybe patch notes (if Valve decides to patch Artifact and change cards), interviews, pro scene topics, maybe even tracking cards on the marketplace, and predicting future meta shifts! I’d also like to do a card reveal, if Valve is interested in spreading the love. Seriously, Valve, I’d die if you sent me a card reveal...
In conclusion, because of the ten reasons stated above, I believe Artifact will be the biggest eSport title, ever. I’d love to hear why you agree or disagree, so comment below! Also, one last thing, I do have a beta key to give away, if you follow me on twitter @rokmanfilms, I might do something fun to give the key away. I know you fiends are only motivated by the chance of winning a key! Ha!
Thanks for reading! I’ll be posting again soon…
ONE LAST THING -- I am interested in being a writer for a publication or website. If you’re interested in adding a writer like me to your team, you can Direct Message me on twitter, message me on Discord at rokman#5483, or message me here on Reddit! Sorry, not sorry, for the shameless plug!
submitted by Fourmana77 to Artifact [link] [comments]

Film Rankings with Explanations, Ratings, and Tiers

During quarantine, I've had the opportunity to rewatch every movie in relatively short succession. I've seen them all 2-10 times and have been a lifelong Bond fan. I enjoy every Bond film, even the "bad" ones, but I wanted to try and rank them. I used a scoring system to help me, but ultimately went with my gut (e.g. License to Kill MUST be better than The World is Not Enough). I thought a tier system of ranking was useful, because it really is splitting hairs to rank some of these. Feel free to critique my ratings, my ratings weightings, and opinions!

You could say I have too much time on my hands
Tier 7: The Worst
  1. Die Another Day: Best Sword Fight
- Why it's not irredeemable: For being the lowest ranked film on this list, it's not without its moments. Bond getting caught, tortured, then escaping from MI6 was interesting and novel. The ice hotel was neat, as well as the chase scene. I'll even defend the much maligned invisible car, as the Aston Martin Vanquish is quite a car.
- Why it's not higher: Personally, I think Halle Berry is a terrible Bond girl, alternating between damsel in distress and super woman as the plot demands it. Moreover, Graves and the plot in general is pretty cheesy and boring. Perhaps most damaging is the deadly serious tone of the movie, which doesn't even provide the fun and excitement Brosnan's films generally provide the viewer.
- Most under-appreciated part: The fencing scene is the best action scene of the entire movie. It's surprising it took Bond this long to fence, but seeing them go at it across the club was a blast.

Tier 6: Disappointing
  1. Quantum of Solace: Best Car Chase
- Why it's this high: The action is quite good, likely meriting the distinction of the best car chase in the entire series (the pre-credits sequence). Mathis is a good ally and it is sad to see him go.
- Why it's not higher: My biggest beef with Craig's Bond films is that they are too serious, so when the plot and script isn't top-notch, the movie watching experience is just kind of dull. Quantum of Solace takes a bold risk in making the first Bond sequel, but unfortunately it's just not that good. Greene seems like a rather pathetic Bond villain, and his henchman (the worst in the series?) ends up in a neck-brace after getting tripped by Camilla. Also, the shaky cam is distracting and exhausting.
- Most under-appreciated part: I actually thing the theme song is pretty good! Maybe I'm just too much of a Jack White groupie, but I think it rocks.

  1. Moonraker: Best Locales
- Why it's this high: I'm pleased to see Jaws making a return, as he is an amazing henchman. On that note, the pre-credits sequence with Bond and Jaws falling out of the plane is exhilarating. Holly Goodhead is a very good Bond girl, beautiful, smart, and competent. Roger Moore always does an excellent job playing the role with suavity and wit.
- Why it's not higher: Gosh it's cheesy. Particularly egregious is Jaws' love story. The theme song is terrible and Bond doesn't have any solid allies besides Goodhead and Jaws.
- Most under-appreciated part: They really go all out with the settings here. Obviously, space is pretty polarizing, but I think Bond clearly should go to space at SOME point during the series. In addition, Italy and Brazil were gorgeous views, while Drax's estate is magnificent.

  1. Spectre: Best Shooting
- Why it's this high: Rewatching this for the second time, I realized Lea Seydoux does a good job as the Bond girl, and it's actually quite believable she and James could work out, as she is the daughter of an assassin and can understand him (as Blofeld points out). Seeing Bond show off his marksmanship was quite satisfying, especially that one long shot during the escape from Blofeld's compound. Bonus points for Bond's DB10 and resurrecting the DB5.
- Why it's not higher: The fatal flaw of this film is making Blofeld Bond's adopted brother. How did Bond not recognize him? How is Blofeld able to keep himself secret from British intelligence yet every criminal worth his salt knows of him? The worst part is that it actually cheapens the plot of the other Craig movies. I believe the Bond franchise should stay clear from sequels from here on out. Yes, they can weave a great story if done correctly, but it's so much more difficult to make great sequels (e.g. Star Wars only made two worthy sequels in seven tries) than to do one-offs. As usual for a Craig film, Bond has little charisma (save for his surprisingly good rapport with Moneypenny) and little in the way of jokes to lighten the mood.
- Most under-appreciated part: The train fight scene with Dave Bautista is great! Gosh it was awesome to see them go at it, break through walls, and a priceless expression on Bautista's face when he knows he's done. Bautista is the first decent henchman since the 90s, so glad to see the series go back to this staple.

  1. The Man with the Golden Gun: Best Potential, Worst Execution
- Why it's this high: This Bond movie frustrates more than any other, as it has the potential to be an all-time great. Bond's debriefing starts off with promise, as it turns out the world's top assassin is gunning for Bond! For the first time in the series, Bond seems vulnerable! M makes a hilarious quip as to who would try to kill Bond ("jealous husbands ... the list is endless"). Furthermore, the legendary Christopher Lee is possible the best Bond villain, a rare peer of 007.
- Why it's not higher: Unfortunately, the movie opts to change course so that it's just Maud Adams trying to get Bond to kill Scaramanga. Goodnight is beautiful, but maybe the most inept Bond girl of all-time. They used a SLIDE WHISTLE, ruining one of the coolest Bond stunts ever (the car jump).
- Most under-appreciated part: Nick Nack is a splendid henchman, showing the role can be more than just a strongman.

  1. Diamonds Are Forever: Great Beginning and Ending, but Bad Everywhere Else
- Why it's this high: Is there another Bond with such a great contrast between the beginning/ending and everything in between? Connery shows his tough side, as he muscles his way through the pre-credits scene. Particularly good was the part where he seduces the woman, then uses her bikini top to choke her. At the end, Bond expertly uses his wine knowledge to detect something is amiss, then dispatches Kidd and Wint in style. Other cool scenes include Bond scaling the building to reach Blofeld and Bond driving the Mustang through the alley.
- Why it's not higher: This is one of the films that I find myself liking less and less over time. Vegas, and especially the space laboratory scene, just seem cheesy. Connery is officially too old at this point, and Jill St. John just isn't a very compelling Bond girl. I would've preferred to have seen more of Plenty O'Toole, but alas 'twas not meant to be. Leiter is uninspired as well. Having Bond go after Blofeld for the millionth time just seems tired at this point.
- Most under-appreciated part: Mr. Kidd and Wint are the creepiest henchmen in the Bond universe, but I'd argue they are some of the best. Their banter and creative modes of execution are quite chilling and thrilling.

  1. A View to a Kill: Best Theme
- Why it's this high: Is it a hot take to not have View in the bottom five? Let me explain. I contend Duran Duran's theme is the very best. The ending fight scene on the Golden Gate Bridge is actually one of the most iconic ending set pieces in the series. The plot is stellar on paper, as the horse racing part was a very Bondian side story, and the idea of an attack on Silicon Valley actually seems even more plausible today.
- Why it's not higher: It's self-evident that Moore is way too old for the part. Some parts are just mind-blowingly ridiculous, such as the fire truck chase scene through San Francisco and the part where Stacey is caught unaware by a blimp behind her. Speaking of Stacey, she may be beautiful, but she spends most of the movie shrieking whenever something goes wrong.
- Most under-appreciated part: The scene with Bond and Ivanova is cool (I always like it when he interacts with other spies) and quite entertaining how he fools her with the cassettes.

Tier 5: Below Average
  1. Octopussy: The Most Characteristically Roger Moore Bond Film
- Why it's this high: Maud Adams has great screen presence as Octopussy, and her Amazonian-like women are cool to watch fight. Bond's deft swipe of the egg was nicely done. On a related aside, I wish Bond films would emphasize Bond's intellect more, as it seems the 60s and 70s films would allow Bond to showcase his vast knowledge more frequently than he does today. Gobinda is a fierce henchman, while India in general is a cool location. The plot is realistic, yet grand (war-mongering Russian general tries to detonate a nuke to get NATO to turn on itself).
- Why it's not higher: This is the first Moore film where he simply was too old and shouldn't have been cast. Yes, it's too cheesy at times, most infamously during the Tarzan yell. Bond also doesn't use any cool vehicles.
- Most under-appreciated part: People tend to focus too much on Bond dressing as a clown, but the scene where Bond furiously tries to get to the bomb in time to defuse it is one of the tensest moments in the series. Moore's "Dammit there's a bomb in there!" really demonstrated the gravity of the situation (I get goosebumps during that part).

  1. Tomorrow Never Dies: Most Tasteful Humor
- Why it's this high: Brosnan really settles into the role well here. He gives the most charismatic Bond performance in 15 years or so. His quip "I'm just here at Oxford, brushing up on a little Danish" is an all-time great Bond line. Teri Hatcher is stunning as Paris Carver, delivering a memorable performance with her limited screen time. The plot is original and ages well, highlighting the potential downsides of media power, while Carver is an above average villain.
- Why it's not higher: Wai Lin is good for action, but the chemistry between her and Bond is non-existent. By the end of the movie, Pryce just seem silly (especially the scene where he mocks Wai Lin's martial arts skills). There aren't any good Bond allies, as Jack Wade doesn't impress in his return to the franchise. In general though, the movie has few things terribly wrong with it, it just doesn't excel in many ways.
- Most under-appreciated part: Dr. Kaufman is hysterical. At first, I thought "this is weird," but by the end of the scene I'm cracking up. I genuinely wish they found someway to bring him back for World, but c'est la vie.

  1. The World Is Not Enough: Less than the Sum of its Parts
- Why it's this high: According to my spreadsheet, this is a top 10 Bond film, while on my first watch on this film I thought it was bottom five. I think the truth is that it's somewhere in between. I like the settings, everything from the temporary MI-6 headquarters to Azerbaijan. Elektra is an all-time great Bond girl, with a nice plot twist and character arc. The glasses where Bond sees through women's clothing are hilarious. The sense of danger is strong, with everyone from Bond to M being in danger. The return of Zukovsky is a nice plus.
- Why it's not higher: I think two things really doom this film. First, Renard is totally wasted a henchman. The idea of him not feeling pain is a cool one, but he just seems boring and extraneous. I don't even think Carlyle acted poorly, he was just misused. Secondly, the ending (after Bond killing Elektra which is quite good) is rather terrible. The whole scene in the sub just isn't entertaining or engaging.
- Most under-appreciated part: I'm going to defend Denise Richards as Christmas Jones. Although no Ursula Andress, Richards is absolutely gorgeous and did not actively make Bond's mission more difficult, which is more than some Bond girls can say *cough Britt Ekland. In particular, I found her introductory scene to be quite memorable and convincing. Also, the Christmas quip at the end is quite cheeky.

Tier 4: Solid
  1. The Living Daylights:
- Why it's this high: Dalton brings a breath of fresh air to the franchise here. His more serious take makes for interesting movies that seem more unique than most. I'm happy to see this subreddit appreciate Dalton more than the casual fun does, but I wouldn't go as far as the Dalton fanboys and say he's the best Bond or anything like that. I do wish he got the role sooner and did more films. Moving on to Daylights, it's got a good intro for Dalton and good plot in general. Surprisingly, Bond's fidelity doesn't bother me one bit, as it actually makes sense that Kara falls in love with James by the end, given all they've gone through.
- Why it's not higher: The biggest reason is that the villain is just terrible. Whitaker seems silly and pathetic, a terrible contrast to Dalton's serious nature. I think Whitaker might be the worst in the series, and a Bond movie can't be great without a good villain. Also, Dalton doesn't have much charm and is abysmal at one-liners, which, in my opinion, IS a facet of the perfect James Bond.
- Most under-appreciated part: The Aston Martin Vantage is a beautiful car, and the chase scene across the ice is great! It's both exciting and funny! Not sure why people don't talk about this chase scene and this car more; it's arguably the highlight of the movie for me.

  1. Thunderball: The Most Beautiful
- Why it's this high: Thunderball used to be top five for me and here is why. The underwater scenes, the setting, the score, and the Bond girls are beautiful even to this day. Domino is excellent, while Volpe is a tour de force, oozing sexuality and danger. I think the underwater parts are interesting and novel, creating a staple of sorts for the franchise. The DB 5 is always welcome, and the jetpack use was quite cool for the time (and to some extent now).
- Why it's not higher: Some would say it's boring, while I would more generously admit the plot is slow. Furthermore, the theme song is all-time bad (apparently they could have used Johnny Cash!!!), and there is no great henchman for Bond to dispatch.
- Most under-appreciated part: Two plot ideas I liked a lot: Bond being injured and needing rehab, plus the part where all the 00s meet up and then are sent to the corners of the globe.

  1. Never Say Never Again: Guilty Pleasure
- Why it's this high: Rewatching Never for the third time, I was struck by how fun this movie is. It's exciting, funny, and fast-paced. Basically, it's a more exciting version of Thunderball, with better pacing and better humor. I think Irvin Kershner did a great job managing this star studded cast. Carrera is a firecracker as Blush, Sydow is a convincing Blofeld, and Basinger is a classic Bond girl. Connery clearly has a blast returning to the role, doing a great job despite his advanced age. If anything, this one might not be ranked high enough.
- Why it's not higher: The music is terrible. Normally I don't notice these things, but one can't help but notice how dreadful this one is. The theme is awful as well. I'd argue this is the worst music of any Bond film.
- Most under-appreciated part: The humor! This is one of the funniest Bonds, as I found myself laughing out loud at various parts (e.g. Mr Bean!).

  1. The Spy Who Loved Me: Best Intro
- Why it's this high: There's a lot to love about this one, so I get why this ranks highly for many. It is simply the best introduction, starting with Bond romancing a woman, followed by a skii chase, then jumping off the cliff and pulling the Union Jack parachute! The Lotus is a top 3 Bond car. Jaws is a superb henchman. Triple X was an excellent Bond girl, deadly, charming, and beautiful. Of course, Moore is charming and the locations are exotic (Egypt was a cool locale). If I had to pick one Moore movie for a newcomer to watch, it would be this one.
- Why it's not higher: The theme song is bad, and Stromberg is a below average villain. I also think the last 45 minutes or so of the movie kind of drags.
- Most under-appreciated part: The whole dynamic between Bond and Triple X is great. Whenever Bond movies show Bond squaring off against other spies (see View to a Kill, Goldeneye) it's just a pleasure to watch.

  1. Live and Let Die: Most Suave
- Why it's this high: Roger Moore superbly carves out his own take on Bond in an excellent addition to the franchise. The boat chase is my favorite in the series, and Live and Let Die is my second favorite theme. Jane Seymour is a good Bond girl, while Tee Hee and Kananga are a solid villain/henchman duo. Unpopular opinion: I find J.W. Pepper to be hilarious.
- Why it's not higher: The introduction isn't very good, as Bond isn't even included! The second climax with the voodoo isn't great. Bond blowing up Kananga has aged terribly.
- Most under-appreciated part: When Bond is visited in his apartment by M and Moneypenny, Bond rushes to hide his girl from his coworkers. Finally, when they leave and he unzips the dress with his magnetic watch is one of the best uses of a Bond gadget in the series, showcasing why Moore might be the most charming Bond of them all.

  1. You Only Live Twice: Best Blofeld
- Why it's this high: Just your classic, fun Sean Connery Bond movie. It was a great decision to send Bond to Japan for his first Asian visit, giving the movie a fresh feel. The ending set piece battle is potentially the best of this staple of 60s/70s Bonds. Tiger Tanaka is one of Bond's cooler allies. Pleasance killed it as Blofeld; when I think of Blofeld, I think of his take. In what could have been cheesy, he is actually somewhat frightening.
- Why it's not higher: The whole "we need to make you look Japanese" part seems both unrealistic (who is he really fooling?) plus surprisingly impotent coming from Tiger Tanaka who seems to be a competent and connected man otherwise. Honestly though, this movie doesn't have a major weakness.
- Most under-appreciated part: The fight scene with the guard in the executive's office is probably the best hand-to-hand fight in the series up until that point.

Tier 3: Excellent
  1. Dr. No: The Most Spy-Like
- Why it's this high: Nearly 60 years later, this film is still a blast to watch, due in no small part to its focus on the little things of being a spy. I adore the scenes where Bond does the little things spies (presumably) do, such as putting a hair across the door, or showing Bond playing solitaire while waiting to spring his trap on Prof. Dent. I also enjoy the suspense of Bond sleuthing around the island, while he and the viewer are completely unaware of whom the villain is until quite late in the film. It's easy to take for granted now, but this film established so many series traditions that were ingenious. My personal favorite is Bond's introduction at the card table: "Bond .... James Bond."
- Why it's not higher: The film just doesn't have the payoff it deserves. Maybe it's just a result of the time and budget, but from the point Bond escapes on, it's just mediocre. Particularly egregious is the "fight" between Dr. No and Bond where No meets his demise.
- Most under-appreciated part: Ursula Andress was a surprisingly well developed Bond girl, with a shockingly violent backstory (she was raped!). Obviously, she is beautiful and the beach scene is iconic, but I was pleasantly surprised to conclude she is more than just eye candy.

  1. License to Kill: The Grittiest
- Why it's this high: On my first watch, this was my least favorite Bond film, as I thought it was too dark and violent to befit 007. By my third time watching, I've decided it's actually one of the best. Fortunately, I don't have to go on my "Ackshually, Dalton did a good job" rant with this subreddit. I liked the wedding intro and the concept of a revenge arc for Leiter (although come on he should've been killed by a freaking shark). Also, Lamora and (especially) Bouvier are great Bond girls. Bouvier is both competent and beautiful, and it's great to see Bond choose her at the end.
- Why it's not higher: The theme song is atrocious, Dalton is so angry (dare I say charmless?) the whole time it's almost puzzling why Bouvier and Lamora fall for him, and Bond doesn't use any cool vehicles.
- Most under-appreciated part: Sanchez is actually a sneaky good Bond villain.

  1. For Your Eyes Only: The Most Underrated
- Why it's this high: I think Moore is a bit underrated as Bond. Yes, he was too old towards the end and yes, his movies were at times too campy, but he himself played the role admirably. He was the most charming and witty of all the Bonds, so by the time he got his first relatively serious plot to work with, he hit it out of the park. Anyhow, the climactic mountaintop assault is one of my favorite Bond action climaxes. Columbo is one of the best Bond allies, and the plot twist where he turns out to be good and Kristatos bad was well-done.
- Why it's not higher: The intro is just silly. Bibi's romantic infatuation with Bond is just ...er... uncomfortable?
- Most under-appreciated part: The theme song is a banger. What a chorus!

Tier 2: Exceptional
  1. Skyfall: The Sharpest Film (From Plot to Aesthetics)
- Why it's this high: One of the best plots of the entire series. The idea of an older Bond who had lost a step, along with making M the focus point of the movie, works very well. Seeing Bond's childhood home is also pretty cool. Bardem's take on Silva is delightful and a lot of fun to watch. Even the cinematography is a series peak, while Adele's them is excellent.
- Why it's not higher: One thing most Craig Bond films suffer from is the lack of a Bond-worthy henchman. Skyfall is no exception. More importantly, Bond girls are mostly irrelevant to the film. Yes, Severine is both beautiful and interesting, but she's scarcely twenty minutes of the film.
- Most under-appreciated part: Setting the new supporting characters up nicely. The Moneypenny backstory was well-done. Casting Ralph Fiennes as the new M is a great choice in of itself, but he also got a nice chuck of background story to help us going forward.

  1. Casino Royale: The First Bond Film I'd Show a Series Newcomer
- Why it's this high: Craig's take on Bond feels like a breath of fresh air. In particular, his hand-to-hand combat scenes are so much better (and more believable) than any other Bond. The parkour chase scene is one of the best chase scenes in the series. Le Chifre is an excellent villain, but, more importantly, Vesper is an all-time great Bond girl. The conversation between Vesper and Bond on the train is probably the most interesting of any film. Bonus points for Jeffrey Wright as Leiter and the Aston Martin DBS.
- Why it's not higher: There are hardly any humorous parts or much charm displayed by Bond in general. More importantly, the movie should have just ended when Bond wakes up in rehab. The rest of the movie feels confused and superfluous.
- Most under-appreciated part: The decision to change from chemin de fer to poker makes for much better (and understandable!) cinema. The poker scenes are the best of Bond's many gambling scenes throughout the series.

  1. Goldeneye: The Most Fun
- Why it's this high: Wow, rewatching Goldeneye I was struck by how entertaining the whole thing is. The opening jump is breath taking, the scene where Bond drives his evaluator around is hilarious, and Xenia Onatopp is a livewire. Sean Bean is a formidable villain as 006, and a great foil to James. Bond and Judi Dench's first scene together is amazing. Goldeneye feels like the first modern Bond, yet so true to the predecessors. Wade and especially Zukovsky are excellent allies.
- Why it's not higher: Simonova is a forgettable Bond girl. She's not annoying, unattractive, or acted poorly, but is just below average in most regards (looks, back story, chemistry with Bond, plot).
- Most under-appreciated part: the action is just so much better than any Bond before it

  1. From Russia with Love: The Best Henchman (Red Grant)
- Why it's this high: Interesting settings, beautiful women, and an engaging story make this a classic. I'm not the first to point out that the scenes with Grant and Bond aboard the train are some of the best in the entire series. Grant is one of the few villains who feels like a match for 007. Furthermore, the addition of Desmond Llewyn as Q was crucial and Kerim Bey is one of the better Bond allies.
- Why it's not higher: The helicopter scene should've just been omitted, especially when combined with the subsequent boat chase. It's just awkward to watch.
- Most under-appreciated part: The gypsy scenes are quite exotic and entertaining.

  1. On Her Majesty's Secret Service: The Most Heartfelt
- Why it's this high: James and Tracy's love story is charming, and when she dies at the end, this is the one and only time in the entire series where the viewer feels genuinely sad. Diana Rigg did an excellent job convincing the audience Bond could finally fall in love with one girl. The skiing scenes were beautifully filmed, and the score was exemplary. Personally, I quite liked Lazenby's take; however, some of his lines and jokes fall flat. To his credit, he looks and acts like Bond more than any other actor.
- Why it's not higher: Honestly, it does drag at times in the first half, plus there is no theme song!
- Most under-appreciated part: Bond's Aston Martin DBS is a beautiful car, combining 60's sports-car beauty with Aston Martin's elegance.

Tier 1: The Best
  1. Goldfinger: The quintessential Bond
- Why it's this high: From the opening ("Positively shocking") to the seduction of Pussy Galore at the end, this film has it all. Goldfinger is an all time great villain, while Odd Job is an exceptional henchman. Connery delivers a master performance, and drives THE classic Bond Car, ejector seat included. The reason I put it #1 is not necessarily because it is the best film (although it is great), it checks all the boxes of what a perfect Bond film should do.
- Why it's not higher: I cannot think of any notable imperfections.
- Most under-appreciated part: The golf scene between Bond and Goldfinger is a delight to watch, demonstrating Bond's wits for the first and only time on the golf course.
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does las vegas have solitaire video

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As to solitaire's history in Las Vegas, there was at least one now-defunct casino that did indeed deal it, while we've found comments online from other long-time residents, or regular visitors, who distinctly recall having seen/played solitaire elsewhere in Nevada, including one person who played at Circus Circus in Reno, which apparently dealt a version where the player was paid after the 10th card, while another Vegas local recalled it being dealt in "some of the smaller establishments My uncle taught me a version of solitaire many years ago that he called vegas solitaire. I believe it was played for money at one time there, but I haven't seen it in the many years I've been there. Once popular games can fade away in Vegas. Just look up the history of Faro. Most of you are familiar with the solitaire game that comes with MS Windows. One of the game options is to play “Las Vegas stlye” where you pay 1$ per card ($52 for the deck) and then get $5 for each card you move to the four suit stacks, one pass only through the deck. YES. “Canfield” typically costs $50 up front to play. Pays $1 for each card played/placed on tableau. With Las Vegas Solitaire, a player would pay an up-front amount to participate, let's say $52, or $1 per card, to play the game. The house pays the player $5 for each card that winds up on the Many Las Vegas casinos offer solitaire as a gambling option for eager players. Las Vegas solitaire is a variation of classic Klondike solitaire, with a few key changes designed to gauge how much a player wins. The further he gets, the more he wins, and if the player successfully completes the game, he scores a jackpot. The strategy remains the same as with regular solitaire, and the virtues of discipline and patience still serve the player well. Answer 1 of 12: I don't gamble much. But I enjoy the "vegas" version of solitaire on my phone. Is this a real game in Vegas? If so, how does it work- like the app? Where could I actually play it? Vegas Solitaire I gave this a 1 because I loved playing this game and then they updated and added all the ads. Doesn’t matter if I play on my outdated tablet or my iPhone, it seems every time I finish a game and before I collect my winnings an ad pops up. Casino solitaire does not exist as far as I know. 0 0. Vegas Matt. Lv 7. 9 years ago. I have never seen a solitaire game of any kind at a casino. Source(s): Professional Gambler living in Las Vegas. 0 0. How do you think about the answers? You can sign in to vote the answer. Sign in. Cameron. 9 years ago. Yes, at least at the ones in Minnesota. Source(s): Been to a casino. 0 0. Still have When Las Vegas’ nonessential businesses closed their doors in mid-March to help curb the spread of coronavirus, it was the first time the world-famous, neon-lit Strip was shut down since President John F. Kennedy's funeral in 1963. The usual 24/7 tide of tourists and traffic jams was replaced by a smattering of pedestrians and local families on bicycles, and LED marquees offered well-wishes Play free Solitaire with friends and win tons of Coins! Relax and play Lily Pond Solitaire, our most tranquil card game set in a beautiful pond with pink water lilies. Also, use your Gems to get Good Luck Charms, which boost your coin winnings from playing Solitaire in Vegas World.

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