GTA 5 - The Diamond Casino Heist Guide (GTA Online)

gta v casino heist offline

gta v casino heist offline - win

How is this game so unplayable while still being one of the highest grossing games of all time?

I try my hand at GTA whenever some new content comes out, hoping for some fix to the blaring issues with the game. I am wrong every time. Don’t get me wrong, the content that is added is usually pretty quality. The casino was a lot of fun and the new heist and sub are also really solid, but HOLY CRAP is this game being ruined and R* is doing nothing to fix it. Actually, I take that back. They made money slightly less grindy with this new heist and I do appreciate that. Of course, success of that mission requires you to either play GTA Online Offline or just never be able to do anything because either somebody is riding an oppressor around killing everyone for a KDA boost or a modded is bombing everyone at the same time, blocking you from loading into your sub for the missions or (and this was a new one) spawning a cage around you to kill you if you’re in a chopper or just force you to kill yourself. And let’s not even talk about the load times. Let me go make and eat dinner while I’m trying to get into the game. 6+ years with no improvement to load times is a joke.
I looked it up because I was curious and do you know how easy it is two mod? Install two programs and run them, that’s it. So much for anticheat. It’s an absolute joke.
I want to like this game so badly. I have quite a few hours and have made some decent progression towards getting stuff in GTAO but after coming back for 2 days and only being able to prep half the heist after like 8 hours of being killed or sitting in load screens, it’s fucking exhausting.
submitted by K1NG-N3RD to gtaonline [link] [comments]

Anybody need help with something?

I'm bored of GTA rn and want something to do. I'm rank 96 atm. Not an incredibly good player but I'm always willing to help and I'm patient. I'll help with Doomsday, og, casino heists or sales or whatever you like. My PSN is St4tiKz_YT so just add me and I'll help.
Edit: Forgot to say my timezone is bst so not always gonna be on and I have some heists myself. S&S diamonds, finished Doomsday and have act 2 ready and I've got a 4 more series a preps left on og heists
Another edit: I'm online a lot but I have appear offline on so if u want to play with me msg me or invite me to your session
submitted by Snoo71535 to HeistTeams [link] [comments]

A new and better: GTA Online Interactive Map, Timers, Import/Export Vehicle warehouse checklist, and guides

It is time for a new big update to a website I am currently developing.
Long story short, I created a new interactive map!
What is it all about?
My website currently features:
Planned features / Milestones

Try it out!

I admit the possibility of mistakes or bugs on the website. Feel free to report.
If you are a returning user and see any bugs like NAN on timers, clear website data via browser settings.
Want some new feature/map layeguide? I'm open to any suggestions.
Technical info
Hosted on: Raspberry Pi 4; Backend: Go + Fiber; Database: PostgreSQL + PostGIS; Frontend: Vue.js; Map framework: OpenLayers
submitted by drafirus to gtaonline [link] [comments]

What have I missed?

So I'm coming back to GTA:O this weekend after a year away from it due to life and all the accoutrements that go with it (and when it has finally finished installing!).
I left after Doomsday was in full swing and then completely missed After Hours, and from a cursory search, it doesn't sound like I've missed much. Is there anything which is compulsory / mandatory for money making, or is the usual rotation of crates / IE and MC / Bunker with VIP jobs in between still the go to? I'm interested in splashing out on a few of the vehicles to keep my garage themes going and I think I'll be getting rid of a few of my old vehicles which have just sat there not being used ever since I bought them. I'm still reading up on how exactly I can set myself up in the cheapest way to start on the new heists.
I have:
I don't have:
I'm not fully up to speed on the new Heists yet and most of my mates that I used to play with have stopped playing ages ago leaving me alone. I'm used to grinding CEO stuff on my own in crew / solo sessions and do everything like MC sales and bunker sales with one vehicle, or two if I'm feeling ballsy in a public lobby. I'm still in my crew so I can safely get into friendly lobbies.
How much would you reckon I'd have to fork out to get set up comfortably with a penthouse / get set up for the new heists and content? Is there anything new which I can drop into my money-making rotation?
submitted by FioMK2 to gtaonline [link] [comments]

So this is still undoubtedly the best in the series?

Far better than 4 and 5
All content in 5 is based on this gta, yet in 5 it is locked behind a paywall and is as shallow as a 1 inch puddle (casino dlc, destruction derby etc) all content that was in San Andreas at launch and was just stupid fun.
Combine that with the rpg elements, there is somehow more fun things to do offline in gta sa than online in 5. I'd much rather burgle a house than spend 25min searching for a lobby of golf, id much rather do fun gang turf wars that actually impact the world rather than "freeroam events".
Lifting weights, getting fat, different gyms teaching you martial arts, using guns levels them up and you get cool abilities for doing so, and the army at 6* wanted level. This game has everything gta 5 wishes it could have, character and charm.
Gta 5, spend 10 hours doing heists to buy a yacht that does nothing... k
submitted by CosmicOverDose to GTA [link] [comments]

Anyone have a casino heist that needs a partner

I’m new to gta but all my level 200+ friends say I’m good at casino heists and I need money and a friend in Xbox right now since everyone’s offline. I’ll do setups too just want to do a heist. You’re on Xbox and have a mic and heist hit me up!
submitted by Finkleboon to HeistTeams [link] [comments]

Freemode in GTA Online

Sadly, Freemode is probably GTA Online's weakness. I wish there was a way of customizing lobbies. The only way I die is through getting scoped or getting blown up. I rarely die by an Assault rifle or a fair gun fight. There were a few times where I got in a gun fight but for the most part, it becomes about explosives. Los Santos is already a pretty open world with a lot of freeways and wide roads so gun fights become sniper and bomb friendly.
Restricting weapons and artillery in lobbies could mean freemodes with 4 door drive bys the way Single player was in San Andreas
On the bright side, at least contact missions (Casino, Repo, Lester Contact missions, Martin Repo missions) are still a blast. Maybe I just need to take a break from this game? What are your guys favorite parts of this game? Whether on or offline.
P.S. I loved the heists in single player because they were inspired by movies like Heat. I wish the Online Freemode replicated the guns and car chase type of feel the way the single player missions did.
"just this one job and everything is done... Everything is done..."
submitted by Bake-ohn to GTAV [link] [comments]

Just a few ideas I came up with, some are concepts from other games but most are mine.

LET ME KNOW WHAT YOU THINK DOWN BELOW!
Properties:
  1. I would like to suggest that property furniture is separately picked out by the player. For example, in the office a player may want the desk chair, assistant model, and walls from the old spice: warm style, the window shades, glass walls, hallway furniture, desk perimeter tables, and the boardroom cabinets from power broker: polished, and the glass cabinet (the wine sits on top of this), the couch and chairs, and desk from the executive style, the same idea would apply to penthouses and possibly other properties like the facility & hangar where furniture is present and multiple styles are available. I'm sure it would bring great pleasure and satisfaction to me and many others in the community to be able to tweak their properties to perfection. I understand that there is an unused shop by the name of larss & elbo that I come to believe is a high-end furniture store, it could be implemented into the game to "Buy" the furniture from. Additionally, there could be different brands of furniture and appliances, for example, the pc and laptops in properties could be a different brand or type of computer instead of the regular ifruit tech, also the stilt houses have 2 different interiors, allow the player to pick either interior for their stilt houses.
  2. Add a home system in the interaction menu, so players could control the radio or tv without having to interact with them directly. Maybe even have control over the level of lighting, or if they have the right type of shades, allow them to be closed or opened to view the outside of LS.
  3. In the office instead other there being a gun locker and safe in the walls behind the players desk, have the closed room behind the assistant be opened up as an armory to view every weapon the player owns, and the room across from the 3 laptops be opened as a vault and have it filled with cash depending on the funds in the players bank account.
  4. The possibility to own a couple more properties, with all the new cars that will be dripping out every Tuesday, I feel horrible having to sell a good car that I want to keep to make room for a new car and I'm sure others feel the same.
  5. Unlock the balconies in properties, like at the penthouses or stilt houses. Make it so that we can walk out onto the balconies instead of just looking through windows.
  6. Pets being in players apartments and houses/adding animals to GTA online.
  7. More tv shows and movies, or more episodes to existing series. More than just one video game on the office tv, and ability to play video games on TVs in other properties.
  8. Open up the mechanic's area in the back of garages.
  9. Make menus for property radios and TVs so that instead of guessing what channel or station the player is selecting, they can instead use the menu to quickly and easily select their favorite channel or radio station when directly interacting with them.
  10. If mansions or more apartment/penthouse properties are added in future DLC, allow the purchase of extra rooms, like a pool or home theater.
  11. Make the camper available for purchase as a mobile home property.
  12. Make yacht more individually customizable, able to pick out all tents, pick colors and patterns separately, pick helipads, pick individual lighting. Color options wouldn't be limited, it would include all colors. Pick which helicopters and boats are stationed. Open up yacht engine room. Open up the 3rd-floor front exterior.
  13. Add more room for yachts.
  14. Fix interior inclined windows or remove inclined windows on the yacht.
  15. Let doors inside yacht close.
  16. Let security gates in the bunker close and open.
  17. Add more rooms in bunkers.
  18. Let players pick the paintings in properties.
Big downloadable content:
  1. A DLC that would be based mostly on water, it could be business based or heist based. I understand you must get plenty of emails regarding a naval-themed DLC but I would at least like to pitch in my thoughts, I suggest first that either both or one of the two following watercraft be included and available for purchase: 1. The aircraft carrier or a variant of the aircraft carrier that would include aircraft and watercraft storage, a living quarters, an armory, and possibly a section where a battleship (either visually in game or said to be farther out away from the coast) would be ordered to bombard or strike a small section of the map. The explosions would be smaller and less damaging than the orbital strike but there would be 2-3 at once. 2. Bogdan's submarine or a variant of it, it would include mainly the same basic rooms but the aircraft and possibly watercraft storage wouldn't be available, which is why I noted that both could be included. Both would be able to move around the map in a similar fashion as the galaxy super yacht, and both would be own-able at the same time. Second, MK.II weapons and weaponized/non-weaponized watercraft. For the MK.II weapons, I would like to see the grenade launcher, minigun, RPG, sweeper shotgun, micro SMG, and ap pistol. These are just suggestions, you can use whatever weapons you feel should be upgradable. For the weaponized watercraft, two could be variants of the tug and dinghy, the dinghy would have a minigun on the front and the tug would have a huge cannon on the back and miniguns on the sides, maybe a walk-in interior could be opened up on the tug with cannons and miniguns in it. Maybe one of the new ships could be a pirate ship (more on that below), but I'm sure you all would be the experts in finding small warships to put into the DLC. Now depending on if this becomes a business or a heist will vary the features put in: 1. Bogdan's treasure: a small heist could be included involving Bogdan finding an old treasure map and recruiting a team of players to go out looking for the treasure whilst fending off multiple factions of enemies like Merryweather, the army, the FIB/IAA, and maybe the gangs of San Andreas (vagos, ballas, the lost mc etc.) that have also caught wind of the treasure. The heist would be available from the screen in the players facility (it bothers me that there is empty space on the screen when its just the 3 doomsday heists) or from a small island base, some of the freemode setups would include getting various naval ships from one of the many factions to use in mission setups to look for more clues, gather information, or follow the map through sonar or other navigation/detection methods. The finale would include the players finding a cave leading into a cove with a huge pirate ship filled with gold (think the goonies) but on the way there, players would have to fight through the multiple factions that they encountered in previous sections of the heist, at the very end they would blow a massive hole in the side of the cove exposing the ship to the outside of the map and sailing it away in a cinematic cutscene. 2. Marines and pirates: a business similar to the bikegunrunning would be available to the player, on the maze bank foreclosures website a cove (think Hitler's underground cove dock in sniper elite 4 where you kill him or that submarine lair in mechanic resurrection) would be purchasable to the player. Inside of the cove would be the regular rooms like an armory, living quarters, and the main business room, but there would be multiple closed off manufacturing sections that could be unlocked through "Purchasing" them, the computer inside would allow upgrades to be made to each section they're in. The player would gather supplies based on what section they're in, for example, if the player were resupplying the forge, they would go out and use sonar to look for lost gold that could be at the bottom of the sea and bring it back, or steal gold bricks from a shipment on land and bring it back to be melted and sold (like in story mode). A rare resupply encounter could be to steal a pirate ship from Merryweather or the IAA/fib and bring it back. The small island could be where the base of operations is located, or gates and doors would be added to the side of rock walls on the map along the water with a valve hatch being located above for on-foot entry. Bogdan's submarine variant could be stored in here as a moc/avenger type vehicle, while the aircraft carrier is placed outside wherever the player has it.
  2. The nightclubs are opened up and either be a small business headquarters for trafficking or a hang out spot with a couple minigames, perhaps there could be different kinds like the hen house be a strip club and Bahama mamas be just a regular dance club or the player could choose what type of club the property would be. There could be a dancing mini-game be placed near a dance floor along with a fight club of sorts in the basement. It could also introduce Brucie as more than just a contact for bst or bring back a character from another title.
  3. Another heist idea could be that the casino is robbed by the player and his team, they would be hired by Phoenicia rackman to rob the casino because it hasn't been paying its government taxes or something, so the players must take the money by force for her so that the IAA could be funded. The heist could possibly include some variants of that huge tunnel digger to reach the vault room, or the skylift, that could be used to pick up the entire vault and fly it away. It would be the fourth or fifth heist to appear in the heist room in the facility (if the naval-themed DLC above was used for a heist then this would fill the last remaining spot on the heist screen, though I would push for that DLC to be a business since I like the businesses). I don't think gambling would be a feature since it would probably be exploited or glitched, giving players insane monetary gain.
  4. If the naval-themed DLC was used as a business then this heist could be the fifth heist on the screen in the facility. The altruists in Blaine County are taking over and assembling a small army of hillbillies, hobos, members of other various cults (children of the mountain, epsilon program), the O'Neil's, hunters, and possibly the lost mc to attack Los Santos and purge it, Phoenicia rackman has hired the players to infiltrate Blaine county and take back sections and loosen the grip of the altruists with the help of Trevor Philips, the finale is to infiltrate and destroy the altruist camp and end its tyrannical grip on Blaine county. The DLC would be more low-end than most of the recent content but I think some of the community would appreciate lower end content, stuff like pickup trucks and dune buggies and whatnot. Some of the heist vehicles could look like something out of mad max: fury road which I personally think would look insanely awesome, something like an armored bus with machine guns sticking out of the windows.
  5. Civil service DLC: buy police stations and vehicles.
  6. Continental hotel like from john wick.
Game modes & mini-games:
  1. An adversary mode of hide and seek at night with all the lights out, like slasher but on a larger scale. Players would hide in a small section of the map like sandy shores, the player could stay in one spot for about 30 seconds before having to move away from that spot or else they would appear on the map. It could be played in vehicles too since it's in a much larger area, the hiders could be on Sanchez's and the seeker could be in a khanjali tank or weaponized Tampa.
  2. A race mode idea could be something like motocross madness, where the maze bank arena is used for motocross races. There could also be an adversary mode that's a demolition derby or monster truck show.
  3. Add more sports mini-games like bowling, archery, pool, table tennis, and triathlons, possibly add baseball too.
  4. Add a 2 player hunting minigame.
  5. Make official creator props and adversary modes for games such as deathrun, car vs gun, ramp climb.
  6. Let players play mission minigames as video games. Like the doomsday laser hack, and lesters fleeca heist maze hack.
Player customization:
  1. Have there be a gym placed in ls where the player could train their character and upgrade their stats, like the gyms from GTA: San Andreas.
  2. Add more customization for the player's phone.
  3. Make more actions and taunts, its been a while since any have been added.
  4. Make some of the clothing options for male characters available for female characters, for example, the bow-tie that can just be on the male character without the proper shirt or jacket, and make some clothing options for the female character available for the male character, for example, the golden cuffs from ill-gotten gains. Maybe let players purchase the dunce hat too.
  5. Add clothes exclusive or only seen in story mode, for example, the visor that Amanda wears during tennis, franklin's skydiving outfit, Trevors dress, triathlon outfits. Some hairstyles could also be added, for example, Trevor's mullet and beard, Franklin's afro. Additionally, let hairstyles and clothing from holidays be available permanently.
  6. In the character creator, allow the players to change the size of their characters female breasts or male genitalia.
  7. The possibility of this is highly unlikely, but make a no shirt/bikini clothing option for female characters or at least just nipple tape, the strippers are partially nude during lap dances, also the strange blue nipples could be taken care of. I really don't see this being implemented but I see no harm in suggesting it.
  8. Choker chains.
  9. Let players do their own makeup inside their home.
  10. Looping actions or idle actions.
  11. Add backpacks. Something more than parachutes.
  12. Add football helmets, grilled shades, headbands, fezes.
  13. Let players put on duffle bags and other restricted mission outfits.
  14. Let players purchase the wrestler masks.
  15. Let players color and choose the decals for clothes.
  16. Add earbuds.
  17. Bandana’s from bandana masks be separate if the player wants it that way.
  18. Flaming skull masks.
  19. Platform shoes.
Returning content:
  1. Having the little things like free mode money trucks, mechanic vehicle delivery, the fireworks that were placed on the ground, very rare crate drops that held unique items. I understand if this one is a little tricky because they were already in the game but removed, but they could be tweaked. The free mode money trucks could be put in as a free mode event where players go around and try to make the most money off of robbing the trucks (besides, last time I checked there was a tattoo related to robbing trucks, and me being a bit of an "I must have everything" kind of person I feel incomplete to not be able to get that tattoo). For the mechanic delivery, in the vehicle interaction submenu options, it could be set to if the player wants their car personally delivered or just teleported near them. For the fireworks placed on the ground, I would just like to see that re-added into the game, I never got the chance to get any before they were taken but I'm sure I and many, many other players would be thrilled to have them back. As for the rare items that were rewarded from crates, I propose that either the crates be added back with the rare items and past holiday items, or have the items be purchasable but extremely expensive, possibly both.
  2. Bring back assassinating targets for Lester in freeroam.
  3. Add climbing mechanics from older GTA titles and possibly advance it with parkour.
Radio:
  1. When someone has a self-radio, make it so that its not affected when someone changes the radio or if you're the passenger and the driver doesn't have a self-radio station let the passenger listen to theirs, also, I always find that it's never the station that is picked for my moc/avenger, property radio, and sometimes my own personal cars. Additionally, make an option for self-radio in the clubhouse jukebox.
  2. If the player has headphones on then have music playing while they are on foot and in the interaction menu the player could change the radio stations.
  3. Let self-radio play in stores.
  4. Let self-radio play in the nightclub.
Pause menu:
  1. In the report options of a player, allow there to be more specific modder report reasons, for example, some option in a "Modding" tab would be: god mode, money dropping, blame killing, prop spawning, mass killing, organization kicking (where a modder kicks someone from their own organization and makes them wait the 30 or so minutes). Additionally, when a player dies and they are in the menu trying to report, they're kicked out of the pause menu when they die, so when a player dies they can't report, and when a modder is blowing everyone up constantly they cant report them. Have the menu stay open even when the player dies. Also, let players report modding from the social club in case they are kicked by the modder and didn't get a chance to report them.
  2. Let players throw away money so that they don't have modded money.
  3. Let players view how long their friends have been offline.
Business benefits:
  1. Cargo running is slow to fill 5 large warehouses so maybe there would be an option to fill the warehouse in large chunks, say by 10, the player and associates would go find either a semi-truck across the map and go retrieve it facing aggressive enemies the whole way back, or possibly 5 vans with 2 crates inside each van. Another option could be to fill the warehouse completely by going around all of San Andreas grabbing semi-trucks with 10 crates, moving trucks with 5 crates, and small vans with 2 crates inside them, all adding up to 110 crates and the final crate after collecting the 110 crates could be one of the 6 rare special cargo crates. However the buy option would be extremely expensive like perhaps 500 thousand to 1 million depending on how full the warehouse is already, if the warehouse isn't completely empty then the chance to get a rare special cargo would be reduced but if there are already a couple rare cargo in the warehouse then the chance to get another one would only be reduced slightly.
  2. Have an option for the player to hire NPC associates or prospects, they would have tiers like the strike teams in the facility, level 1 would be free, level 2 would cost $5000 an associate, and level 3 would cost $10000 an associate, and they would be paid half their hiring price periodically. That way players don't have to go from session to session hoping someone joins them. The NPCs would be able to help fight and pick up separate cargo crates, they wouldn't be able to take cargo vehicles, they would attack other players based on a setting the player would have for them like the targeting system in the interaction menu, they could target strangers, attackers, or everyone. They would always be by the player's side and get into whatever vehicle they get in. They also wouldn't be able to take sell vehicles by themselves so players would have to hope to get something like the titan or tug if they're full of NPC associates.
  3. Make securoserv associate vehicles like the enduro and the dune buggy CEO vehicles too.
  4. Possibly a progress bar or something in clubhouses and offices to let players know when they've filled the property with a product, cargo, or money "Clutter" so that they don't have to guess and check.
  5. Let CEOs invite members from an mc.
  6. Business to manufacture new weapons for the player and make ammo.
  7. In an organization or mc, if friendly fire is on let members lock on to each other.
  8. Ability to choose organization color if not already taken.
  9. Increase VIP/CEO/pres limit.
  10. Allow players to customize the look and clothing of NPCs in business properties, like the bartenders, mechanics, and assistants.
  11. Allow multiple CEO work missions to be active at the same time.
Crews:
  1. Let players join more than 5 crews.
  2. Give crew leaders the ability to change the crew name when editing their crew, and crew leaders also don't have to level up to 100 in their own crew.
  3. Crew emblems on more clothes.
  4. Let players put crew emblems on guns.
  5. Crew emblems in more properties.
Map expansion/immersion:
  1. Possibly add a small island to the right side of the map. Not as small as the one avi Schwartzman hides on but not as big as a whole map, something with similar beauty and just a bit smaller than great Inagua island from the assassins creed: black flag game. It could be a base for the naval DLC, or maybe if the pirate ship gets added, this is where it would be stored.
  2. Open up fast food places. Like in previous GTA titles, the player was allowed to walk into a restaurant and purchase food to regain health. Possibly also add in fast food vendors around the map for a hot dog or something to quickly replenish health, I understand we have snacks but I feel that it would improve the game, and what if we've run out of snacks?
  3. Open pier carnival games.
  4. More carnival rides, like the drop tower.
  5. Let players buy snacks from places other than the office, facility, or stores.
  6. Let players buy clothes and tattoos from shops along Vespucci beach and on the pier.
  7. Make arcade machines playable.
  8. Add ladders to more buildings to climb on or add a grappling hook.
  9. Let players rob safes in the back of stores.
  10. Have it snow more often.
Annoyance fixes:
  1. Don't force players into cargo warehouses when a crate or cargo vehicle is delivered.
  2. Make an option in mors mutual insurance to claim all cars from all garages
  3. Make older accessories wearable with newer accessories. For example, if I put on original earrings with a lowriders chain, it will remove the chain or earrings
  4. Let players rearrange bicycles in garage bicycle racks.
  5. Allow certain contacts to be blocked from calling or messaging. For example, block ljt from calling about businesses, or block Simeon from giving players a list of cars to bring to him.
  6. Allow the player to disable gang attacks.
  7. Allow players to call the car that's in the moc from office.
  8. Assisted havok landing.
  9. Add an option to stop players from changing the tv or radio.
  10. Let players acknowledge new options in clothing stores and mod shops instead of having to scroll through everything to get rid of the stars.
  11. When exiting a vehicle, don't force the last selected weapon in the vehicle to be the selected weapon on foot.
  12. Let players run in their nightclubs.
Weapons:
  1. Let players buy MK.II ammo in the interaction menu, but they would be very expensive.
  2. Melee weapons on guns (bayonet).
  3. Allow the player to select multiple bomb types at the same time, for example, the incendiary and gas bomb could be selected, so the bomb would create fire and gas. They would only be able to pick one of the two explosive types: explosive or cluster. If they picked three it could be an incendiary gas cluster bomb.
  4. Knuckle dusters on both hands.
  5. Let players buy molotovs, the railgun, the stun gun, and airstrike flares (doesn't bring airstrike)
  6. Lasers on weapons.
  7. Flashbang, decoy, smoke grenades.
  8. Dual wielding pistols.
  9. Burst fire options on certain guns.
  10. MK.III weapons would have branches.
  11. Throwing weapons: ninja star, throwing knives, tomahawk.
  12. MK.II melee weapons or just ammunation upgrades: spikes on the bat, flaming bat, and maybe projectiles like baseballs.
  13. Add flamethrower, a heavy fire ax, sledgehammer, small shields for melee fights, sword, boxing gloves, crossbow/bow, kukri, chainsaw.
  14. Add small sentry turrets that a player can call in for 1 minute before it self-destructs.
  15. MK.II explosives: bouncy, cluster types.
  16. Add cane and umbrella melee weapons that would also change the walk of the character to include the weapon.
  17. Paintball gun for harmless firefights with friends.
  18. Assault rifle with a grenade launcher attachment.
  19. Emp grenades that would disable some explosives like sticky bombs, and jammers that could be placed on surfaces, including cars that would disable explosives until destroyed when shot or player dies.
  20. MK.II tear gas with deadlier gas upgrades and canister upgrades like sticky, on impact.
  21. MK.II grenade launcher with special grenades with fire, gas, cluster, and sticky, or on impact grenades.
  22. Pulse detectors on guns, like thermal scopes but detecting heartbeats.
  23. Add small drones that can be deployed on the ground or in the air and can be upgraded.
  24. Ability to call in an equipment drop that has an upgradable riot shield and normal/MK.II-III ammo.
  25. Add a device that holds multiple explosives that would activate with proximity, timer, or manual and launch 6 small upgraded explosives.
  26. Add a helmet or scope that would allow players to detect electronics and explosives.
  27. Add a sort of mini anti-air device that would explode rockets and grenade launcher grenades shot at players.
  28. Stun grenades and mines that would act like a taser.
  29. Small glass shields on guns.
  30. Crossbow bolts with smoke or tear gas.
  31. Scanner for footprints, in freemode it wouldn't matter unless the enemy used off the radar, it would be useful in deathmatch.
  32. Multiple explosive upgrades: on impact cluster flashbang.
  33. Allow players to purchase all ammo when in the interaction menu > inventory > ammo section.
  34. Make the programmable AR purchasable
  35. LMG Bipods
  36. Make the golf club hide-able in the weapons lockers.
Vehicles:
  1. Adding multiple modifications on vehicles, for example, the bodhi has options for vents, side steps, and headlight grills. I'd like it if I had the option to choose all three instead of just one.
  2. If you're reluctant to let us own more properties, then make some of the unpurchasable and rare cars like the Phoenix or manana purchasable so that players won't feel too bad about selling them to make room for newer cars.
  3. Add gogo monkey blista compact, space docker, and the blimp.
  4. Let players customize or at the very least change the colors on pegasus vehicles (i know planes were allowed to be customized in the smuggler's run update, I'm referring to land-based pegasus vehicles).
  5. Add rims that spin, like if there were a fidget spinner on the outside of the rim. Let tire designs be available on any type of rim, for example, the white walls of lowriders rims being on muscle tires.
  6. Make plane windows tintable
  7. Add more rims from cars with unique rims.
  8. Roof options on the ruiner.
  9. Assisted yacht helicopter landing.
  10. Able to call bicycles from office or mechanic.
  11. Speed racer type of cars with jump jacks and unique weapons.
  12. Hot wheels type cars.
  13. In the vehicle remote functions, let players roll their cars windows up and down.
  14. Allow players to upgrade and customize the car that comes with the anti-aircraft guns.
  15. Pegasus semi-trucks with trailers.
  16. Add zeppelins and war blimps, like from guns of Icarus.
  17. In garages or workshops, place a spinning display platform for a car to be showcased.
  18. Let players transfer cars between garages without manually driving them.
  19. Let players change the avenger propeller light color.
  20. Colored sun strips on cars with sponsored sunstrips only.
  21. Purchasable trailers for cars like the boat or generator trailers.
  22. Let players put spoilers on the ramp buggy.
  23. Let players modify the other 3 special vehicles in the vehicle warehouse.
  24. Make the Speedo, Mule, and Pounder Custom more explosive resistant.
Contacts:
  1. Ability to call Lester and have him make another players phone ring and not able to shoot before ending the call would take about 3 seconds to end it.
Job creator:
  1. Make pipes in stunt races that can go underwater.
submitted by JobLobber to gtaonline [link] [comments]

My GTA6 idea

My GTA6 idea
This was purely done for fun and what I'd love to see so it's not going to please most.

Location

https://preview.redd.it/fai0o2xlgfw21.jpg?width=1920&format=pjpg&auto=webp&s=c88abff2831b9708cefeb532834833cfea58f2be
Okay so this map was made up but just helps explain my idea better. It will have more variation so constant sunny weather in certain places, more stormy areas and mountains, snowy towns. You have 3 large cities all in very different places. Very similar to current GTA games. Then you have a couple smaller cities and then a lot of towns, farms, cabins. I liked the idea of having some wood cabins in like a Redwoods type of place with the big lake nearby with those huge wooden cabins you see in movies.
Time
Set in modem day as I feel as good as the 80's were you restrict yourself but doesn't mean you can have the odd town in the game where they still use old vehicles etc
Characters
I loved the 3 character switch idea so would ideally carry this one and instead of doing the usual crime/gangsters wanted to try something different.
Male lead 1
Lives with daughter (only seen in cut scenes) , lives in the big city on the West. Poor, daughter becomes ill and needs expensive treatment but local jobs don't pay enough. Starts doing the odd job transporting goods from one place to another till they eventually get bigger and bigger.
Female lead
Rookie cop from the middle area town area, not much crime, gets transferred to one of the big cities. Most the cops she works with are corrupt and she works her way up, starting on traffic duty, homicide, undercover jobs, till eventually going after the main villain.
Male lead 2
Right hand man to the boss, who is in charge of most of the crime, based in the East city, wants to expand the business South and West
With 3 very different characters, you get a chance to experience a lot of the game. Being a cop would be a lot of fun, being able to have car chases, decide to be a good cop or bad cop, issue tickets, take down corrupt cops.
Offline only
MP3/Spotify station - Can only be done offline as it would have problems with licencing I'm guessing but have a radio station in the car either for a folder of music you put on your xbox/ps/pc or even use to hook up to an app and stream. I know on some devices you can just play your music but to have it come out the car speakers is so much better

Online
As no doubt Rockstar would put everything into online. Few changes I'd make is that certain vehicles/clothes/guns (not the overpowered stuff) once purchased can be used in the offline mode. How annoying is it to buy a real nice car and want to use it in a mission or just in offline.
DLC Story based
Most of us heard the rumors of story dlc for GTA5, such as Trevor being part of a new big heist which unlocks the casino. Then another was zombies with the map having big changes like a wall built round a city and the other one an earthquake splitting open the mountain, awakening the alien ship inside which starts an alien war.
So I'd probably want a zombie one just for fun like the undead and some other cool stories.

Idea would be eventually with the female lead undercover, she comes across the male lead and they have a lot of cross over missions where you can choose to either work together or make things more awkward
submitted by drewbles82 to GTA [link] [comments]

What I thought about the story, after just completing it [SPOILERS]

GTAV let me down, on multiple levels. 8/10 just for execution alone though. Will play, for multiple reasons, but it isn't the best it could be, for the following reasons:
No actual underwater heists (see: Italian Job), no Mini Cooper heists (see: more Italian Job), nothing really felt like a movie except a couple things were similar to a couple things in Heat (once in a courtyard, after you exit the building involving the cell phone hack, and earlier on with the armored truck, which didn't even feel like the movie as much as it parodied it...) No dead president masks and bank robberies (see: Point Break), no nothing. No Oceans Eleven, no Mission: Impossible, no Ronin, no Snatch, no nothing. So much potential for these heists, and the very best they could do was the opening Jewelry heist. The whole game should have played like that one mission, but it just went downhill from it, which says a lot after you realize there were only about 3 actual heists in the game.
As a GTA game, it didn't live up to itself either, aside from it not living up to the heists, I wanted choices, and to be FORCED to kill people I liked, because they abused me or betrayed me. I wanted to be mad at them, and angry, and emotional during missions so that I got emotionally compromised and messed up, just running through in a rage shooting everything. I wanted to feel for the characters, experience the betrayal. I wanted Lance to turn on me. I wanted Smoke to turn on me. I wanted Roman to die. I wanted people I had the potential to care about to abandon me, and I wanted to know that characters suffering and enjoy the ride. I wanted to be used by Dimitri. Instead, the only thing I get are people I hate forcing me to do missions, and the whole time I was pretty much just going through waiting to have enough money to play around with stuff, and hopefully kill them off when it gave me the opportunity.
It's not that the missions weren't fun, they were. I enjoyed the experience, and I'll enjoy the sandbox, wobbly helicopters included. It just wasn't what I wanted though.
Non-story things I'm having a problem with are, for one, the Casino. Give us a big beautiful Casino and don't even let us go in, let alone rob it. Thanks a lot. Same thing with the motocross track. Give us an unfinished motocross track we can't fully ride on without wrecking, that's worse than the unusable go-kart track in IV at the abandoned theme park! My TV only had two channels, too, and all 3 or 4 times I stopped to watch it, only had the same two shows on, in very pixelated quality, so that's a let down. So many little things like those, and the unusable train which is scripted to show up at certain times, and the scripted traffic in missions, and every other little resource-saving thing that detracted from the experience. It all adds up, and gets on ones nerves after a while, especially the 3 kinds of cars spawning at a time. That and silly things that don't even make sense, like an inability to customize ATVs or bicycles, as if that would have even been a bother to make available.
It's a let down, plain and simple.
Don't get me wrong though, they included so many things in here that they did right. Tennis, for one. Haven't tried golf, but I heard it was okay as well. No basketball for Franklin, or batting cages, or hydraulics, or anything as fun as that, but you cannot have them all, I understand. I think they did a great job on this game, it feels fairly polished compared to IV and earlier games. Physics is fun, for the most part, everything feels pretty much right. I wish the garages were better, treat all of the cars as it does the special Elegy RH8, I wish the phone would take offline gallery photos to your lifeinvader and not automatically upload them, just little things that bug me, but for the most part, I think the game is very well made, and very enjoyable. Story aside, anything I have against this game is just me being picky, and that says a lot.
All of that being said, as I mentioned at the beginning, 8/10, and that's not considering any future multiplayer shenanigans, which would probably increase that score, but games should stand on their own without that aspect.
That's my post though, I said I'd wait until the credits were over and then be done writing, because I could go on all day about this, but yeah. Those are my thoughts. Anyone agree or disagree with them? Feel free to share and discuss.
submitted by Mr_Snowballs to GrandTheftAutoV [link] [comments]

gta v casino heist offline video

Casino Heist Glitch  GTA V Online - YouTube GTA 5 casino heist all entrances and exits - YouTube GTA 5 Casino Heist #16 Sicherheitsinfo Ausrüstungsmission ... Diamond Casino Heist - The Finale! (GTA Online) - YouTube GTA 5 PC Online/Offline Mod Menu GTA V Diamond Casino Heist All Cutscenes (Grand Theft Auto ... GTA Online: The Diamond Casino Heist - YouTube GTA 5 solo casino heist? - YouTube

In GTA Online sollt ihr für den Casino-Heist das Casino ausspähen. Wir zeigen euch die Fundorte aller Zugangspunkte auf Dach, Terrasse, Kanalisation, Nebeneingang und Sicherheitstunnel. The Diamond Casino Heist was then made available in December, but there was one thing missing – the ability to steal diamonds. Rockstar Games GTA players have the option of doing their heist GTA 5 Cheats The Diamond Casino Heist BETA 0.1.3. Download Share. This mod allows you to play the casino heist in Singleplayer! To play the heist, head to the Arcade blip on the map where you will play through 6 setup missions after which you will gain access to the finale! Hi when gta cayo parico heist come for single player offline Pull off the most sophisticated and daring robbery the city of Los Santos has ever seen in The Diamond Casino Heist – now available in GTA Online.. The Diamond Casino & Resort might be under the questionable management of the Duggans, the ruthless Texan petrochemical magnates who stole control from Tao Cheng and the Triads, but business is still booming. If you need help in the comments section , please tag me with @HKH191, if you dont do this i wont receive a notification of you message, also please consider joining my discord you will get faster help in support secton, or directly MESSAGE me if i am online https://discord.gg/XzTK8sf THE PAYDAY HEIST MOD REQUIRES GTAV VERSION 1.51 Summer Update The Payday is a Heist Mod, with Complete Heist The Diamond Casino Heist is the biggest ever to hit GTA Online, and requires drawing up meticulous setup plans to walk away with the maximum payout. Here’s a run-down of the setup board for the All Peyote Locations (GTA Online). Quick Guide for the Oppressor. Cheat Codes. This Guide covers the Missions of the Diamond Casino Heist and our experience with it. First Board - Scoping Out Starting Costs The first time to do the heist, it will be free of charge. Every other time you want to complete the heist, it'll cost you 25.000$. The Diamond Casino Heist is a content update for Grand Theft Auto Online, released on December 12th, 2019. 1 Description 2 Content 2.1 The Diamond Casino Heist 2.2 Properties 2.3 Jobs 2.4 Characters added to GTA Online in this update 2.5 Character Customization 2.6 Collectibles 2.7 Weapons 2.8 Vehicles 2.9 Radio 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 Starting GTA Diamond Casino Heist You can’t just walk into the place all-guns-blazing and make off with the cash. Your Diamond Casino heist all starts off with the planning and preparations. If two players carry out the heist then you can walk away anywhere between GTA$400,000 to GTA$800,000 each. Looting Diamonds The Hard Mode prep board when looting diamonds using the Big Con Approach. The ability to loot diamonds from the Casino was actually locked when Rockstar first released the Diamond Casino Heist content.

gta v casino heist offline top

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Casino Heist Glitch GTA V Online - YouTube

Pull off the most sophisticated and daring robbery the city of Los Santos has ever seen in The Diamond Casino Heist – now available in GTA Online.The Diamond... How much of the casino heist can you do by yourself? Most or all? GTA V Diamond Casino Heist All CutscenesRemember to Subscribe and hit the bell!The Diamond Casino & Resort might be under the questionable management of the ... Gta 5- all entrances and exits for the main casino heistSHAREfactory™https://store.playstation.com/#!/en-gb/tid=CUSA00572_00 Playlist GTA 5 Online: https://www.youtube.com/playlist?list=PLZDZ-HdGniH4qTPeB6SxCHDNhhgbW9Y6SPlaylist GTA 5 Casino Heist Riesenschwindel: https://www.youtu... Welcome back to a new video, Today i'm showing you a mod menu called "Ephermal" witch runs on the newest update on GTA 5 after the Casino heist updateJoin ... Improved tutorial of the Casino Heist Replay Glitch. How to get most profit in the shortest amount of time. I also include some of the most frequent question... Subscribe for more: http://www.youtube.com/user/tmartn2?sub_confirmation=1GTA Online Playlist: https://www.youtube.com/playlist?list=PLwiTZDxPg_I2jAWzSGF-0Jx...

gta v casino heist offline

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