Dragon Quest XI S Tockle & Pastword Locations - RPG Site

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Which mode will you most enjoy: A 2D mode vs 3D mode comparison (DQXIS)

Below I have compiled the main differences between 2D and 3D modes of DQXIS. Most people play in 3D, I'm sure, but there are benefits to 2D mode I'm sure many are unaware - hence why I'm compiling them here Feel free to post your own findings and I can verify/add them.
BE WARNED: there may be some minor spoilers below. I did my best to remove/censor any avoidable major spoilers.
3D mode benefits:
Multiple pep powers can be used in one "round" as each pepped character's turn comes up. (2D mode only allows 1 pep power per round, but it always goes first regardless of character speed)
You have a jump button. It can be used to skip some paths/climb over certain small barriers/fences to make shortcuts.
Cutscenes are skippable (2D mode forces them to play out, but they're more simplified than the 3D versions)
Duplicate recipes in chests give gold after mode switching (2D mode says "But you already know these recipes" like bookshelves)
HEALTH BARS. you know when characters are low on HP even if they're not quite below 50%/25% yet.
Versatility in switching out low HP members before they get wombo-combo'd mid round. (switching is only possible at the start of a round in 2D)
Can use Zoom indoors (Zoom fails indoors in 2D mode - including the Echo Chamber and houses of Tickington for 3D mode saves - saying "your head hits the ceiling")
The ability to adapt to the success/failure of other characters' attacks/buffs/debuffs and who takes heavy damage from enemy attack as each new character's turn comes up. (2D mode Fight Wisely adapts/correctly heals like this quite accurately, though. It also correctly uses weakelower MP attacks to finish off weak monsters and conserve MP in many cases.)
Reliable guides are available on item locations (Tockles, mini-medals, many chests, a couple NPCs, and most gathering nodes are often moved significant distances away in 2D mode compared to their 3D mode equivalents. I'm updating a PS4 spreadsheet here with Switch 3D and 2D mode data for those that care).
Day/night cycle is more visible and easier to control via camps/inns
You can literally walk around enemies to avoid fighting 99% of the time.
Ease of targeting specific enemies within a group in most cases. (2D mode only lets you target the group even on single-target attacks)
Similar enemies are always grouped, letting group-target moves like Sizz hit all of them (they're split by on-screen location/spawn cluster in 2D mode - meaning 4 Muddy Hands might appear as 2 groups of 2)
Trampling weak enemies on Mounts for free (albeit reduced) exp without needing to battle.
Preemptive attacks can reduce most enemies' HP just before battle (not possible in 2D mode due to random encounters).
Every area has a local map to examine (many secluded spots/forests/islands dont have an area map/minimap in 2D mode).
Tickington Mimics/Caniboxes reset if you return to 3D mode, then go back to Tickington - making it possible to easily farm infinite seeds of skill after reaching the Tockles in Act 1 Arboria/Act 2 Havens Above (they don't reset when leaving/returning in 2D mode)
Easy access to Handy Heal-all at the pause menu, plus commonly needed items on the '+' menu (2D mode requires you to select healing options under Misc and specific important items under the Items menu.
More regular slot/slime slot machines available. Slime slot girl gives overview of past odds/'hot property' status (NPC is not present in 2D)
Zoom can visit campsites you've interacted with in addition to major cities/etc. (2D mode limits Zoom to ONLY major cities and certain Inns/Ruins - but that gets mitigated by the ease of disembarking when sailing and gets fully remedied with a certain mode of flight in late Act 2)
Hidden chests are a little easier to find due to the ability to move the camera (a couple chests are hidden under bridges/etc in 2D mode with no clear indication an item is there. If you know the location from 3D mode, you'll usually find the chest when interacting while under the same bridge/etc.)
2D mode benefits:
Smaller world = faster progress
No special actions needed to climb/cross ledges/ladders/vines/narrow walkways/etc. Just walk up/across it.
Minimap can be hidden (and is hidden by default. Y cycles between hidden, minimap [if any], local map [if any], and world map)
Attack animations are shorter, thus 'fast' is on par with/faster than 3D mode's new max speed.
Actions in a rounds are not finalized immediately. As long as there's a character on Follow Orders that you haven't given an order to, you can go all the way back and re-chose for each character - including switching out members/changing tactics/picking a different Pep Power.
No turn loss occurs when switching characters, as the switch occurs after all characters have moved and before anyone takes their next turn.
Equipment with out-of-battle HP/MP/Exp gain attributes apply their effect every 'square' you walk (3D mode is over 20 times slower, applying only once every second or so when moving)
Can land boat on almost any exposed shore, making many areas more easily accessible after getting the boat
Flying on [Spoiler] lets you take off and land literally wherever - except on impassible areas like white mountains/water - and makes traveling the map super convenient (3D mode limits you to landing at specific glowing beacons and only allows taking off from Luminary's Landing if you dont step on special marks found only at waystations/floating islands)
Some items are accessible in earlier Acts (such as some medals/seeds otherwise behind magic/ultimate key doors in 3D mode)
Insane encounter rate means faster exp (excluding with the Reduced Exp DQ active vs weaker monsters)
Sparkly spots/gathering nodes re-appear faster than in 3D mode and unbuyable items are often more plentiful/appear in more sparkly spots
Pots and barrels occasionally restock small amounts of gold and [semi-]common crafting materials (3D mode pots/barrels never restock naturally without changing modes)
Item Drop rate (battle) seems to be slightly higher than in 3D mode - both with and without drop rate equipment.
Greater mixing of enemy species than 3D mode encounters thanks to random encounters. A few story battles have less/different enemies compared to the 3D mode equivalent battles (usually in segments you only have 1-2 party members, making Stronger Monsters more manageable at lower levels)
You can save/use the church's services in Tickington (in 3D mode the Tockle minister only sleeps)
Occasional Easter egg events at certain points in the story under Townsfolk Talk Tripe
Local enemy listings are visible for the specific floosection of an area your in including when in Tickington (3D mode only displays possible spawns for the entire area and prevents looking any up in Tickington). The one drawback is the few non-random encounters (enemies pacing on the map such as Orc Kings in Hekswood) won't show up on 2D modes local monster listings.
Almost ANY encounter with a mountable monster becomes mountable when defeated. Even then, mounts are not required to progress through most areas - only to reach chests/gathering nodes/sparkly spots/take certain shortcuts. (3D mode makes you look for specific sparkling monsters to ride and requires mounts to progress through many areas)
In the Trials, HM and MP restoring Goddess Statues appear at the start of any additional maps (in 3D mode, they're only in the otherwise empty paths between maps). This means you can heal/restore MP and farm in the second map of the Disciple's and Sage's Trials. The Luminary's Trial has a statue at its entrance but it does not restore HP/MP.
2D mode's Luminary's Trial is far more interesting than it's 3D mode counterpart. In 3D mode, its almost a clone of the Act 2 boss' castle. In 2D, the Castle is the hub, but you warp to various other dungeons (Hekswood, Mt Huji, etc.) as you work to progress.
Benefits from switching modes:
All chests (except those containing story items that you're supposed to have at the point you return to), pots, barrels, wardrobes, etc. reset when switching modes. This includes all non-quest reward Mini Medals. The one exception seems to be the chest containing the Meteorang, which remains empty in 3D mode after toggling to 2D and back. The 2D mode version of the chest contains a duplicate if you make your way to the proper location after getting it in 3D mode, though. Other duplication exploits exist for the item, though (see below).
Your inventory does not reset, meaning you can take endgame items back to early game events. Only story items you're not supposed to have yet get removed from your inventory (plus some shenanigans with the Sword of Light/Ultimate Key vanishing in Act 3 even when returning to places where you could have obtained them already). This leads to interesting duplication exploits for most items, including 'unique' non-Tickington quest rewards, horse race prizes, one-time Casino prizes, Wheel of Harma weapons, etc.
Pastwords obtained, completed quests, and Horse Racing/Wheel of Harma/one-time Casino prizes don't reset when traveling back via mode change, so you can't regain the first-time prizes again, but you CAN access Tickington areas during earlier events than the normal entry conditions - such as EXP grinding in Ruby Path of Doom after returning to Act 1.
There's also a item duplication exploit (its a fully intended feature of the game, so its not a bug) by returning to the past via mode switching, then abusing how the game restores the inventory from Avt 1 Arboria when reaching a similar point in Act 3.
Odd/unusual occurrences:
In 2D mode Eight comes with no panels unlocked, meaning you dont have to refund his trees you don't plan to use early. In 3D mode, he starts with 2 panels each unlocked in his shield tree/3 weapon trees.
In 2D mode, Erik doesn't refund/reset his SP/skill panels during his amnesia phase and has all his Act 1 panels when his memory returns. 3D mode completely refunds/resets his points/panels during this event, making you unlock everything again afterwards.
You can get an extra copy of the Sealicitor's Statutes in 2D mode after completing the quest "Justice is Brined" and switching modes (twice, if you started in 2D mode)
Sylvando somehow unsealed Gold Rush for me with only 3 nearby panels unlocked. No clue how to replicate this, but it happened - and if someone can figure out how to replicate it (especially on other characters) it could be quite useful for getting skills fastewith less total SP if speedrunning.
In 2D mode, the Lumen Essence needed for a certain task has moved south from its original location (from the original location: down the nearest vine to the Southwest, then immediately East to the stairs. Exit the cave on the floor below to find the chest)
Extra tips regardless of mode:
You can loop East/West or North/South when sailing or flying past the end of the map in both modes
Giving characters items they cant equip but with effects when used as an item in battle can let them use action they normally cant, such as giving Jade a Sage Stone to give a Multi-heal option or Erik a Wizard's Staff to let him use fire 'spells'. These item-based effects cost no MP and can bypass negative statuses like Fizzle and Ability Seal that prevent using the spell equivalents.
You can switch weapon/armoetc. any time in battle - including with equipment still in your bag. For example: you can have Erik use Boomerangs to inflict status vulnerability with Double Down, then switch to Daggers the next turn to use Cobra Strike to more easily poison a foe. Similarly, Eight can use Axes to inflict Defense Down with Scrap Mettle, then switch to a Greatsword and spam Unbridled Blade on the weakened enemy. Only healing items/weapons the character cant normally equip need to be prepared in character inventories before battle if you intend to use them.
Under the No Shopping DQ, the competitive shop brothers give you some of their wares completely free
Sorting character inventories lets you dump most non-equipped items back to the item equipment bag at all once. Exceptions include weapons with effects (certain swords/daggers and most Heavy Wands that cast spell-equivalents when used as an item) when used as items and Yggdrasil leaves. For 2D mode this is done with the cursor in the character's inventory but for 3D mode it's a bit less obvious as its done with the character highlighted but not selected yet. If you try with the cursor on an item in the character's inventory in 3D mode, their items are simply sorted and none are placed back in the bag.
While all other Evolutionary Weapon chests reset when toggling to the other mode and back, the Meteorang chest does not. You can get a duplicate, however, by traveling to its location in the other mode (most easily done after forging the SoL or after the cutscene 'Remembrance' plays - which is a checkpoint in and of itself). Duplication by repeating the events between Act 1 Arboria -> the Act 3 return to Arboria with it in a character's inventory is also is an option.
I'll be adding any more benefits/quirks I find as I finish out my 2D run. Again, feel free to share any you've found that I missed
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Dragon Quest XI: Echoes of an Elusive Age - Review Thread

Game Information

Game Title: Dragon Quest XI: Echoes of an Elusive Age
Platforms: PlayStation 4, PC
Trailer: https://www.youtube.com/watch?v=NdFgFABSkhQ
Publishers: Square Enix
Review Aggregator:
OpenCritic - 90
Metacritic - 88

Reviews

Attack of the Fanboy - Jelani James - 5 / 5 stars
Dragon Quest XI: Echoes of an Elusive Age takes everything to love about classic JRPGs and refines them to their utmost. The result? Absolute brilliance. If you had to pick just one JRPG to own on a modern platform, then let it this be the one.
COGconnected - James Paley - 80 / 100
Whether you're a lifelong fan or new to the series, Dragon Quest XI: Echoes of an Elusive Age is an easy recommendation.
Destructoid - Chris Carter - 8 / 10.0
Enix, and by proxy Square, have found myriad ways to repackage the journey of Dragon Quest and Dragon Quest XI: Echoes of an Elusive Age proves that they haven't run out of ideas yet. It's one of the easier modern Dragon Quests to get into precisely because it gets back to basics. If you've been pining for an older-school character-focused RPG instead of the player-created party focus of IX and the MMO aspect of X, the wait has ended.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
Dragon Quest XI is, from end to end, an iconic example of everything that Dragon Quest has stood for since way back in the 80's. It's charming and has a colourful energy that makes it very hard to put down.
DualShockers - Giuseppe Nelva - 9.5 / 10.0
If you have been missing the pure, genuine adventuring encouraged by the JRPGs of old, and you have been eager to see what the most traditional incarnation of the genre could achieve when paired with top-notch production values, this is most definitely the game for you.
EGM - Mollie L Patterson - 8.5 / 10.0
Dragon Quest XI brings the legendary Japanese RPG franchise to consoles (properly) for the first time in 13 years, and it's a mostly fantastic new chapter of the series. Its story, gameplay, characters, and visuals all work to blend timeless series elements with newer-era genre refinements, and most of the time, the results are great. Unfortunately, there are a few times when honoring tradition is a weakness, not a strength—most specifically in the case of the game's protagonist.
Eurogamer - Martin Robinson - No Recommendation
A sumptuous, generous and absolutely gorgeous RPG that isn't quite the measure of Dragon Quest's illustrious past.
Game Informer - Kimberley Wallace - 8.3 / 10.0
This isn't a shake up for the series and can sometimes feel dated, but the long, hard-fought adventure comes together in an engaging way
Game Revolution - Jason Faulkner - 4.5 / 5 stars
However, for those who have fallen in love with the genre, and grew up adoring Dragon Quest, Final Fantasy, and others, this game is the ultimate expression of the traditional JRPG.
Gameblog - Rudy Jean-François - French - 7 / 10
I have a weird love-hate relationship with Dragon Quest XI: Echoes of an Elusive Age. At times, its nostalgic, its nicely written story and its unique design just blows me away but at other times, I simply hate its poorly designed interfaced, its lack of innovation and the simple fact that it never dares to try anything new. When it does something, it does it perfectly, but it simply doesn't feel enough in 2017. It plays it way too safe for its own good.
GamesBeat - Jason Wilson - 92 / 100
Dragon Quest XI: Echoes of an Elusive Age moved me in ways a Japanese RPG hasn't done in years.
GameSpace - William Murphy - 9.5 / 10.0
If you've been waiting since DQVIII for a Dragon Quest title to hit your PlayStation, you'll be glad it's finally here. It may not do a lot to push the genre forward, but like the game's design so clearly sets out to do, Dragon Quest XI is an homage to the JRPG and its fans. It's an immense, addictive, and joyful experience from the first moment on. I cannot recommend it enough.
GameSpew - Kyle Bradford - 9 / 10.0
It is indeed one of the best games in a series of greats, and a JRPG that is without a doubt an instant classic. One I will undoubtedly cherish for many years to come.
GameSpot - Heidi Kemps - 9 / 10
Steeped in tradition and not afraid to show it, Dragon Quest XI reflects the best qualities of the series' past.
Gaming Nexus - Matt Mirkovich - 9.5 / 10.0
Dragon Quest XI is the perfect game to kick off the annual Fall glut of games, simply based on the merits of it being a massive sprawling JRPG that could easily carry you into the Winter months if you want it to. There's so much to do and it's so easily to get lost for hours just exploring the world trying to find the right materials to craft some better gear, or to finish up that side-quest that you picked up in Puerto Valor, or maybe the casino is more your style? Dragon Quest XI is easily one of the best JRPGs this generation, and it would be a shame if you missed it.
GamingBolt - Shubhankar Parijat - 9 / 10.0
Dragon Quest XI is a stellar game that displays a great command of the ins and outs of its genre the way few other games can and do. What it lacks in originality, it more than makes up for with its confident execution of ideas, showing that a game doesn't need to be revolutionary or the freshest thing on the block to be an incredible experience. With a memorable cast of characters, a well-told, briskly paced story, stunning and vibrant visuals, and a beautiful and extremely varied world as its setting, Dragon Quest XI serves as yet another excellent instalment in this amazingly consistent franchise.
GamingTrend - Nathan Anstadt - 85 / 100
Dragon Quest XI is a big game with lots to see and do, and you won't breeze through the game in a weekend. If you are willing to put in the time and see it to the end, though, the game is highly rewarding as a JRPG with a surprising amount of depth. Some of its larger story moments are enjoyable in their own right even if they can be derivative or are mere shadows of specific moments from classics of the genre, but while the game may not reinvent the JRPG, I had a blast making my way across Erdrea.
GearNuke - Khurram Imtiaz - 10 / 10.0
Dragon Quest series hit its peak with Dragon Quest XI offering one of the most engaging stories in a JRPG full of unforgettable characters and a turn-based combat system that can tailor to your experience. This is a classic JRPG that is worthy of being considered one of the best games released this generation.
Hardcore Gamer - Adam Beck - 4 / 5.0
It may have been a long wait, but it was well worth it.
Hobby Consolas - Martín Amechazurra Falagán - Spanish - 95 / 100
Dragon Quest XI Echoes of an Elusive Age is as much of an homage to the older Dragon Quest titles as it is a new step foward for the series. With a great story, a superb set of characters and loads of content to discover, Dragon Quest XI is one of the best JRPG to come out in recent years
IGN - James Paley - 8.8 / 10.0
Dragon Quest XI excels when it emphasizes fighting bad guys, exploring dungeons, and finding treasure. It’s a visual feast populated by a cast of colorful monsters more engrossing than its main characters. Uneven story beats and some icky bits sometimes slow Dragon Quest down, but superb mechanics remain the focus, making Echoes of an Elusive Age a top-tier JRPG for the modern age.
IGN Italy - Marco Esposto - Italian - 9.2 / 10.0
Dragon Quest XI is simply the best Dragon Quest of all time. A classic old school rpg, with all the best things taken from over 30 years of JRPG.
IGN Spain - José Cabrera - Spanish - 8 / 10.0
Dragon Quest XI: Echoes of an Elusive Age is not a perfect game but it is a perfect Dragon Quest. Full of winks dedicated to his most loyal followers, but also thought for the good grade to new generations.
Just Push Start - Mark Fajardo - 4.75 / 5.0
Dragon Quest XI: Echoes of an Elusive Age is a phenomenal game that JRPG fans will want to play. The brief break gave Dragon Quest XI a chance to improve a number of things and that certainly paid off. The storyline is interesting and engaging, something that will suck players in and hold their attention until the very end. And, outside of the main story, there is a wide variety of things for players to do. Needless to say, if you feel like recent JRPGs have been lacking, then you'll probably enjoy Dragon Quest XI: Echoes of an Elusive Age.
JVL - Julius007 - French - 17 / 20
DQ XI is classic in its shape,despite some additions and new features, but the game managed to surprise us in a beautiful way due to its scenario. Epic and surprising for the series, he will affect palyers looking for a very good JRPG with texts translated into french. We would have liked to have a better technique especially for the score. But its richness, its characters are also here to give us a nice adventure. And it's seems obvious that all the fans have to buy the game.
Kotaku - Tim Rogers - No Verdict
In conclusion, everything I have said about Dragon Quest XI being one of the best games of all time is definitely correct, because I played the game in Japanese for 300 hours. I wouldn't have done that if it weren't a masterpiece.
MonsterVine - Spencer Legacy - 5 / 5.0
Dragon Quest XI is one of the best games ever made. From its deep gameplay and charming characters to its gorgeous visuals and stunning music, Echoes of an Elusive Age is a game that no one should miss out on.
PlayStation LifeStyle - Lucas White - 9 / 10.0
I have my issues with Dragon Quest XI: Echoes of an Elusive Age. It's a bit clunky when it tries to pretend it's cool like other video games. I wish I had vocations instead of skill points to play with, and it would be nice if I could get from point A to B a bit faster, or have more to do along the way. But at the same time, I found myself engrossed in the usual grind I've come to love over the years, the silly and fantastical creatures from my favorite artist, and the storytelling that met and even rattled my expectations. There's even a neat little crafting system I didn't have room to mention, secrets to find, and of course hours and hours of post-game content. If you want to go on an adventure, and I mean a real adventure that tugs on your heartstrings, makes you smile, and yells puns at you constantly, do not sleep on Dragon Quest XI.
PlayStation Universe - Garri Bagdasarov - 10 / 10.0
An incredible achievement, and even after 150 hours in we didn't want it to end. From an emotional story, simple yet engaging combat, and gorgeous visuals. Dragon Quest XI: Echoes of an Elusive Age is simply remarkable and shouldn't be missed.
Polygon - Jeffrey Parkin - No Verdict
Dragon Quest 11 is a beautiful example of what a JRPG can be after 30 years of lovingly guided evolution. Its success is irrevocably tethered to those decades of development, though, and that means you probably already know if this is a game for you. If you're not already one of the faithful, Dragon Quest 11 is unlikely to make you a convert.
RPG Fan - Rob Rogan - 95%
DQXI is a fantastically fun romp through a gorgeous world that delivers on its promise of an epic, if conventional, JRPG adventure.
RPG Site - Elizabeth Henges - 10 / 10
Dragon Quest XI not only manages to be the best game in Square-Enix's iconic series, but is one of the best JRPGs to be released in recent years.
Spaziogames - Gianluca Arena - Italian - 8 / 10.0
Dragon Quest XI is the best looking in the long running franchise, and at its core, while unchanged, remains solid and funny. Still, we would like to see some major changes and improvements in the next installment.
TheSixthAxis - Dominic Leighton - 8 / 10
While Dragon Quest XI: Echoes of an Elusive Age doesn't push the boundaries of RPG design in any new way, it is an enjoyable and refined return to the Dragon Quest franchise. Some might decry its lack of ambition, but for fans of the genre and the series, new experiences like this are few and far between.
Twinfinite - Hayes Madsen - 5 / 5.0
Dragon Quest XI is a high new benchmark for the series, and shows how a traditional JRPG can still be appealing for the modern age.
USgamer - Nadia Oxford - 5 / 5 stars
If you're a fan of Dragon Quest VIII, you'll find a lot to love about Dragon Quest XI. Its character-driven plot and skill system recall the series' breakout PlayStation 2 installment, though Dragon Quest XI's lively world and expressive monsters lend it a unique feeling and flavor. Some fans might feel let-down about Dragon Quest XI's lack of job system or other options that let you fine-tune every aspect of your party (what I wouldn't give to see Dragon Quest V's monster-friending system make a return), but if you're in the market for a turn-based RPG that feels nostalgic but doesn't force you to deal with old genre mechanics, you won't find a better quest.
Wccftech - Kai Powell - 8.9 / 10.0
Dragon Quest XI is an incredible example of how to take a classic series and modernize it with updated graphics and voice acting while still keeping what made the original so charming. If the story stayed strong all the way through, it would be my favorite in the series hands-down. Nevertheless, it's still in the top three Dragon Quests that I've ever played.
We Got This Covered - Todd Rigney - 4 / 5 stars
This isn't the end-all, be-all of JRPGs, but it's still a damn fine Dragon Quest game, not to mention a great introduction to the genre for newcomers. Think of it as JRPG comfort food and you'll have no trouble whatsoever.
Formatting provided by OpenCritic. (Will be updated as reviews come in.)
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