How to play SNES games on Switch – everything you need to

can you play switch snes games online

can you play switch snes games online - win

Can you play local multiplayer with the Switch Online NES/SNES games?

Can't find the answer to this anywhere. Specifically, I'm wondering if Super Mario Kart supports local multiplayer (i.e. splitscreen, using two controllers) or can you only play 2-player online?
submitted by Banthley to Switch [link] [comments]

40 Upcoming Indie/AA Games

With so many games releasing nowadays, I think it's easy for the good ones to get lost in the shuffle. I'm going to list 20 highly anticipated Indie/AA games. I'm sure there's many great ones I'll probably miss (like I said, there's so many it's hard to keep track sometimes), so please let me know what other ones I should look out for. I’m going to order them by release date. If the game does not have a tangible release date, I’ll place it in the list based on what I think is more likely to come out first, based on marketing material and release date delays.
1. Cyber Shadow
2. TOHU
3. Little Nightmares II
4. Taxi Chaos
5. Rangok Skies
6. It Takes Two
7. Balan Wonderworld
8. Garlic
9. King’s Bounty II
10. Clive ‘N’ Wrench
11. Turnip Boy Commits Tax Evasion
12. Knight Squad 2
13. Hell Pie
14. Iron Meat
15. There Is No Light
16. 30XX
17. Scorn
18. Windjammers 2
19. Hollow Knight Silksong
20. Psychonauts 2
21. Coromon
22. Solar Ash Kingdom
23. No Place for Bravery
24. Bushiden
25. Hazel Sky
26. Gestalt: Steam & Cinder
27. Jack Move
28. Heavenly Bodies
29. Cuphead: The Delicious Last Course
30. Brave Earth: Prologue
31. Hazelnut Bastille & Dawnthorn
32. Freedom Planet 2
33. Acid Knife
34. Cassette Beasts
35. Tale of Ronin
36. OddBallers
37. Spark the Electric Jester 3
38. Samurai Gunn 2
39. Witchbrook
40. Witchfire
What are some other upcoming indie/AA games you’re looking forward to?
If you’re looking for more indie games to play, see my post here:
submitted by Underwhere_Overthere to pcgaming [link] [comments]

Let's talk about controllers...

Back in the 90s it was all about controller vs mouse&keyboard, Console vs PC. All or nothing. Them or us (This conflict is probably subjective, I personally only could afford to be on one side though). Racing & platforming vs FPS & RTS. Since then the lines have blurred quite a bit and here we are... but what has actually changed for console inputs in the last 20 years (Oh wait, I really am that old?)... 30 years?
The evolution of controllers , as I have actually experienced them, are as follows:
  1. A rectangle, then a "dog bone" (NES and SNES)
  2. Added a few handles (PSX) or two (N64) but to great ridicule in retrospect: Afterwards, online mags were making fun of you needing 3 hands to play the N64 back in the day, even though each hand position was designed for a different type of game (2D and 3D). Maybe they are being sensationalists, but to be fair, the PS1 got on board late with analog, and many traditional 2D RPG series switched to Sony after the SNES.
  3. Just make it larger (XBOX Duke) - No one liked it: Go back to point 2, do not pass GO, and don't collect $2mio
  4. Separate the left- and right-handed controls, and add motion input plus aim tracking (Wii): Largely regarded as a console for kids, even though it arguably had the most precise FPS (and Zelda) aiming scheme for consoles to date.
  5. Add motion aiming to mainstream consoles (PS3 Boomerang): Failed. Fans and stakeholders complained so much before anything was released, that they went back to the old design. For the next gen, use of the DS4 motion controls was negligible.
  6. Steam Controller: Again - tried to do everything, very few ppl got it, discontinued. Unlike the DS4 though, learnings from the Steam Controller got transferred to the Steam client. Now we have more customizable options for PC games than ever!
  7. VR - Motion controls combined with an analog stick, and even individual finger input... We're almost there!
All the inputs, all the possibilities, but it's restricted to Virtual Reality... And VR currently requires hardcore hardware investments for mobile-level game depth. How I would love to have a set of Valve Index controllers for regular 3D games, on a 2D screen! Now, we have come a long way since XINPUT first made controllers a reliable input option on PC, but we're not quite there yet.
Until then I'll use my 3rd-party controller with an xbox-layout and, thanks to Steam's controller support, manually mapped gyro-aim on demand. It can be a pain to set up for some games; sometimes impossible (fallout 3), but definitely worth it once it works (Shadow of Mordor, Sleeping Dogs, etc).
submitted by MountieXXL to truegaming [link] [comments]

After 20 years of no gaming, I'm back with Nintendo, and Odyssey's got me HOOKED

Hi guys,
please bear with me. I was hooked on the SNES back as a kid in the 90s and I was seeeriously addicted. I couldn't acclimate to the N64 look, mechanics and open gameplay of Mario 64, so I never got into that. I stopped playing around 2000, when I moved to college.
Now and then, I'd play SNES on emulator - Mario World, Street Fighter II, Mario Kart, Donkey Kong Country... and I still love it, but I would get bored quickly.
I bought a Switch 4 weeks ago - thinking, it could be finally time to get back in the game.
My OCD didn't let me play Odyssey right away, because I need to go chronologically, so I played Mario 64 on the All Stars cartridge, and I still don't like it - not knowing where to go, what to do, the camera... And I don't like googling something every few minutes.
So I skipped Sunshine and Galaxy and tried out Odyssey.
First - thank God for Assist mode! It helps so much with the gameplay for us who are either new to games or haven't played 3D games much or at all, especially such open world ones. I still don't feel guilty for using it and my only measure is - am I having fun? And oh yes, I am.
BTW, I was playing Mario Kart 8 Deluxe for weeks, but I could put it down whenever...
Yesterday, I played Odyssey for 4-5 hours. I just couldn't put it down. I played until my head buzzed and I HAD to put it down.
First, I can't believe how far Mario games have come - the look of the game is unbelieveable for someone who didn't play a new Mario game in 25 years. The outfits, the camera, the CONTROLS - not falling down a chasm by accident - I control him almost intuitively, I barely move my left thumb on the stick... and Cappy? What a creative way to power up the power-ups!
One of my favorite parts of the game are the 8-bit parts. The one on the round tower ni the Sand Kingdom - just wow. I can't believe they managed to put 80s Mario in a 2010s game and not make it look iffy. And Mario being able to go into that world in the outfit you're having him wear at the moment? Sheer fun.
I usually whine that I can't play open world games with no clear goal because I don't have much time for exploring, so the assist mode is perfect for that. But it still let's you go off on your own if you spotted some moons somewhere. I can't wait to be really able to play it without the assist mode on.
So, thanks Nintendo for making such an incredible game and making it easy for us who come back to have fun with new games.
One question for you guys: How exactly, except reading online, do we know how many moons are needed to end the game?
Also, I see many posts about "100%-ing" the game - how do you know how many percent you finished?
Also, thanks everyone for your great posts in this sub. It's been great reading them!
submitted by Mtanic to SuperMarioOdyssey [link] [comments]

20 Upcoming Indie/AA Games

Here’s a link to the follow-up post with another 20 games.
With so many games releasing nowadays, I think it's easy for the good ones to get lost in the shuffle. I'm going to list 20 highly anticipated Indie/AA games. I'm sure there's many great ones I'll probably miss (like I said, there's so many it's hard to keep track sometimes), so please let me know what other ones I should look out for. I’m going to order them by release date. If the game does not have a tangible release date, I’ll place it in the list based on what I think is more likely to come out first, based on marketing material and release date delays.
1. Cyber Shadow
2. Little Nightmares II
3. It Takes Two
4. Balan Wonderworld
5. King’s Bounty II
6. Clive ‘N’ Wrench
7. 30XX
8. Hollow Knight Silksong
9. Psychonauts 2
10. Solar Ash Kingdom
11. Sports Story
12. Heavenly Bodies
13. Cuphead: The Delicious Last Course
14. Brave Earth: Prologue
15. Hazelnut Bastille & Dawnthorn
16. Freedom Planet 2
17. Acid Knife
18. Cassette Beasts
19. Witchbrook
20. Witchfire
What are some other upcoming indie/AA games you’re looking forward to?
If you’re looking for more indie games to play, see my posts here:
submitted by Underwhere_Overthere to Games [link] [comments]

Out of the three major console studios, I find Nintendo to be the least interesting. Their exclusive lineup is incredibly bland, and at this point their outdated hardware is just too much of an issue to look past. (Despite the implication of the title, I am not trying to start a console war.)

Back in 2017, I decided to bite into the hype and buy a Nintendo Switch. At the time, I saw a lot of promise in the Switch, and it really looked like I was going to have a lot of fun with the console. And for a while, I did......but after three years of owning a Switch, I've realized something.....I don't like Nintendo, at all. At some point, I just stopped caring for their exclusives, their policies and systems, and the extremely outdated hardware. And it doesn't help that the release of the PS5 and Xbox Series X has emphasised just how much more interesting the competition is. (Despite what the title and that last statement might imply, I am by no means trying to start some console war. You can hold whatever opinion you want, but lets be calm about this. These are just video games in the end.)
Exclusives and Games: Nintendo is always regarded as one of the best when it comes to exclusive games because of how fun and creative the games are, and how iconic their IPs are. But I just don't see any of that. Nintendo's games are incredibly safe, by-the-books games that offer nothing in creativity. And while not every game needs to reinvent the wheel, Nintendo's games are incredibly bare-bones and basic, and they always feel like gimped versions of other, more interesting games.
Zelda BOTW is regarded as one of the best games of all time, but after playing it, I have no idea what anyone is talking about when they praise this game. The world is incredibly plain and repetitive, with only a few enemy types and barely any interesting locations, barely any enemy variety, and an extremely lackluster attempt at a story. The overall controls are fine, and it isn't an outright bad game, but there is nothing special about this game. And that's just BOTW, the Switch is full of lackluster exclusive titles. Sure, games like Mario Odyssey and Splatoon 2 are pretty good, but for every Mario Odyssey, there are two Paper Mario: The Origami Kings, and for every Splatoon 2, there are two Legend Of Zelda: Age Of Calamity. When I can count all of the interesting exclusives on just one hand, I think its fair to say the Switch lineup is lacking.
Plus, simply having some iconic IPs isn't enough to warrant any praise. God Of War 2018 isn't a good game because its part of the God Of War IP, its a good game because it had challenging combat and great story. You need more than just a recognizable IP to make a good game, the game needs to be able to stand on its own merit. Not to mention, while there is nothing wrong with having recognizable or long running franchises, you can't just rely on already existing IPs forever. You need to expand, and create new ideas and worlds. This year, Sony released TLOU2, a great game that was a sequel to an already beloved game from the PS3. But they didn't just rely on a sequel for this year, they also released Ghost Of Tsushima, a new IP with its one story and characters. Back in 2015, Microsoft teamed up with Moon Studios to release Ori And The Blind Forest, a new IP that was wildly different than what Microsoft was typically known for. But taking that risk paid off, as the Ori games are now regarded as one of the best Metroidvanias of all time, right up there with Hollow Knight and Dead Cells.
Nintendo on the other hand relies pretty much entirely on Super Mario, The Legend Of Zelda, and Kirby. These IPs are over three decades old now, and the only new IPs from Nintendo in recent times are Splatoon and Astral Chain. Splatoon was actually really cool, and I thought it would've showed Nintendo the potential in creating new IPs......but nope, Nintendo seems hell-bent on being the Disney of gaming, and only using recognizable IPs that people can feel nostalgia too. And as I said, most of the recent games in these franchises aren't that interesting to begin with.....
Hardware Limitations and Flaws: Nintendo has been behind in hardware ever since.....well, the Nintendo 64 really. The decision to stick with cartridges back then instead of using discs held them back, and ever since then the gap between Nintendo's hardware capabilities and the competition has grown larger every generation. And while the portability of the Switch is a nice concept, I would sacrifice the Switch on an alter if it meant getting a proper home console that ran at 1080p 60fps. And I know some people are going to tell me about how "graphics and performance don't matter", and how all that matters is if the games are fun, but when I can see the polygons and rendering issues from a mile away, and the frame-rate drops below 25fps, the graphics and performance definitely matter.
I don't expect to get full 4k 60fps, but for god's sake we're in 2020 and the Switch still can't perform at a stable 900p 30fps. And in what world is 900p 30fps considered okay? Nintendo's hardware is so abysmally outdated, and their fanbase has such low expectations that they see 900p 30fps as an achievement. And these games aren't even that graphically impressive to begin with. These models have polygon numbers from the Xbox 360 era, and I don't think I'm supposed to see the pixels on your textures. And I know for a fact that your render distance shouldn't be so bad to the point where I can see enemies popping in only 30 meters away.
And those are just the issues by design, I haven't even mentioned the outright broken hardware, namely the controllers. Literally everyone and their mother have experienced Joy-Con drift at this point, and the dumbasses at Nintendo HQ really said that "Drift is not a major issue, and has not affected the ability to enjoy our games". Really, are you sure about that Nintendo?
Lazy Services and Systems: Paying for the ability to play online games sucks, it really does. But realistically, this is how Microsoft and Sony make up for the losses on their console sales, and how they keep servers up. If Nintendo was going to start charging for the online, then fine, I'll deal with it. At least then we'd have proper servers, and maybe they'll add some worthwhile bonuses similar to Sony's PS+ Collection........or so I thought!
Nintendo Switch Online is the shittiest service I've ever used, and I use the Adobe Creative Cloud! You pay $20 a year for this service, and there are no servers, and no proper bonuses. Instead of using proper servers, Switch Online uses Peer To Peer connections, also known as P2P. P2P relies on using the least common denominator for online connections, so if one person is facing online issues, everyone is facing online issues. That means that almost every online game is filled with endless lag and random crashes. Just perfect for a fast-paced combat game like Smash Bros. Ultimate.....
And the "bonuses" you get are just emulation of NES and SNES games. Just what I wanted, thirty year old ROMs that I could play on any online browser. Once again, paying $60 for Xbox Live Gold or PS+ sucks, but at least I know I'll get a working connection when I'm online. Switch Online being cheaper does not excuse it from being incredibly lazy and downright broken.
TLDR: Out of the three major console studios, Nintendo is the one I find the least interesting. They're always praised for their creativity and high quality games, but I don't see any of that. Their games are extremely safe and by-the-books, relying almost entirely on being part of Nintendo's old IPs. And while their hardware might feature creative ideas, it comes at the cost of performance. I don't expect full 4k 60fps, but the Switch is so outdated that when something runs at 900p 30fps on this thing, people consider it an achievement. Nintendo's controllers are downright broken, and their online service doesn't even work most of the time. Nintendo has absolutely nothing going for them, and I really don't see anything interesting in what they have to offer.
submitted by Generic_Username_297 to The10thDentist [link] [comments]

Am I the only one who doesn't care about graphics?

Hello everyone,
I hope you are all doing well during this Covid-19 crisis and take care of all of your family and friends!
I have been a gamer since my young childhood, and I love them since it is a good way to relax when I am stressed. I will always defend video games for the positive effects they can have on our minds.

Why I am writing this?

I have noticed something really severe: most people now care only about graphics. They want to know which is the most powerful between PS5 and XBOX Series X. And they will buy only games with beautiful graphics. I am playing newer and older games, and I feel like why people care about graphics. I have been playing Super Mario World and Super Metroid on the Switch's SNES Online, and it was more rewarding and satisfying than most nowadays games I have been playing. By seeing how the gaming community behaves, I believe it tends to focus only on graphics and nothing else. When I want to buy a game, I don't even care about the graphics, and I have the feeling I am the only one who focuses on gameplay, music, art style, etc. Am I the only one?

The Delusion about FPS/Graphics

At least 20 or 30 FPS is good. I understand if someone wants to play at 60 FPS, but this should not be mandatory in my opinion. And then who cares about 120 fps or 240 fps? Your eyes don't even see the difference. I know sometimes games need some precise input so my best compromise would be 30 FPS for offline and relax games, and 60 FPS for online games with tournaments for example. I don't understand when people tend to buy the best resources for their PC. Games don't need 8K and 240 fps to be enjoyable. But yeah, this is your money and you do whatever you want with it, I am not your mother ;).

The most powerful is NOT the winner

If you look at each "war" generation console, the most powerful console always failed. But remember that there were never console war. Only one during Nintendo and SEGA during the beginning of the 1990s. Sony VS Microsoft is nothing compared to what happened then.

Graphics is different than Art Style

Don't confuse graphics and art style. the Pokémon series, or Zelda: Breath of the Wild, has awful graphics but an awesome art style. The games have bad graphics, but the character design, the level design, the way everything is drawn is beautiful. However, we are not talking about art style here.

People who tell me Graphics are important

If you are going to tell me graphics are essential because when you play, you need to look at a fantastic landscape. A video game is something you play through. If you just sit and look at the landscape, I'm sorry but this is not a video game since you are not playing, this is just panorama. This is not playing, you just watch beautiful pictures. Photography is different than video games, even both are considered art. I would ask you what is a video game for you? For me, a video game is the gaming interaction between the human and the video of a machine. No questions about graphics. This is called a video game, and not video watching or anything like that. If you need to look at beautiful backgrounds, you can go on Google Images, and look for high-resolution pictures (Settings > Advanced Research).

Games with bad Graphics are Bad?

My favorite question to beat the people who only care about graphics is: Why retrogaming exists if graphics are so important? This is not nostalgia or anything like that, I am born during the Gamecube/PS2 era and I didn't even know how the 1980s or the 1990s were in terms of video games. (I wish I could have been here when Final Fantasy VII and Pokémon Red/Blue were released). And can you tell why Minecraft is the best selling game of all time?

Conclusion

To conclude, of course, I agree this is cool if you have good graphics, but people need to stop worship graphics and giving all of their attention to this instead of focusing on gameplay, music, etc. This should not be a criterion to define the quality of a game in my opinion. Can someone tell me this is just me who is a toxic hater, or if someone feels like me? Maybe I am just stupid so I would like that someone can correct the wrong things that I believe in.
Thanks a lot for reading my very long message and have fun playing the wonderful video games we can have in 2021! Remember video games are the most prolific media, far ahead of the cinema or the books.
TL;DR: Am I the only one who is noticing people only care about graphics? I want to know if I am just a toxic hater who doesn't understand what the gaming industry needs right now, or if I am on the contrary smart enough to understand video games are not based only on graphics.
submitted by DrBlagueur to gaming [link] [comments]

EVERYTHING YOU NEED TO KNOW ABOUT VITA PIRACY AND HOMEBREW (31/12/2020). CHECK THIS BEFORE POSTING!

Hello all,

I have compiled some resources here for those who may have questions or who may be in need of an in-depth guide. This thread was made as the [last "FYI' thread], byInquisitionImplied had become locked due to reddit's 6 month time limit before a thread becomes archived. I volunteered to make this thread as I had some free time, and I am grateful to have been able to build on the work of the previous megathread.

If there are suggestions for further content please do not hesitate to let me know in the comments below and I will add those suggestions to the main post.

It is expected that you read this pinned post before posting. Any post asking for or about material included here will be deleted and the poster will be issued a warning

[MOST IMPORTANT INFO]

vita.hacks.guide is a good website to help you with hacking your vita
• Nopaystation has been moved to the sidebar
• Those on the discord guide can help you if you want to mod a game and wonder where to begin.
• Every PSVita mod created (also include translation patch) is listed here
• I made a troubleshooting guide which should helps with most of the problems you could encounter as well as some tutorials here


[NEWS]\*
• [June 22] Thread optimizer by graphene is released
• [June 25] HENlo is announced
• [July 16] A legal shader compiler is released. Useful for emulation and port/homebrew games
• [October 27] re3 port of GTA3 released by Rinnegatamante, TheFlow and the re3 team
[EMULATORS]
mGBA - GB/GBC/GBA emulator
RetroArch- Multi-system emulator (CSP2/Saturn/MegaDrive/PS1/NES/etc), individually installed by core
SNES9x - Standalone SNES emulator
DaedalusX64 – a N64 emulator for vita
Flycast – a Dreamcast emulator
pfba – an arcade emulator
[HOMEBREW]
AccountSwitcher - Switch between multiple psn account
AdBlocker - Delete the ads in the multi-tasking menu
Anti-Blacklist - Enable all games for play on the PSTV
Lua Player Plus+ - First Lua Interpreter for the Vita
Moonlight - Stream from your PC to your Vita (Nvidia GPU required)
PSVita DB Theme Installer - Install custom and official themes
RegistryEditorMod - Edit adhoc username, disable sleep mode, etc.
Savemgr - Backup and share your saves
VHBB/Easyvpk - Download homebrew from your Vita
NOBORU – Manga reader for PSVita
ThreadOptimizer – Use the 4th cpu of the vita for more performance.
VITAlbum – A Photo Gallery app so you can view any image format
IMCunlock – Create an internal partition for fat psvita
ITLS-ENSO – Add TLS 1.2 support for the PSVita to browse more websites
VitaIdent– Show useful info about your vita
Yamt - Storage manager plugin customizable and loaded by the bootconfig
Enso EX - Customizable enso with script support, intended for advanced users
PSP2BatteryFixer - Fix errors about wrong battery % or weird shutdown
mincg - Change the factory version
Modoru - Downgrader for PSVita
Cex2Rex - Testkit Installer for PSVita
[HOMEBREW GAMES]
Zombiebound - Inspired by Call of Duty Zombies
Tropical Zone - Shooter game on a island
VitaFighters - Street fighter like game
Pingo - A puzzle game, paint the whole level with as little step as possible
Super Drone Racer Ultra - Retrowave style race game
Speed Run Vita - Parkour game
More can be found in vitadb under original game section
[PLUGINS]
Revita - Remap buttons for individual games and trigger actions
DownloadEnabler - Download any file extension to your Vita
RePatch - Patch your encrypted games (cartridge, digital download, NoNpDRM/pkgj)
VitaCheat - Cheating tool for the PSVita
Screenie - Take uncompressed screenshots (.bmp format)
Shellbat - Display your battery percentage on the Livearea
PSVshell - Change your Vita's clock speeds/overclock the CPU to 500mhz (saves profiles on a per game basis), display framerate/ battery percentage, cpu usage.
VitaGrafix - Change the resolution and framerate of many Vita games
UDCD-UVC – Allow streaming your vita screen to a PC (or a TV)
MiniVitaTV – Allow you to use a DS3/4 controller with your vita
[TOOLS]
AdrenalineBubbleManager - Create Livearea bubbles to launch your PSP content from
FAGDec - Decrypt eboots/modules for modding and prepare games for lower firmwares than they require. Tutorial on how to mod here under eboot modding
VitaGameUpdateChecker - See the latest update version for a game
UMDGen v4.00 - Trim/Cut unnecessary files from your PSP ISOs.
NPS Browser - Download Vita/PSM/PSX/PS3 games+DLC and much, much more!
pkgj- freeshop for the Vita. Download games on to your Vita
[MISC]
"Premium" Crunchyroll - Watch anime without ads! (the dramas are still not accessible with this)

I have also included an FAQ in this guide for those who may find it useful;

[FAQs:]
Q: Can I pirate Vita games?
• A. You certainly can, and it's possible on a 3.60-3.73 Vita
Q: Can I downgrade my Vita?
• A. Yes, with modoru.
Q: What's the best firmware to use?
• A. The only differences are that 3.60 and 3.65 are Enso compatible, 3.68-3.73 is not. And that 3.60 has a much easier method to exploit it over 3.65 and 3.68 but also the webkit makes it easier to save you from troubles that can arise as we don’t need a memorycard, psn access or a qcma. I highly recommend people to choose that one. Note that if you have a fat (OLED) Vita, you will need an official Sony memory card in order to use the 3.65 and 3.73 exploits as they require internal storage. If you’re in 3.60 you can use mlthaku
Q: Can I play games with a firmware requirement higher than what my current firmware is?
• A. Yes, you can, thanks to 0syscall6.
Q: What games can I pirate?
• A. Any game out there.
Q: What's the fastest way to play pirated games?
• A. Upon getting your Vita, install the NoNpDRM plugin to the ux0:tai/config.txt or ur0:tai/config.txt (depending on if you are using SD2Vita or not), then install pkgj.
Q: What about PS1 and PSP games? Do those come in .vpk/.pkg files?
• A. PS1 games can be converted into an eboot to be used with Adrenaline or can be left as .bin/.cue for use with Retroarch. PSP games need to be in .iso/.cso format to be used with Adrenaline. You can also see if they're available in pkgj
Q: I require assistance, can you help me?
• A. Yes sure, but first read the faq, if your question is about a generic issue (plugins not working, hack installation, downgrade) check first the troubleshooting guide and ask help in the VitaPiracy discord where people are available to personally help you. If you feel that your issue is not generic or complex, make a post about it. For exemple, "nonpdrm is not working help" shouldn't need a post. "I haven't touched my Vita since 2009 what updates do I need" are ok
Q: How do I install Adrenaline to play PSP/PS1/PSP homebrew?
• A. Here's the github for Adrenaline
Q: Can I still play games I downloaded from PSN or use my cartridges?
• A. Yes.
Q: How do I update my game?
• A. With NoNpDRM dumps, you can use the Livearea to update your game. If you're using the anti-blacklist hack on your PSTV, you can download game updates with pkgj without having to disable the blacklist
Q: My PSTV isn't installing a Livearea update. How do I fix it?
• A. If you have a antiblacklist hack installed, it may prevent installing for some games, but certainly does for games originally not allowed. Disable the antiblacklist hack to install the update.
Q: How do I know if a game update requires a certain firmware?
• A. Use VitaGameUpdateChecker
Q: What is NoNpDRM?
• A. It's a plugin by TheFloW that lets you play encrypted, untampered Vita games. Read more about it here
Q: What differences are there between Vitamin, NoNpDRM, and Maidump?
• A. See this chart
Q: What differences are there between 3.60 Enso, 3.65 Enso, and h-encore
• A. See this chart
Q: Can I transfer my saves if I'm still on Vitamin/Maidump dumps to be used with the NoNpDRM plugin?
• A. Yes. savemgr is a useful tool to easily backup/restore your saves. Alternatively, you can backup your savedata folder in ux0:use00/savedata.
Q: My dumps are currently Maidumps. Should I swap them out to play with the NoNpDRM plugin? How do I do that?
• A. You'll be fine with sticking to Maidumps if you're updated to the latest version possible and used the method to prevent your saves being wiped after you resume your Vita from sleep (detailed in "Q: I lost my savedata after I started my Vita up from suspend mode!..."). To swap the dumps, you can either use savemgr or manually copy/paste the game's savefolder (ux0:use00/savedata) to backup your saves before deleting the game in question to restore it after downloading and installing the NoNpDRM rip
Q: How do I rip/play games with NoNpDRM?
• A. Use this guide
Q: Where's NoPayStation and how do I use it?
• A. You can find a bunch of links to games, the tool and a tutorial here
Q: How do I use pkgj (freeshop for the Vita) to download games right on to my Vita?
• A. Making sure you have NoNpDRM working prior to this, get pkgj from here and install it.
Open the app, and refresh (triangle to open the menu, then select refresh) and you will be able to select which game you want to install.
Note: You can press L when a game is highlighted if you want to download its compatibility pack (0.31 pkgj or higher). You don’t need that if you use ref00d/0syscall6
Q: I've installed pkgj, but it does not work. It says "install failed" when trying to download the game.
• A1: Your NoNPDRM plugin might cause this issue. Check your config.txt and make sure the plugin is listed there correctly.
• A2: Try changing the plugin's path in ur0/ux0:tai to "ur0:/tai/nonpdrm.skprx" or "ux0:/tai/nonpdrm.skprx", wherever it's placed (It's best to keep all plugins in ur0: and keep a backup in ux0:).
• A3: There is an issue with size (you need to check it out on pkgj's github, I'm not sure) some people are experiencing.
• A4: If everything fails, it may be that the zrif is invalid. Use NPS browser on your PC instead (as a bonus you get access to PSP/PSX/PS3 titles and DLCs (including Vita DLCs)
Q: Can I delete my game, but backup my saves?
• A. Yes, use savemgr.
Q: How do I mod NoNpDRM games?
• A. To mod games, install RePatch and treat ux0:repatch as ux0:app, then put your decrypted, modded files in the correct file path. Follow these github instructions for savemgr. For mods that require a modified eboot, follow the tutorial for modified eboots
Q: NPS browser is giving me "PKG Decrypt Err!" on everything
• A: You are probably using pkg2zip parameters with pkg_dec. You should download pkg2zip and use it instead in order to use all of NPS browser's features.
Q: What else can I do with my Vita?
• A. Some other things you can do are transfer files using a FTP client or direct transfer using Vitashell 1.60+, configure controls past the game's options, modifying game files (undubs, translations, graphical hacks, etc.), playing PSP/PS1 games with native emulation, use microSDcards as storage, or whitelisting your PSTV to play all games.
Q: Where do you find the "refresh livearea", "mount uma0:", and "refresh license database" options in Vitashell?
• A: While viewing all partitions (ux0:, ur0:,...), press triangle.
Q: Can I play online, download, and update my games?
• A: You can update your legitimate games regardless of your firmware. As far as online is concerned, PSN spoofing still works, so you can use the PSN store, sync trophies, play online, etc.
Q: I'm not going to bother with Playstation network services. Can I use a Vita without having an account?
• A: Yes, you can set up a trial account when you set up your system.
Q: Can I use a USB as storage with my PSTV?
• A. Yes. It needs to be formatted to FAT32 and you need to be using Vitashell 1.60 or later. For your first time using it, when viewing all partitions in Vitashell (ur0:, uma0:, etc), press triangle, mount the USB as uma0:, disconnect and connect the USB again if it asks you to, press triangle again, and mount it as ux0:. Making sure you have Enso installed, use usbmc_installer so that the USB will be mounted on boot every time.You can also either use storagemanager using the UMA option in the config (for exemple set UMA=ux0 in storagemgr_config.txt) in order to mount the USB storage as the memorycard at boot
Q: "MicroSD cards as storage? How do I do it?"
• A: To use a microSD card on your Vita, You will an adapter that will need to take up your cartridge slot or one that will replace your 3G modem (only for the 3G Fat model). I am only aware of Yifanlu selling those type of adapters, but here is a thread for one of the latest SD2Vita designs. They've yet to ship, but there's a place to look. Check the other pinned message for other adapters. Use this guide from cfw.guide to use it.
Q: "How do I upgrade from my memory card/internal storage to a SD2Vita?"
• A: Make sure you can view hidden folders and unhide protected operating system files in your Windows' folder options (picture), then back up all the files from your memory card and ur0:shell/db/app.db (which you can access by opening up a FTP server with Vitashell if your Vita's not in safe mode) so that your bubbles are in the same place. You can copy the entire memory card to your PC using Vitashell. After that, copy everything onto your microSD card (provided that you formatted your microSD card correctly as pointed out in the Wololo tutorial.
Q: How do I move to a bigger microSD card, say 128GB to 256GB?
• A: It's the same deal as upgrading from an official memory card to your SD2Vita card, except you obviously don't need Vitashell to move files across the memory cards. Another thing to take into consideration is that you need to manually set the cluster size to 64kb since the size of the microsd is bigger we need to adjust it.
Q: Where do I put PSP/PS1 games?
• A: PSP games go in ux0, ur0, or uma0:pspemu/iso/[isoname].iso. PS1 eboots go in ux0, ur0, or uma0:pspemu/PSP/GAME/[GAMEID]/EBOOT.PBP If you have put it on uma0: ur0: you need to change the memory stick path in adrenaline settings to ur0/uma0 (long press PS button to open the quick menu, then press settings button for adrenaline)
Q: "Where can I get normal PSP ISOs and special modified ISOs (translations, etc.)?
• A. You can use Emuparadise with a workaround script for normal ISOs and NextGenRoms for modified ISOs. There's also a spreadsheet that has some links still active (backup to that spreadsheet)
Q: How do I launch my PSP games from the Livearea just like a PS Vita game?
• A. Use AdrenalineBubbleManager
Q: How do I install .vpks without needing double the space of it?
• A. .vpks are basically renamed .zip files. Either rename them to a .zip for extraction or use an extraction program (I use 7-Zip) to extract the .vpk as-is. You can then install it as a folder in Vitashell
Q: I lost my savedata after I started my Vita up from suspend mode! What happened?
• A: Vitamin and Maidumps required a work around for games to work, so their metadata gets messed up. Savedata can as a result disappear from these dumps. You can check ux0:use00/savedata_backup and see if your save is there. To stop this from happening, create a folder in ux0:use00/savedata and rename it to "list.dat".
Q: Will I get banned for playing online with pirated games, syncing trophies with pirated games, or using any PSN service with spoofing?
• A: No, you won't. There haven't been any reports of bans as a result of any of these activities, but there have been unconfirmed ban reports of syncing trophies with a pre-release vpk of the US Criminal Girls and a developer build of Adventure Time: The Secret of the Nameless Kingdom back in November-ish and September, respectively. Another case of temporary IP bans came as a result of the near app excessively pinging Sony's servers. At this point, there's no chance of you getting banned.
Q: I've been told that the Vita has no games. Is this true?
• A: If all you care about are exclusives, certain Vita publishers (Spike Chunsoft, Koei Tecmo, XSEED and NISA) have been porting their Vita titles to the PC, with the most recent being Valkyrie Drive and Danganronpa: Ultra Despair Girls. Some Vita ports (Virtua Tennis 4, Rayman Legends, and Dead or Alive 5+) have content exclusive to the system, which make them worthwhile to visit. Gematsu has a very accurate list of the status of the exclusives. Otherwise, the system has quite a few strong ports. It's weak in some genres, like racing games or first-person shooters, but is very strong in role-playing games and anime tie-ins, so your mileage will vary.
Q: Will oclockvita/VSHMenu damage my system?
• A: No. Sony kept the system underclocked from it's maximum clock speeds. Oclockvita and VSHMenu only take the Vita's clock speeds to the maximum allowed by the Vita's SoC.
Q: Do I use Lolicon or PSVshell?
• A: PSVshell should be what you need. It’s a better lolicon version
Q: I have heard about or have experienced a savedata error which made me lose my savedata! What can I do to keep this from happening?
• A: If you're using only NoNpDRM dumps, you will not have this issue. If you're using a Maidump, use this method to keep it from happening again.
Q: I want to request a dump, translation, or save file. Do I just make a thread on that?
• A: No, you need to use the correct thread underneath the subreddit info. Making a thread will result in the post being deleted and a warning.
Q: I need help with an emulator. Can I ask about my problem here?
• A. Emulator discussion is better suited over at vitahacks.
Q: Can I post anything I create on Vita here?
• A: We'll make an exemption to the rule here (yes, even with uncensored mods). If you think it'll better suit this subreddit instead of vitahacks or just want to cross post, go ahead. This subreddit has several thousand people subscribed to it and we don't want to deny community created creations that exposure. 99% of things will be allowed. You'd have to make something like a bricker vpk for it to be denied from this subreddit. If too much stuff gets posted, however, we'll dial this back and remove more lesser quality or less relevant creations. Lastly, try to post it when it's as finished as possible. ;)
Q: Can I post a thread asking for help with my creation?
• A: Translation and mod threads are 100% acceptable here, but you need to know what you're doing and/or have at least some part of it done. You can also ask in vitahacks.
Q: What letters in the game's ID (ex. PCSA) go with what regions?
• A: Here's a guide for that
submitted by Cimmerian_Iter to VitaPiracy [link] [comments]

I HATE MMOs BUT WANT TO PLAY XIV: A GUIDE

These are some tips and tricks to help people who love Final Fantasy, but hate MMOs, to enjoy the game. Throughout my time with XIV I have discovered a number of quality of life changes that make the game feel much smoother and like a single-player game, without being antisocial or shunning the value inherent in online play. I’m sure some may find these suggestions problematic, but I think at least a few of these ideas will be valuable to people struggling.
HUD:
Remember that basically everything in XIV is customizable in some way; do yourself a favor and cut the fat. You can also have multiple HUD layouts saved. I recommend two:
1) the “all the time unless I’m fighting” layout. Go into your HUD Layout and “hide” literally everything. If you feel you need a mini map there, or some other small thing, go for it, but remember your single-player RPGs: they usually have little or nothing by way of HUDs when engaging in story elements or walking around. You can also make things smaller, move them around to be less intrusive, etc. XIV is a beautiful game; soak it in.
2) The “okay I’m fighting now” layout. This is highly subjective, but I’d recommend moving everything as low on the screen as you can, making UI elements smaller, and turning off things that aren’t really helpful for fighting (looking at you, massive scenario guide). Server info can go, honestly the minimap can go if you’re cool with that, no need to see your gil, etc. Play around with it but my point is: the enemies, bosses, dungeons, and battle animations are so cool that you should really try to focus on what’s actually happening, instead of SNES-level 2d icons. Do keep the important stuff of course, like party and enemy lists, raid lists, etc. Play around with it until you get the best balance for you.
•Set the above layouts to a hotbar for easy switching. You can use the macro system (e.g., “/hudlayout 1” and “/hudlayout 2”)
•Turn off everyone’s names (character configuration -> display name settings)
•Make the excruciatingly small text box bigger. When a text box comes up, right-click (PS4 players use touchpad for virtual mouse), which will allow you to make it bigger. Thine game’s verbosity doth inculcate a vexation most dire when the given text layeth so small beneath the eye! People talk like that a lot in the game, so do your squinting eyes a favor and make it bigger.
•TEXT AUTO-ADVANCE. Why press through every single text box for every single cutscene, when you can just kick back and watch at your own pace? During a cutscene, press spacebar (or triangle) and set it to on, and set your speed. Possibly the smallest yet most influential QoL if you’re looking to fully engage in the story.
•MORE KINO. MORE! For the Ultimate Experience: turn on text auto advance and set to the fastest speed, and during any voiced cutscene use the screenshot mode to get rid of all UI (Scroll Lock button, or L1 + touchpad). Congratulations: now it’s a movie. Sit back and watch the fantasy unfold.
•Adjust the camera speed to be slightly slower (character configuration -> control settings). Perhaps it’s just me, but a faster moving camera decreases the cinematic quality and single-player RPG feeling. There’s a balance of course: too slow and you can’t move the camera fast enough, so you’ll get killed by something in a dungeon you didn’t notice and then your party’s mad at you :(
DONT’S
Here are my suggestions for things you’d be better off avoiding.
•Side quests (with caveat). I know, I know. They can be worthwhile, but we’re playing an MMO; it’s designed to burn away your time. If you’re concerned about wasting time or losing interest, pass on them. The main story will level you accordingly, and you rarely get valuable gear from side quests. If you’re looking to engage in the world, I found much more interesting information and world building by just talking to NPCs. Side quests are usually fetch quests or trite battles to justify throwing some experience or bad gear your way. Blue icon side quests, however, lead to something of value, whether that’s a new job, a new dungeon, or what have you. So if it’s blue and looks interesting, check online to see what it gives you. Definitely don’t skip the raid side quests though, as they are world building, flesh out the main story, and are also super cool. And again, if you want to do side quests then go ahead; I just never found them to provide much value.
•Free Company (again, with caveat). FCs are awesome, but we’re talking about people like yourself who dislike MMOs. So why bother? You can get plenty of interaction in parties and towns, and until max level you really don’t need help with anything. XIV is no XI.
DO’S
Now, to be more positive. What should you spend your time on?
•Talking to NPCs. A favorite of the RPGer, and it works here too. Even with the many involved side quests I’ve done, I still feel like I learned most about the world the good old fashioned way of talking to a town’s inhabitants. They talk about their lives, their worries, give lore, all that.
•Interact with people! Even if you don’t want the obligation of a Free Company or static party, you can still say hello, chat, use emotes, and the like. Talk in dungeons, too; most people are silent but need just a nudge, and then everyone’s talking and becoming friends. It pays to say hello, to be happy you’re enjoying such a cool game together, and to help rather than criticize. Nothing like an impromptu emote dance-fest to lift your spirits.
•Go nuts with glamours and gearsets. You can’t really do a ton sub-50, but it’s fun to have different outfits for different things. Think of it this way: this is basically the only Final Fantasy that has any real customization. Have a gearset for adventuring, for lounging, for cutscenes, for whatever. But beware: the glamour game is so addictive, it may become a game within a game for you (glamour is the true endgame). You can also set these to macros as well if you like.
•Sell everything you can in the market boards, and if you can't, turn it in to your Grand Company for seals to spend on stuff.
There you have it. I could go on, but I think even with these basic recommendations, the game transforms into a much, much smoother experience for people wanting to play for the story.
submitted by NaturalPermission to ffxiv [link] [comments]

In 2020, I played 40(ish) games. Here are my thoughts.

Roughly a year ago, I jumped on the end of a bandwagon of posting up what I played throughout the previous year (that being 2019). That list was a whopping 33 games long, for which my excuse was some personal issues that gave me an unusual amount of free time. Now, roughly a year later, there has been a global issue that has given me an unusual amount of free time!
This year's list has around 40 games on it, which seems like more than I played last year, but I also played a further 16 VR games in 2019 that I had posted about elsewhere. Still, my total hours played is probably greater because I got really in to some of these at the lowest points of 2020.
This is a very long post, with a paragraph or two for each game. For those who prize brevity (or are browsing on mobile, I guess), I apologize. I've provided a short list of games I found to be stand-out in one way or the other immediately below this; then I have a few lists of games categorizing them by whether or not I recommend them and my perception of their popularity. Then there's ~25,000 characters of my expanded thoughts on the various titles. I recommend ctrl+f if you want to know my thoughts on a given game.
A BRIEF TL;DR OF MADE UP AWARDS:
Game of My Year: Disco Elysium
(runner up: CrossCode)
Most Time, Best Spent: No Man's Sky
Hiddenest Gem, I Think: Super Daryl Deluxe
Oldest Game I Played For the First Time: Vampire the Masquerade: Bloodlines
Best VR Game: The Walking Dead: Saints & Sinners
Biggest Disappointment: Indivisible
Commonly Recommended and/or Popular Games I Also Recommend: Disco Elysium, The Outer Wilds, Vampire the Masquerade: Bloodlines, Detroit: Become Human, Rimworld, Cave Story+, Deus Ex (2001), Superhot, Death Stranding, Sonic Mania, Among Us, Return of the Obra Dinn, Mirror's Edge, No Man's Sky, Elite Dangerous
Highly Recommended, More Obscure Titles: Cursed Castilla, The Messenger, Cosmic Star Heroine, CrossCode, Super Daryl Deluxe, Overgrowth, 100% Orange Juice, Barony, Druidstone: The Secret of the Menhir Forest
Popular-ish Games I'm Ambivalent About: Middle-Earth: Shadow of Mordor, Middle-Earth: Shadow of War, Pokemon Shield, Animal Crossing: New Horizons, Subnautica, Indivisible
More Obscure Games That are OK, I Guess: Graveyard Keeper, The Final Station, Chantelise, Out There: Omega Edition, The Invisible Hours, Dual Universe
Games I Actively Disliked: Fantasy Blacksmith, This is the Police
VR Exlusive Games (all more or less recommended): Sairento VR, Espire 1: VR Operative, The Walking Dead: Saints and Sinners
Without further ado, here's my List of Games I Played, Mostly in 2020, in a Very Particular Order that Only Makes Sense to Me
A Few Mild-to-Moderately Obscure Titles I Highly Recommend
Cursed Castilla (Maldita Castilla EX) (PC) - This is basically inspired by Ghosts and Goblins. It has a fun aesthetic and 'story' based around Spanish knights(?) crusading against demons. Its gameplay is a bit more forgiving than Ghosts and Goblins, but is still excellently done side-scrolling platforming in an SNES style. I highly recommend it for folks looking for a retro throwback.
The Messenger (PC) - This is to Ninja Gaiden as Cursed Castilla is to Ghosts and Goblins. It is much easier than its legendary forebear, but it's a fun retro romp through a ninja-themed tongue-in-cheek world. Gameplay is smooth with lots of movement options and fun boss fights.
Cosmic Star Heroine (PC) - Another SNES-esque game, this time harking more to Chrono Trigger and other RPGs. I had this on my list for a long time, and upon picking it up I was shocked that it looks like exactly the sort of game I would have made had I ever seriously gotten into it beyond dicking around in RPG Maker. There's a huge cast of characters, each with unique skills that all chain off each other and need to be managed through intricate cooldowns, all with a system that steadily increases damage over the course of combat to ensure nothing goes on too long.
Unfortunately, this was all so complicated for me to keep up with I bounced after the first couple of chapters. It's still an excellent experience, but you do need to either be in the right headspace or absolutely adore this sort of game and/or systems.
CrossCode (Gamepass on PC) - This is another 2D game with gorgeous pixel art that wouldn't look too out of place on the SNES. This time it's an action RPG with a sort of hokey 'you're playing an MMO' story ala Sword Art Online. The narrative actually goes to interesting places, though, but I won't spoil it. The gameplay is a top-down brawler sort, with a lot of choices between throwing energy balls, beating on things with your melee attack, and casting various elemental spells. There are also a handful of dungeons with progressively more interesting puzzle gimmicks, though it mostly involves variations on block pushing and ball bouncing. I do see this game mentioned sometimes, but not as much as it deserves, IMO. The only downside is the itemization and equipment takes a little too much inspiration from MMOs, but it doesn't really hold the action part of the game back much.
Super Daryl Deluxe (PC) - This is an absoutely criminally underrated game which I had mistakenly thought was more popular because several folks in my friend group had played it. This is a Metroidvania-esque title that plays more like a side-scrolling brawler, with a wide variety of skills to choose from and upgrade as you gain collectibles. The core brawler gameplay is just a real treat on its own. The game's narrative is a very surreal high-school themed experience, with the strangely silent protagonist running increasingly bizarre errands through bizarre worlds themed after typical school courses, like Science, History, and Music/Art. The aesthetic is a pleasant sort of squash-and-stretch cartoony thing. Despite a kind of mediocre payoff plotwise, I still enjoyed my time with both the gameplay and the narrative just because of that 'what's going to happen next?' factor. I highly recommend anyone with a remote interest in it to give this game a shot while it's still on sale on Steam.
Some of My Favorites That are Also Popular and/or Contentious
Disco Elysium (PC) - I cannot praise this game highly enough. It's a roleplaying game in the truest sense of the word. There is no combat, but the skills you choose and develop have so much impact on how you progress through the story it's kind of nuts. Every little bit of detail in the world is interwoven with others and while the core mystery of the game is a little simplistic, all of the sidequests and tertiary stuff impact each other and it is in general fascinating. The writing is excellent and the feeling of pulling at strings until you figure out what's going on is something I've never seen matched by another game of this type. I don't want to say anymore as I'll inevitably enter spoiler territory, but if this type of game is up your alley at all, I recommend picking this up.
The Outer Wilds (PC) - I played this immediately after Disco Elysium, and despite being two very different games, they excel in the same place: everything is so masterfully interconnected. The central mystery of The Outer Wilds is about what the heck is going on in your solar system, not a murder mystery, but nonetheless everything you see has some impact on something. It's absolutely fascinating piecing it altogether. Unfortunately, the core gameplay is a bit looser - some of the physical puzzles are tedious or obtuse, and the spaceflight in this game is difficult to control. You will pitch yourself into the sun more than once, usually on accident. I can't give it quite the same glowing recommendation as Disco Elysium because while you can blunder through and enjoy that game, it's entirely possible to be stymied entirely by The Outer Wilds.
Vampire: The Masquerade - Bloodlines (PC) - This is such a strange piece of history. The game looks like it belongs in 2004 right until you meet one of the central characters from the act one plot, whose model wouldn't look terribly out of place in an indie game today. Honestly the whole game is like this given its apparently troubled development history, with some aspects shining bright and others just being awful. The writing is absolutely great from start to finish; the gameplay dips and dives from point to point, especially the oft-dreaded sewer levels which kept seeming not quite that bad except that they just kept on going. Some setpieces are well-realized dungeon romps, and sometimes you're beating off zombies in a crackhouse for way too long. Overall, it's just good enough that I'd recommend it as an invesment of your time if you can forgive a few gameplay sins in the name of good writing and a solid plot.
Detroit: Become Human (PS4) - This one had been on my list for quite a while. It's essentially a modern adventure game in the vein of TellTale, and while I'm not sure I'd say it entirely succeeds at the idea of making choice meaningful, the ridiculous number of branches in the story is absolutely unreal. The game even maps out all these branches for you after completing a chapter, often leading to a 'what the heck could have gone differently there?' sort of thing. This is my first David Cage game, so I don't have a history with his style. I found the plot to be merely so-so, and of the three playable protagonists, two are a little too simplistic and tropey for my tastes. However the writing and dialogue in Connor's segments is second to none, and I would love an entire buddy cop game in this style. Overall, I'd recommend it for what it is - a hamhanded morality tale with crazy production values.
Stuff You've Likely Seen Before
Rimworld (PC) (replay/new content) - Rimworld is a top-down colony building game where your colonists crash-land on a lowtech Rimworld at the edge of human space. You build a shelter and work towards either constructing you own spaceship or building up enough supplies to hike to one you're told the location of. It's got a solid gameplay loop in this vein, and I played it this year because of the Royalty expansion pack, which introduced a new faction and end-game goal - impress the feudal leader of a fleet over the Rimworld to take you to the stars. Overall, I highly recommend Rimworld to fans of the genre, and the Royalty expansion is also worth it as it spices up combat with psychic 'spells' and whatnot.
Middle-Earth: Shadow of Mordor (PC) - While this game does wear its Batman: Arkham Games inspiraton on its sleeve, it's a little more than that. Combat is more central than in the Batman games, and it's just a lot of fun skewering orcs and taking down Sauron's armies using the vaunted 'Nemesis' system. Shadow of Mordor - the first one, since I know it's easy to mix them up - is a nice, brisk game that has a reasonably quick core plot and doesn't overstay its welcome. In fact, I was left wanting more, so...
Middle-Earth: Shadow of War (PC) - In a lot of ways, this game is more of the same. It does, however, introduce more itemization; while in Mordor, you simply upgraded your weapons by completing challenges, War requires you to level up and replace weapons as you go. This does create a few more interesting systems with damage types and whatnot, but ultimately I stopped because the new elements just weren't much fun and I didn't need that much more Middle-Earth Batman in my life. The plot also goes from 'Well, it's Tolkienish, I guess' to just being kind of dumb all around.
Cave Story+ (PC) (replay) - It had been a while since I beat Cave Story, so I picked this up and did a full run including the 'true ending' hell run. For those who haven't played it, Cave Story is a charming little side-scrolling shooter with a variety of fun weapons. There's not a lot to say beyond that; it's a short, sweet retro experience I also recommend.
Deus Ex: Game of the Year Edition (PC) (replay) - I'm referring to the 2001 game, not the Square Enix one from whenever that was. Deus Ex is probably one of the earliest 'with RPG elements' games. At its core it's a first-person shooter set 20 minutes into the future, but your weapon efficacy is determined by skill points you earn by exploring, completing objectives, and interacting with NPCs. The plot has a lot of classic cyberpunk and conspiracy plot beats to it and I highly recommend it even though the core gameplay feels dated in 2020. It is still an absolute masterclass in level design, with so many little hidden secrets, bonuses for exploring, and ways to complete your objectives. I kid you not when I say that after a dozen playthroughs over 20 years, I still find entirely new side areas and routes. There are multiple modernizing mods; I used Deus Ex Revision, available through Steam if you own the base game there.
Pokemon Shield (Switch) - I wasn't patient for this, and in fact probably actually beat it in 2019, but it wasn't a Patient game at the time so it didn't make last years list. That said, it's Pokemon - you almost certainly have your own opinion on it at this point. That said I still felt sort of disappointed even with low expectations going in, as it was basically as brain-dead as other recent entries in the series. It's a shame we're not seeing more out of it given how stupidly huge the franchise is.
Animal Crossing: New Horizons (Switch) - This is a 2020 Pandemic Classic, but I kind of bounced off it despite enjoying previous Animal Crossing games. The only gameplay evolution is to add a weird survival-game element of your tools breaking and admittedly a sort of neat crafting/terrain alteration system, but this was gated behind so much grind I just felt I could get this same experience, only better, elsewhere.
Subnautica (Gamepass on PC) - Subnautica is a survival/exploration game set on an alien world after a crash landing. Basically the entire game is spent in the ocean, hence the name. The game is gorgeous and has some fun encounters, but the core gameplay is a bit of a slog, requiring you to scour the ocean floor for bits to find upgrades and slowly solve how to get your ass off the world. The intent is to force you to build multiple bases, but I short-circuited this by building the Giant Monster Submarine Mobile Base. Following the breadcrumbs of the plot is alright, but then you occasionally just hit a 'go scour the ocean floor for wreckage so you can get the upgrade to go past this arbitrary depth'. I think I dropped the game shortly before its climax because I just couldn't be bothered anymore.
Indivisible (PC) - This is a gorgeously animated game that at first glance, looks like Valkyrie Profile with a Metroidvania-ish overworld. In practice, though, it's very linear and the combat system has little more depth than button mashing. The narrative tries to do some interesting things but ultimately falls flat due to some mixed messages with tones and general pacing issues. The voice-acting talent in this game is top tier, though. Overall, I feel like this is a 'good enough' popcorn filler game that's worth your time, but I also feel like it could have been so much more.
Death Stranding (PS4) - I got a fairly solid deal on a used copy shortly after launch, so I wasn't exactly Patient. Hideo Kojima Pretends He's a Film Guy isn't exactly a gripping narrative, but I actually enjoyed the literal walking simulator gameplay. Other players affect your experience indirectly, sort of like the Dark Souls message system. But rather than crude jokes about awesome chests or but holes, they leave material goods. By this I mean both useful equipment and literally dropped cargo, and they literally alter the terrain by forming 'desire paths' as more people take the same route. The whole game is fascinating even if a lot of it is just Kojima being weird.
Superhot (PC) - I don't have a lot to say about this other than I played it. It's basically an FPS where you are in constant bullettime, with the world only advancing extremely slowly until you move. It creates a sort of puzzle game as you figure out how best to dispatch foes without getting overwhelmed. I played the VR version on PS4 in 2019, which has no locomotion. I preferred the 'puzzle solving' elements of this version where you actually have full freedom of movement rather than simply leaning in place.
Sonic Mania (PC) - This is a short and sweet love letter to classic Sonic. I only ever got into the blue blur with the Gamecube MegaCollection, so this just seemed like a welcome return to a familiar gameplay style. I don't have much more than a vague thumbs-up recommendation for folks looking for, well, more classic Sonic.
Among Us (PC) - I really appreciate the chance to murder my friends and convince them they didn't. I don't really see the appeal of playing with randos, but if you can get six-to-seven people together on Discord it's a grand old time. Your experience with more may vary.
Return of the Obra-Dinn (PC) - Sleek graphical style, and neat puzzle-esque gameplay. Basically, you're an insurance... person asssessing what happened to the crew of a ship in the Age of Sail (I forget the exact year). You progress through the stylish black-and-white ship using a magical timepiece that lets you see the last moments of the various corpses you find. The goal is to discover what happened to each of the several dozen crew members on board - how they died, whether they somehow got off the ship, and what (or who) killed them. It has some flaws, as a puzzle game, but it's still well worth trying out if this is the sort of thing you're into.
Mirror's Edge (PC) - I made it about three-quarters of the way through this game years ago, but dropped it for... some reason. It's famously a game about free-running, and it's essentially one long puzzle game about how to maneuver around an urban environment by maintaining momentum, jumping, climbing, and swinging. It's serviceable enough in all respects, though I had a rough time figuring out how to proceed in a couple of areas. The aesthetic is slick, and the plot is merely serviceable.
Some More Obscure Stuff
Overgrowth (PC) - This game is slightly hard to describe. Basically, it's a... character action game based around physics, I guess? About an anthropomorphic rabbit who fights other anthropomorphic animals. The plot has a gritty low-fantasy bent to it, but the meat of the game is in doing crazy high-jumps around the environments (including some parkour!) and sneaking around to grab weapons and slaughter your enemies. Both you and your enemies have very low health pools. The physics do feel a bit janky and floaty, but you can still do a lot of crazy cool stuff - like a flying kick that all but guarantees a kill, but if you miss leaves you very open.
100% Orange Juice (PC) - This is basically Honest Mario Party for weebs. It's typically referred to as orenji, i.e. RNG (randomly generated number). You roll a dice to move your ridiculous anime girl around a board, then roll some dice to see what happens, from simple combat to gaining stars to a very small smattering of minigames. Your goal is to go around the board and make it to your home square with a certain number of stars or a certain number of 'wins' from defeating other players or NPC encounters in combat (your choice). If you do this five times before anybody else, you win! It's a charming little game to goof around with friends on, and often very cheap.
Graveyard Keeper (PC) - It's like a grimly humorous version of Harvest Moon or Stardew Valley. A literal braying ass delivers corpses to your graveyard, you have to bury them with appropriate headstones and whatnot or, you know, throw them in the river I guess. Overall it's a bit too grindy and repetitive despite having a fair number of gameplay systems (having to kill bats on your way to quarry stone for headstones, etc.) Some folks might enjoy the dark humor more than I did, and the gameplay is roughly in line with something like Stardew Valley, so if you want a twist on that formula, give it a look.
The Final Station (PC) - This is a side-scrolling game in which you operate a train across a country while weird shit happens. Gameplay is split between tending the train, which involves fiddling with the train systems as they go down and tending to passengers by delivering food or medicine. At each station, the gameplay is more of a side-scrolling shooter mode where you methodically fight weird zombie-like creatures while looking for the access code to release your train for the next leg while gathering as many supplies as you can. The narrative is jank and intentionally obtuse, but I dug the moment-to-moment gameplay. Overall it gets an 'eh' from me.
Barony (PC) - I played this with my friends when it had a free weekend on Steam. It's a 3D Roguelike that plays in real time rather than the standard turn-based. You have several base classes that determine starting skills, but over the course of a run you may well develop an entirely different set. It's pretty standard stuff if you're used to Nethack or Dungeon Crawl, but the novelty of having multiplayer was good for a weekend. If my friends weren't such dumb butts I'd probably have played more of it.
Chantelise (PC) - This is one of those mid-2000s Japanese action games that got a Steam port at some point. It's got some janky camera issues and a fairly basic combat system where you swing your sword around and gather gems that allow you to release various elemental attacks depending on what's in your gem queue. The story's your typical anime bullshit with two sisters trying to discover why one of them got cursed to be a fairy. It's a solid romp if you can manage to acclimate to the weird camera and input scheme.
Druidstone: The Secret of the Menhir Forest (PC) - I was interested in this because it was by the folks who did The Legend of Grimrock. It's an isometric strategy game with the typical vaguely-X-COM 2012 inspirations. There are some interesting choices to be made in ability and equipment loadouts and I vaguely enjoyed the first several missions, but the story didn't grip me and the combats were a mix of uninteresting slugfests and overly tense 'how do I reach the objective while not dying?' sorts of things, at least as I recall it now. This is on my list of things to go back and give a more proper shot as I wasn't really quite in the headspace for it on my first try.
Out There: Omega Edition (PC) - I believe this is a port of a mobile game that is basically a weird sort of existential space exploration. You move from star to star, trying to keep your supplies topped off, and progress towards your homeworld. There are a few different endings, and in general the writing is OK. It's a fun little space-themed choose your own adventure/resource management sort of rogue-like-ish (I hate that I typed this) game.
I Didn't Like These Very Much
Fantasy Blacksmith (PC) - I installed this thinking it'd be a fun little sim game. While it is kind of neat to run around messing with the tools to go through the full process of heating an ingot, beating it into a blade, and performing minigames to sharpen and do final assembly, there's so damn much waiting involved. To profitably sell a sword, you need to wait until you hear knocks on your door (which may well be in the middle of you doing a time-sensitive step in the process). You have to wait for deliveries. You can mine in your basement, for some reason, but it's so agonizingly slow and, again, if you hear some knocking - you better rush to the door! Overall, this game was a disappointment.
This is the Police - On the surface, I really liked the idea of Duke Nukem voicing a tired old cop, with gameplay revolving around time management as you play admin and dispatch for your various police officers. It also has a great, sleek aesthetic and general presentation. In practice it's a needlessly gritty drama about crime and corruption with very little feedback on how well you're doing at the actual game portion. I intentionally ignored the mafia's attempts to bribe me into ignoring their activity, and my game officially ended when the main character got shot in a driveby at breakfast. The fact that it was preordained that I had to be a dirty cop, combined with the fact that the only warning of this was the same 'The Mafia will remember that.' message with no further escalation or actual warning about it being a gameover condition lead me to drop it there (on top of others saying this isn't the only incident of being in a losing game state without any real forewarning).
And Now for Some VR Games
The Invisible Hours (PS4) (also has a flat-screen mode) - This isn't really a game, as there's literally zero interactivity. All you can do is move the camera around, pause, and rewind. It self describes itself as a sort of play, which is appropriate. You follow the seven or so individuals as they interact and reveal more about their own personal mysteries and the central murder mystery. The plot is a little campy and the drama a bit melo, but overall it's still a neat ride and a novel experience, even if you aren't literally in the middle of it as it unfolds in VR. It's a neat use of a few hours of your time.
Sairento VR (PS4) - For those who don't know, VR is absolutely filthy with wave shooters - simple arenas where enemies come until you have spent enough time murdering them all. Sairento is basically one of these with the twist that throwing your hands in the air causes you to do a sick ninja flip into the air and slows down time while you mow down enemies with whatever silly cyberpunk weapons you have. It's all well and good for some dumb fun, but its central gimmick doesn't really carry it given the price tag. There are other, better shooters and explorations of VR mobility.
Espire 1: VR Operative (PS4) - This piqued my interest due to being a stealth game. The highlight, in my opinion, is your ability to climb almost any wall, which along with some solid, classic Deus Ex level design, leads to a lot of neat options for sneaking around. The campaign is fairly typical both plot-wise and gameplay objective wise, and after a while sneaking around in the rafters just doesn't carry the game anymore. By the end I'd just given up on stealth and was mowing down my enemies, which is also a viable gameplay choice. Overall it was OK, I guess.
The Walking Dead: Saints and Sinners (PC) - This is the first totally new game I played with my recently acquired HP Reverb G2. This is the first VR game I've played that really seemed to benefit from the previous years of design. Everything just seemed smoother and less janky. The core gameplay is basically scavenging and finding items you're sent for, which is well-suited to VR and the genre. Combat is very satisfying, and I had several tense moments where either there were too many enemies to handle in melee and managing the reloading and gunplay was just frantic enough to feel 'authentic' to a zombie apocalypse. The plot is very modern Walking Dead-ie, which you probably already have an opinion on. In the end I put more hours into the 'Trial' mode, which will being Yet Another Wave Shooter, was actually tense and engaging compared to the many, many previous games with the same formula. I think this has to do with the very satisfying 'pierce the skull' motion and literally grabbing zombies by the head and shoving them back to help manage crowds. All in all, I now consider this a quintessential VR experience alongside Beat Saber.
Unlimited Time Dumps
No Man's Sky (PS4, PC) - Like a non-trivial number of people, I watched the Internet Historian's The Engoodening of No Man's Sky. The game was on sale, it had relatively recently received a VR update for PSVR, and I said screw it and picked it up. This was right around when we were all realizing just how serious the whole pandemic was going to be, and I dumped an ungodly number of hours into the game during March through May. What I appreciated most about NMS - apart from being fairly breathtaking in VR, even in the muddy potato-water of a PS4 Pro's graphical capabilities - is how seamlessly the transition from on-foot to starship gameplay was. Neither is super deep, and the game is mostly about following quests from point-to-point, meandering exploration, or at-best-serviceable basebuilding with some survival elements. But it's all done well enough in the same package that it's entrancing. If you do pick it up, for the first time or to mess around, be sure to check out the crazy folks at the Galactic Hub.
Also yes, I bought NMS on both platforms. I used a program called iVRy to be able to use my PSVR headset on PC, but despite my best efforts I was never able to get anything other than head tracking working. NMS is sort of playable without motion controllers, until you try to build and your hands are behind you so you can't actually place anything. But this setup was fine for...
Elite Dangerous (PC) - There's a YouTuber by the name of Exigeous who says that Elite Dangerous is a pretty alright spaceship game if you play it normally. But if you play it with a VR headset, you are flying a fucking spaceship. I could not agree more. I spent an embarassing number of hours putting this game through its paces from late Spring through the Summer. The game has imeccable sound design, unbelievably good presentation, and a very solid space-dogfight flight model.
Unfortunately, it's hard to recommend almost anything else about the game. Doing almost anything involves either multiple-minute commutes in 'SuperCruise', the only-somewhat-faster-than-light in-system movement mode, or multiple loading-screen warp jumps between stars to get where you want to be. 'Space trucking', or trading, is very janky, as the economic simulation is fairly minimal. Doing anything to the 'background simulation' and affecting the galaxy requires a Herculean effort with a Byzantine system that is less clear than mud. The game probably has the most interesting asteroid mining systems, from relatively simple but pleasant to execute laser mining to cracking the cores with explosives and hoovering up the goodies, but it's still a very simple loop and relies on the aforementioned jank economics. The real strengths are the breathtaking universe (if you can stand jumping and supercruising for hours), and the remarkably complex, modular system for fitting your ships. This is especially true of combat, and with over two dozen ships to choose from there's a wide variety of options from stacking shields and wading into 'melee' with various lasers and kinetic weapons to hull-tanking and railgun sniping.
I'm still very mixed on Elite, but it's basically a must-have VR experience for the atmospheric aesthetics and sound design alone.
Dual Universe (PC) - I'm breaking patient rules here, as this 'released' as a beta in August, but it was in Alpha for a while before that. This is an MMO with influences from EVE, Avorion, and Space Engineers. It intends to be a 'civlization building' game where players run the sandbox. The core gameplay is voxel-based spaceship building, where you can freely design the ship's hull and apply various flight elements to give it capabilities (atmospheric flight, space engines, guns). Production of these elements is done by running Industry machines, and while it's not as complex as something like Satisfactory or Factorio, there is still a fun element of industrial planning (though currently this is a grind-gated gameplay loop).
It calls itself a Beta but feels much more like an Alpha, and frankly NovaQuark is a newbie developer who doesn't seem to have much of a clue. If this game didn't scratch all the right itches for me, I probably wouldn't even mention it; but it's such a fascinating project and is the only true MMO I know with such extensive usage of voxel deformation from everything from ship damage to terrain to mining, with an EVE-like sandbox ethos at least stated.
A Conclusion
If you read all that, I'm so sorry. This yearly roundup means a lot to me as I put my thoughts in order about what I played over the year, and recall some of the more obscure stuff I had forgotten I played. (In particular, I really enjoyed Overgrowth, which I played in July or so, and had totally forgotten Indivisible which I bought at the end of the 2019 Steam Sale, and was a real mixed bag).
I did play a few other games this year, but this list is exclusive to games I at least gave a fair shake of a few hours rather than simply playing for a tiny bit and putting down. My primary methodology was to pull the highlights out of my brain, then check the play history of my consoles (which is fairly inaccurate, probably). My PS4 got a lot of use on one game this year (No Man's Sky), but my Switch sat largely-dormant. PC was my primary platform, where Steam's excellent 'sort by recent activity' function gave me a fairly comprehensive list of what I had played and when.
I think my New Year's Resolution will be to actually post more about games as I play them here on /patientgamers, if only so I can just link to some posts and do a quicker list next year (though hopefully 2021 won't see me with quite so much free time).
submitted by OwenQuillion to patientgamers [link] [comments]

I spent 2020 laid off. These are the games I beat and my thoughts

Many of these games have been out for longer than 6 months at the time of writing. Any game that hasn't been out for that long I have omitted from this list.
Disney Aladdin (Xbox One X) - I picked this up physically for Xbox and it really brought me back to being a kid. I tried my hardest to beat it without the rewind feature. Even though it took me a while, I finally got through it. I know you don't HAVE to use the rewind feature, but I think it should have been omitted completely.
Assassin's Creed Odyssey (Xbox One X) - I gave a review on this sub earlier this year. I have a love/hate relationship with this game. While I was completely addicted to it, I feel like it was for the wrong reason. I liked the story and game play, but felt like it was way too easy after a while. The DLC, as awesome as the story is, is extremely tedious. So, I loved the game, but didn't at the same time? If that makes sense. I put in 165 hours into it.
Bloodstained Ritual (Xbox One X) - This is the last game I beat before getting the news that I'd be laid off for "eight weeks" back in March. I couldn't stop playing this. I never played Symphony of the Night and when I dabbled in that game I didn't care for it. I absolutely loved Bloodstained though. It makes me want to go back to Symphony of the Night. The game play, soundtrack and overall level of things to do was a blast.
What Remains of Edith Finch (Xbox One X) - I beat this in one sitting, but it really captivated me. Sure, it's a walking simulator, but the writing is outstanding. I would recommend this to everyone.
Catherine: Full Body (PS4 Pro) - I was a big fan of Catherine on the 360. I was super excited that they were remastering it for PS4 and it included an expanded story. I even pre-ordered the collector's edition. It's one of my all time favorite puzzle games with hilarious writing. I'd recommend the remaster over the original, despite it being a PS4 exclusive.
Gato Roboto (Xbox One X) - Found this on Game Pass and thought I'd give it a try. Very fun metroidvania that had me laughing in spots due to how ludicrous it is. Your character is a cat that is in an armored mech suit. Your captain is stranded and you must save him. Very fun game. I'm unsure if it's still on Game Pass, but definitely on Steam.
Hyperdot (Xbox One X) - Another Game Pass game that wouldn't let me go. I'm a sucker for these simple games and all you have to do in Hyperdot is dodge everything. It seems simple, but gets really tough after a while. It was very rewarding when I beat it.
The Uncle Who Works for Nintendo (PC) - I co-host a horror movie podcast and we were talking about horror video games one episode. I decided to talk about this text-based browser horror game. It was a little glitchy in parts, but I thought it was very entertaining. The plot is that you're a kid who is spending the night at a friend's house and get word that the friend's uncle is stopping over and he works for Nintendo. It's pretty awesome and offers a few different endings.
Fractured Minds (Xbox One X) - Another Game Pass game. It's an easy 1k if you care about achievements and offers a somewhat decent look at depression and anxiety in video game form. It's not bad, but doesn't offer that much either. Very very short, as in 30 minutes-an hour.
Resident Evil 5 (Xbox One X) - So, this may upset people, but even though I co-host a horror movie podcast, my anxiety does NOT bode well with horror games. I panic and end up giving up. That's why Resident Evil 5 is my favorite entry in the franchise. My best friend is a horror game nerd and frustrates her when I talk about how good RE5 is. I technically beat this game more than any other game recently because my like-minded buddy and I fully completed all the achievements for single player and DLC in couch co-op. It was a blast finding all the jewels and weapon upgrades. Too bad the multiplayer isn't active or else we would have gotten those achievements too. Sure, it's more action oriented than it's horror predecessors, but my buddy and I dig that. The game play is a blast.
Halo Reach (Xbox One X) - The Master Chief Collection is so awesome. My friend and I made a plan to run through all the Halos again on Legendary. Halo is my favorite game franchise and I have beaten these games a million times. Love couch co-op obviously. Halo Reach has a fantastic story that I'm sure you all know enough about.
Afterparty (Xbox One X) - I am really glad this hit Game Pass. I really loved the writing in Oxenfree, so was stoked about a game that takes place in Hell this time. It was very comedic and oddly buggy in spots, but I had a really good time. The drinking games and descriptions of all the Hell cocktails were hilarious.
Maneater (Xbox One X) - I knew I had to own this game as soon as I heard it was a shark rpg. It's exactly what you think it is. You eat fish to get stronger and eventually move on to people. I don't like how the "wanted levels" are so easily accessible though. You eat like three humans and people are immediately after you. The story is fun and is voiced by Chris Parnell. It also received the Xbox Series X upgrade for free, so check it out!
Halo 3 (Xbox One X) - Another legendary Halo checked off for this year. I love how many achievements are tied into the Master Chief Collection. It definitely warrants multiple playthroughs of Halo just for some off the wall stuff to complete. Excellent, excellent game.
Pokemon Sword (Nintendo Switch) - So, I love the Pokemon series dearly. In my Pokemon bank on my 3DS I caught every single Pokemon up until this new generation. I was one of the few that actually black balled this game because I do not like the direction Game Freak went in. It's been going down hill for a generation or two, but them omitting Pokemon out of this new entry was what crossed the line for me. I borrowed it from a friend so I didn't have to purchase it. Unfortunately, the addiction of collecting Pokeman came back in full force. I ended up nabbing Pokemon Home for the monthly fee anyway. I beat Pokemon Sword and transferred all my Pokemon over. It's neat seeing them in the updated graphics. I do like the designs of the new Pokemon, but Game Freak just sucks now imo. Pokemon Sword was so easy. It was insulting how easy it was. Sun and Moon had this overly long introduction that I was hoping Sword and Shield wouldn't. Turns out the whole game felt like an introduction. I used all new Pokmon, none from my bank, and it was just a joke. It had fun game play, but waaaaay too easy.
Ghost of Tsushima (PS4 Pro) - This game is hitting the 6 month mark in just under two weeks, but I'm going to talk about it anyway. This is my game of the year, hands down. It's gorgeous and has a compelling story. I have seen people bash on it a bit, but it's simple and the voice acting really brings it home. I'm a subs type of guy, so having the voice actors actually speaking Japanese and reading the subs on the bottom really heightened the experience for me. Excellent game and my favorite.
Double Kick Heroes (Xbox One X) - I am a huuuuge fan of the guitar hero/Rock Band series. Seeing a game where a bunch of metal heads are trying to fight Satan himself in an apocalyptic future was a no brainer for me. It's a rhythm game that unfortunately can only be controlled by a controller and not a guitar. It was a lot of fun, but my Rock Band controller didn't work. The songs were pretty good too.
Halo ODST (Xbox Series X) - This is my least favorite Halo. I have beaten it 3-4 times and still can't tell you anything about the game. The game play is still a boat load of fun, but it's insanely short and doesn't offer much story wise. I am thankful it was added for free to the MCC though.
Army of Two (Xbox 360/Series X) - My RE5 buddy and myself sat down and decided to play Army of Two. Neither of us have dabbled in it and were both surprised how much fun we had while playing it. Very enjoyable couch co-op game. I'm hoping the other games in the series are equally as good.
Donkey Kong (Nintendo Switch) - I own this on my SNES, but it's on Nintendo's online subscription service. I thought what the hell and ran through it again. Donkey Kong was my favorite game growing up and I have beaten this game an astronomical amount of times. My buddy was getting on me for never having played DK 2 or 3, so I decided to restart the franchise and dominate one of my all time favorite games.
Animal Crossing: New Horizons (Nintendo Switch) - This is my first AC game. My friend always talked about it and she really took care of her animals. I surprised her with buying it in April shortly after release. I was hooked on that for a long time. There is no real "beating" this game, but I did get my island to 5 stars. I don't play it every day like I used to, and my villagers are very upset with me about that (some taking offense), but I still sink in a few hours per week when I can. Very relaxing game in a very stressful year. It is appreciated.
Now, I'm going to talk about the games I attempted, but didn't care enough to finish or just didn't get a chance to
Doom Eternal (Xbox One X) - I feel like I am the only one who didn't like Doom Eternal. It was honestly too hard for it's own good and the puzzle were just in the way half the time. I don't judge anyone who thinks it's fun, but I just suck at this. Doom 2016 is one of my all time favorite fps', but this was a huge step back for me. I am on the second to last level too and have no urge to go back. Now that I have the Series X though, I may attempt it again to see if I enjoy it.
Days Gone (PS5) - After getting my PS5 I had no games for it. I am not a Souls guy, so I didn't pick up Demon Souls. After hooking it up and rummaging through the OS I found that Playstation has many of their AAA exclusives on there for free. I always heard decent things about Days Gone. I didn't hate the game, but also didn't get too far. It was a solid time waster for the few hours I played it, but overall it didn't hook me like I hoped it would.
Yakuza 0 (Xbox Series X) - I'm glad this is on Game Pass because it introduced me to the Yakuza series after ignoring it for the longest time. It is a very, very, very fun game that I put in close to 100 hours into. However, I couldn't finish it because I was way too burned out. All the grinding in businesses became a chore and I never wanted to pick it up. Even though I put 100 hours into it, I'm only slightly over half way. This is my own fault for focusing on stuff besides the main story, but I just can't bring myself to finish.
Rage 2 (Xbox One X) - This is a game I'm going to come back to. I loved what I played, but other stuff came out and I just haven't gone back to it yet.
Persona 5 Royal (PS5) - So, Persona 4 is one of my all time favorite jrpgs. For whatever reason, I waited a very long time to play Persona 5. I preordered the collector's edition of Persona 5, but just didn't play it. I then heard the Persona 5 Royal was going to be a thing. So, I preordered the collector's edition for that too lol. I then sat down and put in around 130 hours into it over two play throughs. I'm on the second to last palace and if I had beaten it by now then I would say this is my GOTY. The first play through I was kind of breezing through so I restarted it on a new save file to play it on a harder difficulty. Such a fan game.
Donkey Kong Country 2 (Nintendo Switch) - My buddy has been hyping the game up for years, trying to get me to play it. I'm not against playing it, but I just haven't had the chance to. I'm going to be 33 next month, so I definitely grew up with DK, but for whatever reason I skipped the sequels. Very fun so far though, even though he's being a little "gatekeepy" with me having to find all the secrets. I'm just going to beat it to shut him up lol
If you got through all this, thank you! It's been a very stressful year for me and these games have been a literal life saver. I'm hoping 2021 is better in many aspects. If it's not, then I only have entertainment to keep me occupied. Have a good year everyone.
submitted by dmhead777 to patientgamers [link] [comments]

N64 Online With Parsec

So ever since the switch came out I've had a dream that they'd put N64 online to play with friends the way they did for SNES games and NES games. No dice, and even if they did Goldeneye wouldn't be one of the games.
Well yesterday I discovered parsec, and you can play with randos in their arcade N64 games. I spent a few hours playing kart 64 and goldeneye and it was great. But I absolutely destroyed everyone lol.
SO GET N ON PARSEC AND MAKE YOUR LATE 90'S DREAMS COME TRUE.
GO MARIO
submitted by CaptainDAAVE to n64 [link] [comments]

can you play switch snes games online video

All you need to have to download the app is an active Switch Online subscription. There’s no extra setup needed once you have the SNES Online app installed. The only catch is that the games aren Play SNES Games Online in the highest quality available. Play Emulator has the biggest collection of Super Nintendo emulator games to play. These SNES games work in all modern browsers and can be played with no download required. Browse more Super Nintendo games by using the game links on this page. How to play SNES games on Switch. In order to enjoy the bevy of SNES games ranging from Super Mario World to Kirby’s Dream Course, you will need to be subscribed to the Nintendo Switch Online Members can enjoy a growing library of NES games and Super NES games with added online play as part of the paid Nintendo Switch Online membership. With the Nintendo Switch Online smartphone app, you can also voice chat during your play sessions. The service includes 20 games at launch, with new NES and Super NES games added in the future. Switch Online members can now play 20 SNES games on the console via the Super Nintendo Entertainment System - Nintendo Switch Online app, with more on the way in the future (although new additions... If you're interested in which games are really worth your time, you can find out in our reader-ranked polls: Every Nintendo Switch Online NES Game Ranked; Every Nintendo Switch Online SNES Game Ranked Even better, games include added online functionality so you can compete or cooperate with friends. Nintendo Entertainment System Play—or replay—classic games like Super Mario Bros Nintendo Switch Online includes access to a library of classic NES and SNES video games. Here’s the full list of available titles. In addition to online gaming, cloud saves, and free games like Tetris 99, Nintendo Switch Online also includes access to an impressive selection of NES and SNES classics.There are currently more than 90 games available, with new titles added to the library on an You can play a bunch of amazing SNES games on Nintendo Switch from Thursday. Nintendo Since old games can be pretty tough, Nintendo included a rewind function (like it did with the NES classics The Nintendo Switch has officially made the jump online, and Switch fans have flocked to the new service to compete with friends and foes alike (with the Black Friday being so close you can join

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can you play switch snes games online

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