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Covid-19 Update for January 29: 543 new cases, 765 recoveries, 14 deaths + Outline of Relaunch Plan + Announced Relaxation for In-Person Dining Restrictions/Indoor Fitness

Data is taken from the Covid-19 portal and today's media availability with Premier Jason Kenney, Minister of Health Tyler Shandro, and Dr Deena Hinshaw. Dr Hinshaw's next availability it will be Monday.
There are currently enhanced measures in effect for the province of Alberta. This link provides a quick summary of which ones are in effect for different regions of Alberta. Alberta is currently on "Early Steps", with the goal of reaching Step 1 on February 8th.
Top line numbers:
Value Current Change Total
Total cases +543 123,364
Active cases 7,805 -236
Cases with "Unknown source" 1,129 (34.8%) in last 7 days -49 (-0.3%)
Tests +11,608 (~4.68% positive) 3,154,153
People tested +3,029 1,749,944 (~400,353/million)
Hospitalizations 594 +3/-7 based on yesterday's post/portal data 5,326 (+33)
ICU 110 -2/-3 based on yesterday's post/portal data 858 (+7)
Deaths +14 1,620
Recoveries +765 113,939
Age Range of Deaths
Age Bracket New Deaths Total Deaths
20-29 0 7
30-39 1 8
40-49 0 18
50-59 0 51
60-69 1 164
70-79 3 321
80+ 9 1,050
Unknown 0 1
Vaccinations
Value Change Total
Vaccinations +1,803 104,327 (~23,868/million)
Albertans with 2 vaccinations +1,680 14,352 (~3,283/million)
Reported UK and South Africa Variants
  • The value is updated by Alberta Health weekly
  • Last update: January 29
Variant Change since last update (January 25) Cases
United Kingdom (B.1.1.7) +11 31
South Africa (B.1.351) +1 6
Spatial distribution of people tested, cases, and deaths:
  • All other values are compared with respect to yesterday
Zone Active Cases People Tested Total New Cases Total New Deaths Total
Calgary 3,138 (-64) +1,203 708,112 +223 47,320 +1 505
Central 692 (-18) +290 155,673 +67 8,777 +3 87
Edmonton 2,662 (-102) +834 581,259 +155 51,266 +9 848
North 957 (-53) +350 164,314 +58 10,049 +1 109
South 340 (+4) +179 108,042 +39 5,822 +0 71
Unknown 16 (-3) +173 32,544 +1 130 +0 0
Effective Reproductive Number (R, or Rt)
  • The value is updated by Alberta Health on Mondays
  • Last update: January 25
  • What % the confidence interval represents isn't stated
Zone R Value (Confidence interval)
Province-wide 0.81 (0.79-0.84)
Edmonton 0.81 (0.77-0.85)
Calgary 0.83 (0.79-0.87)
Rest of Province 0.77 (0.73-0.82)
Spatial distribution of cases for select cities and regions (cities proper for Calgary and Edmonton):
City/Municipality Total Active Recovered Deaths
Edmonton 41,833 (+122) 2,134 (-87) 38,987 (+204) 712 (+5)
Calgary 39,762 (+185) 2,592 (-41) 36,718 (+225) 452 (+1)
Red Deer 1,844 (+17) 174 (+2) 1,651 (+14) 19 (+1)
Lethbridge 1,704 (+29) 133 (+15) 1,559 (+14) 12 (+0)
Fort McMurray 1,681 (+2) 92 (-10) 1,586 (+12) 3 (+0)
Brooks 1,361 (+0) 3 (-1) 1,344 (+1) 14 (+0)
Grande Prairie 1,150 (+7) 147 (-5) 984 (+12) 19 (+0)
High River + county 769 (+0) 24 (-3) 738 (+3) 7 (+0)
Mackenzie county 553 (+7) 40 (+4) 498 (+3) 15 (+0)
Medicine Hat 527 (+2) 21 (+0) 493 (+2) 13 (+0)
Cardston county 466 (+4) 83 (-7) 377 (+11) 6 (+0)
I.D. No 9 (Banff) 423 (+11) 29 (+11) 394 (+0) 0
Wheatland county 232 (+2) 14 (+1) 218 (+1) 0
Warner county 158 (+0) 6 (+0) 150 (+0) 2 (+0)
Wood Buffalo municipality 133 (+2) 9 (+2) 124 (+0) 0
Rest of Alberta 30,768 (+153) 2,304 (-117) 28,118 (+263) 346 (+7)
Other municipalities with 10+ active cases is given at this link
Schools with outbreaks are listed online.
Quick numbers (changes since yesterday):
  • 114 school are on alert (2-4 active cases) (+4)
  • 15 schools are on outbreak with 5-9 active cases (+2)
  • 4 school is on outbreak with over 10 active cases (+0)
Spatial distribution of hospital usage (change as of yesterday's post):
  • Hospitalization zone are where the patient is receiving care, not zone of residence
Zone Hospitalized ICU
Calgary 199 (+8) 48 (+2)
Edmonton 246 (-9) 38 (-4)
Central 45 (-1) 7 (+0)
South 34 (+3) 8 (-1)
North 70 (+2) 9 (+1)
Statements by Premier Kenney
Opening Remarks
  • Alberta must continue to proceed cautiously
  • System is managing as a province, but some hospital facilities is still significant
  • Peak reached in early January (>90% Covid capable bed occupancy)
  • Problem in every region of the province as many rural regions are cared for in Calgary/Edmonton
  • All healthcare workers have limits and we must protect capacity
  • Notes (i) Peter Lougheed and Butterdome field units, (ii) AHS having no budget limits at the moment, and (iii) limited staff available
Restrictions
  • Recognizes that stress that comes with economic and employment instability
  • Why a "lockdown" has never been imposed with curfews, closed schools, and business closure
  • Broad public support and compliance is important
  • To strike this balance, wants to show a path forward...that bending curve lets public health measures lift
  • Must be carefully, slowly, and data driven
Restriction Metrics
  • Restrictions will be lifted in a stepped approach based on hospitalizations (ICU and general acute) values. It is a lagging indicator of healthcare capacity
  • When a benchmark is reached, discussion will be considered for further advancement of relaxation. Hospitalizations will be primary factor, but growth of cases will also be considered
  • Hospitalizations will be reviewed 3 weeks later. If hospitalizations have continued to fall, further progression will be considered
  • Case numbers represent recent trends and will be used to determine if relaxations need to be paused or if additional restrictions are needed
  • If cases surge to exponential growth and if a variant begins to increase spread, restrictions will be imposed again
Details of Relaxation Plan
  • Some restrictions will apply in all steps and at least 3 weeks are place in between each step
  • Early Steps: Schools open, outdoor gatherings up to 10 people, personal and wellness by appointment only, funerals up to 20 people
  • Step 1 - Begins February 8th: Some easing in school function (indoooutdoor sports, performance activities), some indoor fitness, some dine-in options for restaurants/cafes/pubs bound by clear limitations (e.g. - distancing requirements, group size, masking, etc).
  • Step 2 - Requires: Average hospitalization <450: Some easing for retail, banquet halls, community halls, hotels, conference centres. Some further easing on children sports/performance, indoor fitness
  • Step 3 - Requires: Average hospitalization <300: Consider places of worship and limited reopening of museums, libraries, casinos, and indoor seated events. Consider indoor indoor social gatherings with limitations. All that are considered will have restrictions still
  • Step 4 - Requires: Average hospitalization <150: Restrictions will exist, but will be closer to last summer. Wide range of indoor and indoor activities would be considered. Wedding/funeral receptions, trade shows, are on the table at this point
  • Requires buy in from Albertans
  • As measures are eased, community spread can occur
  • Moving from 1 stage to another will not be automatic - it will be open for discussion
  • Leading indicators will be used to warn of "red flags" for pausing relaxation
Closing Remarks
  • Minister of Jobs Doug Schweitzer will make announcements for support in coming days
  • Hopes that this will be a boost to Albertans and Albertan businesses
  • We are not at the end and it will be a while until we see a real effect from vaccines. Variants add to the challenge
  • This is not "back to normal" and if we think so, we'll start rolling back steps of the above plan again
Q&A
  • There are people who willingly ignore restrictions. What should be done here?: Enforcement is last resort. Regrettable to see that people are doing this and it is disrespectful to healthcare staff; they are saying they are more important than healthcare and can hurt the entire province. Understands the frustration, but things won't improve if people continue to break rules. Calls politicians who support ignoring restrictions "irresponsible" and thinks stronger enforcement is required
  • (Upon prompting, Dr Hinshaw added that most Albertans are following restrictions and cannot let the minority dictate the actions of the majority - more compliance results in higher potential for restrictions down the road)
  • How much decision making is politics in UCP strongholds?: Decisions in Covid cabinet are data driven. One factor is population compliance; polling say it's about 20% of Albertans think restrictions are too stringent, 40% say it's about right, 40% not strong enough (believes there is no strong consensus). Believes vast majority of Albertans are compliant
  • Who will get delayed with limited vaccine doses?: Defers to Minister Shandro. Notes he is worried about EU restricting exports of vaccine and asks federal government put pressure on Pfizer
  • (Minister Shandro: Still reviewing. Will follow recommendations of health officials and defers to Dr Hinshaw)
  • (Dr Hinshaw: Risk of severe outcomes driven. Still need to review)
Statements by Dr Hinshaw
Cases
  • ~12% of schools have active cases (607 cases combined)
  • Active cases in 291 schools
  • 12 cases of variants identified: 31 UK total, 6 from South Africa
  • All but 3 linked to travel and from same household (1 was the community spread case)
  • No evidence of further community spread
Relaxations
  • Knows many Albertans are keen to return to activities they have missed
  • Most important step will be following restrictions in spirit
  • If in-person interactions can be replaced, cases will further reduce and prevent spread of variants
Q&A
  • What data is being used for deciding Step 1?: Uses BC as an example for successful limited service in these activities and did study of where spread can occur. Group fitness events are high spread (especially high intensity). Opening for fitness will be to bar high intensity fitness. Opening only low risk parts (e.g. - only a single household at a table). More information next week.
  • (Premier Kenney added that global data was used)
  • How much did Covid variant affect this plan?: Key part of plan is followed by 3 weeks of observation. A part of the 3 week timeline is to monitor for rising cases. This will allow for monitoring
  • How confident are you in containing variant?: Concerning in case identification. Significant testing of incoming travellers has allowed for early containment of most cases
  • (Premier Kenney added: Concerned for widespread risk of variant. Also considers some positives in vaccines being rolled out and increased contact tracing)
Statements by Minster Shandro
  • Proud of progress of vaccination
  • Notes Moderna's cut; it feels like Alberta isn't a priority
  • Alberta Health was informed that it will reduce from 24,600 to 18,800 doses (5,800 fewer. ~23.5%)
  • Informed all February Moderna deliveries being accessed, so unknown how much Alberta will receive in that time
  • Accessing impact on first and second doses
  • Knows the frustration from Albertans and thinks new from federal governments continues getting worse
  • Wants a national strategy for vaccine supply
Q&A
  • Does reopening 1 week from now contradict previous comments from Dr Hinshaw/Minister Shandro?: 2 important messages about "stepping up and stepping down". Trying to show Albertans how it could happen and separate from message of potential for further restrictions if cases spread further
  • (Upon request from Minister Shandro, Premier Kenney added: The approach is very gradual and are already available in neighbouring provinces of BC and Saskatchewan. Will monitor closely as to best balance multiple pressure on the province. Notes mental health has worsened because of economic stresses for business owners)
  • (Dr Hinshaw was asked to add by Premier Kenney: Notes that significant restrictions will exist in the sectors that reopen. But to get more than that will take more work from Albertans to reduce cases and hospitalization)
Additional information will be logged below:
  • The final question was for Premier Kenney in French. While I cannot translate, the reporter stated it was about the compliance of Albertans on vaccines.
submitted by kirant to alberta [link] [comments]

20 Overlooked Single Player Indie Games

We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games.
I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews.
Price will contain the U.S. PlayStation Store link to the game.
1. Hayfever
2. Valfaris
3. Four Sided Fantasy
4. Bleep Bloop
5. Horizon Shift ‘81
6. Daggerhood
7. Momodora: Reverie Under the Moonlight
8. Ultra Hat Dimension
9. Remothered: Tormented Fathers
10. Reverie
11. Inertial Drift
12. Cursed Castilla (Maldita Castilla EX)
13. Pato Box
14. The Count Lucanor
15. The Bunker
16. A Tale of Paper
17. Late Shift
18. SINNER: Sacrifice for Redemption
19. Verlet Swing
20. Neon Drive
Conclusion
My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop.
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
submitted by Underwhere_Overthere to PS5 [link] [comments]

Another 10 Overlooked Single Player Indie Games

There are also some links within the first link that discuss indie local multiplayer games as well.
Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Details About the List
I'm going to order them according to Metacritic Critic Ratings. Steam is the only one on the list with all 10 games featured (Steam has 10 of them, Switch has 9 of them, PlayStation 4 has 7 of them, and Xbox One has 5 of them), but the Switch gets more reviews than the other platforms, so I will it use the Switch version of all the games for their review scores, except #8, where I will use the Steam version, since that’s the only version of it available. The two bottom games have pretty low critic ratings (60% with 1 Critic Review and 53% with 2 Critic Reviews). I personally disagree with the low scores of these two games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews.
Currently 9 of the games are on sale on Steam right now, and 5 of them are on sale on Switch. None of them are on sale on the PlayStation 4 or Xbox One at the moment.
For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has all 10 games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however.
Platforms will include a link to the U.S. store page of the game for each platform. Price is in U.S. dollars.
1. Ultra Hat Dimension
2. Bot Vice
3. Valfaris
4. Inertial Drift
5. Golf Peaks
6. Horizon Shift ‘81
7. Pato Box
8. Primal Light
9. Tamashii
10. Neon Drive
Special shoutout to Valfaris which is my favorite game on the list and, again, one my favorite 2D run & guns ever.
Have you played any of these games? What are some other overlooked single player indie games?
submitted by Underwhere_Overthere to Games [link] [comments]

Review of Martin Scorsese’s 1995 Casino [A mob movie that has many actors that will go on to be in the Sopranos].

mods please lmk if this violates the rules. i’m posting here because I write about the mob/casino and many relevant themes that are important elements of the Sopranos, in my opinion. I think they’re of the same medium and genre so wanted to post here. Hope that’s alright. Cheers! (11 min read) ————————————————————————
EDIT 2: TL;DR -
Casino is a story of sexual and financial intrigue, mob violence, union pension fund embezzlement, a “love” story, and the protagonist's masochist addiction to the pain and chaos his lover inflicts on him. It turns out that the sharp-minded genius who meticulously runs the casino, is no more rational than the gamblers who routinely frequent the casino, coming back to lose their money and hoping that the odds will magically shift in their favor.
———————-
Every good filmmaker makes the same movie over and over again—Martin Scorsese is no different
Scorsese's Casino is a phenomenal story of the condoned chaos and "legalized robbery" that happens on a daily basis to gamblers who bett away thousands of dollars and return each day for more “FinDom,” but without any of the sexual sadism. The whole scam only persists because the house always wins: the odds are stacked 3 million to one on the slot machines, but the same shmucks return wide-eyed each day hoping for a different outcome, devoid of any rational re-evaluation required to maintain their grasp on reality, and the liquidity of their bank accounts.
Casino is a story of sexual and financial intrigue, mob violence, union pension fund embezzlement, a “love” story, and the protagonist's masochist addiction to the pain and chaos his lover inflicts on him. It turns out that the sharp-minded genius who meticulously runs the casino, is no more rational than the gamblers who routinely frequent the casino, coming back to lose their money and hoping that the odds will magically shift in their favor.
Robert De Niro plays Sam "Ace" Rothstein, recruited by his childhood friend Nick "Nicky" Santorno to help run the Tangiers casino, which is funded by an investment made with the Teamsters’ pension fund. Ace’s job is to keep the bottom line flowing so that the Mafia's skimming operation can continue seamlessly. De Niro's character felt like half-way between Travis from Taxi Driver (of course, nowhere as mentally disturbed) and half of the addictive excess, greed, and eccentric business-mind of Jordan Belfort in The Wolf of Wall Street.
Ace’s attention to detail gives him a rain-man-esque sensibility; his ability to see every scam, trick, hand signal, and maneuver happening on the casino floor make him the perfect manager of the casino, and take his managerial style to authoritarian heights in his pursuit of order and control over what is an inherently unstable and dynamic scheme; betting, hedging outcomes, and walking the line to keep the money flowing and the gamblers coming back. I’m not claiming Ace is autistic, I'm no clinician, but his managerial sensibilities over the daily operations of the casino, from the dealers to the pit bosses, to the shift managers, are to the point of disturbing precision, he has eyes everywhere, and knows how to remove belligerent customers with class and professionalism, but ultimately is short sighted in “reading” the human beings he is in relationship with. Ace is frustratingly naive and gullible in his partnership with Nicky and the threat he poses to him, and in his marriage with Ginger.
Ace has no personal aspirations to extract millions of dollars for himself out of the casino corruption venture. Ace simply wants the casino to operate as efficiently as possible, and he has no qualms about being a pawn of the bosses. While Sam, “the Golden Jew”—as he is called—is the real CEO of the whole enterprise, directing things at Tangiers for the benefit of the bosses “back home.” Ace’s compliance is juxtaposed with Nicky’s outrage upon feeling used: he gripes about how he is in “the trenches” while the bosses sit back and do nothing. Note that none of the activity Nicky engages in outside of the casino—doing the work of “taking Las Vegas over”—is authorized by the bosses. Ultimately Nicky’s inability to exert control over his crew and the street lead to his demise.
In the end, capitalism, and all that happens in the confines of the casino, is nothing but “organized violence.” Sound familiar? The mob has a capitalist structure in its organization and hierarchy: muscle men collect and send money back to the bosses who do not labor tirelessly “in the trenches.” The labor of the collectors is exploited to create the profits of their bosses. The entire business-model of the Mafia is predicated on usury and debtors defaulting on loans for which the repayment is only guaranteed by the threat of violence. But this dynamic is not without its internal contradictions and tensions, as seen in Casino.
In a comedic turn, the skimmers get skimmed! The bosses begin to notice the thinning of the envelopes and lighter and lighter suitcases being brought from the casino to Kansas City, “back home”. The situation continues to spin out of control, but a mid-tier mafioso articulates the careful balance required for the skimming operation to carry on: to keep the skimming operation functioning, the skimmers need to be kept loyal and happy. It’s a price the bosses have to pay to maintain the operation, “leakage” in their terms. Ace’s efficient management and precision in maintaining order within Tangiers is crucial for the money to keep flowing. But Ace’s control over the casino slips more and more as the movie progresses. We see this as the direct result of Nicky’s ascendance as mob kingpin in Vegas, the chaos he creates cannot be contained and disrupts the profits and delicate dynamics that keep the scam running.
Of course I can’t help myself here! We should view Scorsese’s discography, and the many portrayals of capitalist excess not as celebratory fetishization, but a critique of the greed and violence he so masterfully captures on film. See the Wolf of Wall Street for its tale of money as the most dangerous drug of them all, and the alienation—social and political—showcased in Taxi Driver. Scorsese uses the mob as a foil to the casino to attack the supposed monopoly the casino holds on legitimate, legal economic activity that rests on institutionalized theft. When juxtaposed with the logic of organized crime, we begin to see that the two—Ace and Nick—are not so different after all.
The only dividing line between the casino and organized crime is the law. Vegas is a lawless town yes, “the Wild West” as Nicky puts it, but there are laws in Vegas. The corruption of the political establishment and ruling elites is demonstrated when they pressure Ace to re-hire an incompetent employee who he fired for his complicity in a cheating scam or his stupidity in letting the slot machines get rigged; nepotism breeds mediocrity. In the end, Ace’s fall is the result of the rent-seeking behavior that the Vegas ruling class wields to influence the gaming board to not even permit Ace a fair hearing for his gaming license, which would’ve given him the lawful authority to officially run Tangiers. The elites use the political apparatus of the State to resist the new gang in town, the warring faction of mob-affiliated casino capitalists. While the mob’s only weapon to employ is that of violence. The mafia is still subservient to the powers that be within the political and economic establishment of Vegas, and they’re told “this is not your town.”
I’d like to make the most salient claim of this entire review now. Casino is a western film. The frontier of the Wild West is Vegas in this case, where the disorder of the mob wreaks havoc on, an until then, an “untapped market.” The investment scheme that the Teamsters pension fund is exploited for as seed capital, is an attempt to remain in the confines of the law while extracting as much value as possible through illegal and corrupt means for the capitalist class of the mob (and the ultimately dispensable union president). Tangiers exists in the liminal space of condoned economic activity as a legal and otherwise standard casino. While the violence required to maintain the operation, corrupts the legal legitimacy it never fully enjoyed from the beginning. This mirrors the bounty economy of the West and the out-sourcing of the law and the execution of the law, to bounty hunters. There is no real authority out in the frontier, the killer outlaw on the run is not so different from the bounty hunter who enjoys his livelihood by hunting down the killers. Yet, he himself is not the State. The wide-lens frame of Ace and Nicky meeting in the desert felt like a direct homage to the iconic image of the Western standoff. The conflict between Ace and Nick, the enforcer and the mastermind, is an approximation of the conflicts we might see in John Wayne’s films. The casino venture itself could be seen as an analogy of the frontier-venturism of railroad pioneers going to lay track to develop the West into a more industrial region.
I would have believed that this was a documentary about how the mob took over control of the Vegas casinos in the 1970-80s … if it were not for the viewer being expected to believe that Robert De Niro could play a Jew; it's hard to believe a man with that accent and the roles he’s played his entire career could be a “CRAZY JEW FUCK!!” I kid! But alas, De Niro is a class act and the last of the many greats of a bygone era. At times, it felt like Joe Pesci lacked talent as an actor, but his portrayal of the scummy, backstabbing bastard in Nicky was genuinely remarkable, but I might consider his performance the weak point of the movie. It’s weird to see a man that short, be that much of physical menace. There are a number of Sopranos actors in Casino. I’m sure Vincent Chase watched the movie and said to himself, “bet, i’ll cast half of these guys.”The set design and costumes were gorgeous. The styles and fashion of the time were spectacular. Scorsese’s signature gratuitous violence featured prominently, but tastefully. The camera work, tracking shots through the casino and spatial movement was incredible and I thought the cinematography was outstanding, the Western-esque wide lens in the desert was worthy of being a framed still.
The Nicky//Ace dynamic is excellent and the two play off of each other well. The conflict between the two of them escalates gradually, and then Nicky’s betrayal of Ace by cheating with Ginger marks the final break between the two of them. Nicky’s mob faculties represent a brutal, violent theft that is illegal and requires the enforcement of violence by organized crime. Despite the illegal embezzlement and corruption at play with the “skimming” operation at work at the casino, the general business model of the casino stands in contrast to the obscene violence of the loan sharks. Ace operates an intelligent operation of theft through the casino, and his hands-on management approach is instrumental to the success of the casino. Nicky’s chaos pervades the casino, and the life and activities of “the street” begin to bleed into Ace’s ability to maintain order in the casino. “Connected” types begin frequenting the casino, and Ace unknowingly forces one particularly rude gambler to leave the casino, who happens to have mob ties with Nicky. The “organized violence” of the casino cannot stay intact perfectly, because the very thing holding it together is the presence of the mob. Nicky is in Vegas as the enforcer and tasked with protecting Ace but his independent, entrepreneurial (shall we call them?) aspirations lead him to attempt to overtake what he realizes is a frontier for organized crime to brutalize and exploit the characters of “the street” (pimps, players, addicts, dealers, and prostitutes) and the owners of small private businesses.
Nicky is reckless, “when i plant my flag out here you won’t need your [casino/gaming] license” Nicky thinks he, and Ace, can bypass the regulations and bureaucratic legal measures by sheer force of violence alone. But ultimately Nicky is shortsighted and doesn’t have a real attachment to the success of the casino. After all, he isn’t getting profits from it (or much anyway) and isn’t permitted to play a real, active role in its daily functions because of his belligerent, untamed personality. Nicky has no buy-in that would motivate him to follow the rules or to work within the legal parts of the economy, it’s not the game he knows how to play, and win. All that he is loyal to, or deferent too, is the bosses back home; for whom he maintains absolute, uncompromising loyalty to, but still holds intense spite for.
And now to the more compelling element of the narrative. Sam “Ace” Rothstein is positioned as remarkably intelligent, he makes informed decisions that aid in his skill as a gambler, he can read people to determine whether he’s being conned, he has an attention to detail—aided by the casino’s surveillance apparatus which monitors cheating—that is almost unbelievable. Ace knows when he’s being cheated, he knows how to rig the game so that the house always wins, enacting psychological warfare to break down the confidence of would be proficient gamblers, who could threaten Tangiers’ bottom line. But in the end, the greatest gamble Ace makes is his marriage to Ginger. Ginger is the seductive, charismatic, and flirtatious madame who makes her money with tricks and her sexual power. Ginger works as a prostitute, seducing men, and extracting everything she can, almost as a sort of sexual-financial vampirism.
Ginger is the bad bet Ace can’t stop making even when she destroys his life, her own, and puts their daughter Amy in harm’s way. Ginger is the gamble Ace made wrong, but he keeps going back to her every time, trying to rationalize how she might change and be different the next time. Ace is not a victim to Ginger’s antics. Ginger makes it clear who she is: an addict, alcoholic, manic shopaholic who will use all of her powers to extract everything she can from everyone around her. She uses everyone to her advantage and manipulates men with her sexual power in exchange for their money and protection. Ginger had a price for her hand in marriage: $1 million in cash and $1 million worth of jewelry that are left to her and her alone as a sort of emergency fund.
Ace’s numerous attempts to buy Ginger’s love—and the clear fact that no matter how expensive the fur coat and how grand the mansion, none of it would ever be enough to satisfy her—mirrored Jordan Belfort’s relationship with Naomi in The Wolf of Wall Street. Both relationships carried the same manic volatility and conflict over child custody was found in both films, with the roles reversed in the respective films. Ginger may be irredeemable and a pathological liar, but Ace can’t claim that she wasn’t clear with him; when he asked her to marry him, Ginger said she didn’t love Ace. Ace replied that love could be “developed” but required a foundation of trust to develop. That trust was never there to begin with. The love was doomed from the start to destroy the two of them; two addicts, two gamblers, lying on a daily basis to one another and themselves about reality to justify their respective existences, the marriage, and Ace’s livelihood. And as Ginger pointed out, “I should have never married him. He’s a gemini, a triple gemini … a snake” Maybe astrology has some truth to it after all.
Now I’m not licensed (but hey neither was Ace, and he ran a casino empire!), but Ginger has the inklings of a borderline personality: her manic depression, narcissism, drug and alcohol abuse, and constant begging for forgiveness all seem indications of a larger psychological disorder at play. In the end, Ginger runs away with all the money Ace left her and finds her people in Los Angeles, the pimps, whores, and addicts she fits in with, in turn exploit and kill her for 3 grand in mint coins by giving her a ‘hot’ dose.
Overall, Casino is an incredible cinematic experience. I highly recommend watching this and seeing it as part of Scorsese's anthology of commentary on our economic system and its human victims. I’d argue that Casino, Wolf of Wall Street, and The Irishman all fit together nicely into a trilogy of the Scorsesean history of finance and corruption from the 70s to the 90s.
————-
EDIT 2: TL;DR —
Casino is a story of sexual and financial intrigue, mob violence, union pension fund embezzlement, a “love” story, and the protagonist's masochist addiction to the pain and chaos his lover inflicts on him. It turns out that the sharp-minded genius who meticulously runs the casino, is no more rational than the gamblers who routinely frequent the casino, coming back to lose their money and hoping that the odds will magically shift in their favor.
submitted by chaaarliee201 to thesopranos [link] [comments]

What I'd Like to see in Updates going forward.

EDIT: Realized I forgot to add a TLDR so here goes nothing lol:
Buy a mansion and have AI run your MC businesses, CEO businesses, and Bunker. Start a crew of AI and start building yourself up as a kingpin. Then, buy a customizable private island and start a cartel. Open up massive labs and add entertainment for tourists, if you so desire. Compete against AI-run cartels for control of major cities in the GTA universe (Even ones that aren't accessible in GTA online). Become allies with other cartels or enemies. Topple other cartels and take control of their assets. (Islands, territory, production, etc.) Go head to head with the government like Pablo Escobar did or stay more lowkey like the Cali Cartel.
Now I want to preface this by saying I have no insider information whatsoever. This is literally just what I’d like to see going forward in this game.
So moving forward after the Cayo Perico heist (which is the best money maker in the game by far) I’m not really sure where there is to go for Rockstar. I highly doubt they want to make something that pays even better than this because of shark card sales. So from here, I think they could head in a slightly different direction than heists with every other update.
-The Mansion Update: The apartments in-game are borderline useless for everything but the garage. You can do the original heists but that’s about it, unfortunately. I’d love to see mansions added into the game with the highest-end one being something like 20 million and the lowest end being say 5 million. From the mansion, you can get a central area to control all your businesses. Maybe you can get a massive garage with this. (A 40-60 car garage like the CEO office) Beyond this, you can start a crew and have them work under you as dealers for your various businesses (MC, Bunker, Nightclub, Vehicle warehouse, and Crates). You have to pay the dealers say 10-20 grand a day but they manage your business and sell them for you and pay you the money. You can also give them secondary tasks like going to collect money from your businesses, etc.
Now the big update
-The Cartel Update: Owning the mansion will be a precursor to all this content. With this update, you would be able to buy your own private island. My thought is it would be extremely expensive. Starting at around 30 million and going up to say 80-100 million. With this update, you can take the crew that you had with your mansions and expand it to become your own cartel. All of your businesses would run through this. Bunker, MC, CEO, and any others you may have. You’ll have bigger and better labs and warehouses on this island than you do in LS but you’ll still own the ones in LS. You can hire hitmen and enforcers or even hire old characters from prior DLC’s as these roles. (Vincent, for example) You’ll be able to employ drug dealers such as the Madrazo’s and new ones too. They employ dealers and move your product. They get a percentage based on how good they are. Eventually, they’ll be able to move all the products you can produce across all businesses. For example, the Madrazo’s could be good at moving your drugs but then not be very good at moving your weapons and vice versa with a new character. You’ll be able to choose which dealer moves which product. You can get your products and shipments seized and again that will depend on the quality of dealers you employ.
The Island itself will be originally blank except for a small airport. It will cost money to build labs and bunkers for your island but they will be worth it. They will be much bigger and able to store way more product and completely AI-controlled and maintained. You’ll start out with a smaller house on one side of the island that you can designate as your residency space. You can build guard towers and security checkpoints which will help boost the morale of your employees as well as keep your island safer from enemy cartels and the government. You can build entertainment spaces like a casino and nightclub or even a nightclub if you want to have tourists come to your island. This will be a security risk, of course, but will bring in money for you. You’ll be able to build garages below your home on the island and store whatever cars there that you want. You would be able to build yourself a race track if you wanted to. If you run out of room on your island you’ll be able to upgrade your island to a bigger one with a slightly different layout. It certainly would not be cheap but you’d have more space. Once you run out of space on the biggest island that’s as big as your cartel will be able to get until you topple other cartels and take control of their operations.
Now the big part of this DLC would be the AI-controlled cartels and government. We have one cartel in the game now to some extent (El Rubio) and you’ll be able to interact with these cartels. You’ll be able to choose what to say to them and how you handle business. If you choose to be offensive towards them and take over their territory they won’t like that which will start beef between you and them. You can have wars and, if you play your cards right, topple the cartel and take its resources and territory. You can also ally with other cartels and use each other’s routes and just generally help each other out.
If you topple another cartel (AI-controlled) you take control of their resources such as their island, territory, and supply lines. You can annoy other cartels if you wish by selling in their territory, robbing them (Cayo Perico heist), and killing their soldiers. This will make them less trusting of you if you do it obviously but if you’re careful they’ll be less trusting of everyone. Including any allies they have and this can be used to weaken them and hopefully topple them. The goal would be to become the biggest drug lord in the world which would probably mean toppling other big cartels. Play your cards right and these cartel leaders will have their guards lower around you and your cartel and you can make a move against them and kill them and topple the cartel swiftly. Of course, none of your allies would trust you anymore but you would have toppled a cartel and given yourself more control. The territory would be split up with you selling in LS and other cartels arguing over Vice City, Liberty City, Las Venturas, San Fierro, London, Capital City, etc. These areas would not be able to be traveled to but you would be able to see which cartel controls which cities and the cities population and a few other stats. Any cities added in future games that came to GTA online as free-roam areas would be added to that list, of course.
You can be a high profile drug lord like El Chapo and Pablo Escobar or you could be more low profile like the Cali Cartel. These are the two extremes but you can always fall somewhere in the middle. You can raise your public opinion meter by giving out money, building apartment buildings, parks, etc. With this update, there would be elections introduced. Only for President and maybe one or two other government roles but they can be elected and they’ll have different stances on issues that directly affect you. One can be hard on the cartels or another can be more lenient and open to working with them. If you want to go the low profile route you can try and rig the election in favor of the candidates you want to win. Of course, this won’t always work but you can always try. If you go the high profile route you can just assassinate (or attempt to, depending on how good your hitmen are) the candidate you want to lose. You’ll also have a meter of popularity and at each point the citizens of the country will either love you or they’ll hate you. The higher your popularity the easier it is to conduct business, higher prices for your products and if the government ever decides to launch a manhunt against you the citizens won’t help the government catch you. This will be seen as you’ll be able to move around LS and any other new cities freely and all you have to do is just stay away from police stations as much as possible. If you commit a crime or are seen near the police station you’ll instantly get a 5 star wanted level that you can’t cancel using Lester. If you use a CEO ability or any of your cartel abilities to try and bribe the police it’ll only take it from a 5 star to a 4 star. If your relationship with the public is bad it will be much harder to move around the city. There’ll be police checkpoints near any businesses, homes, or offices you have. You will be able to get around them but it won’t be easy. On your island, you’ll be completely safe and won’t have to worry about getting wanted. Of course, there will be a limit to how much stuff you can do before the government steps in, in a much bigger way. If your cartel kills too many politicians, cops, or other government officials the manhunt will become much larger and more intense. By this point, the relationship you have with the people will be essentially down the drain so everything with the low relationship will apply in this situation.
If your relationship is this bad you will essentially be staying on your island and away from the mainland because it won’t be safe for you. But periodically, the government will send the military to your island to try and take you out. You and the crew you employ as island security will have to hold off the military and at least attempt to kill them all. It won’t be easy but it will be possible. If you’re allied with any AI cartels they will send reinforcements to help you. This will happen for two weeks straight every two days unless you raise the meter with the citizens. After these two weeks of hell, the manhunt will reset back to just the low punishments and your island will be safe again. If you get killed by the military you will lose a lot and respawn in Bolingbroke with some of your crew coming to break you out. This will be a tough fight but it will be scripted like a heist mission and if you die then it will restart. After you’re outside the prison you’ll need to lose the cops, no help from Lester or CEO/Cartel abilities either since you won’t have a way to contact them just yet. After you lose them you will need to escape to a warehouse of yours that isn’t known by the police. (Facility or new underground safehouses) until you decide to make a break for it and try to get back to your private Island. Once back, most of your workers will be in jail or dead so you’ll have to hire new ones. Your lead enforcers and hitmen won’t be killed but will be in jail so you can decide during your escape whether you want to attempt to break them out too. If you choose no, you’ll have to hire a crew of players to break them out. You’ll pay something like 1 million per player and the players will have to break them out. To sum up the price of getting caught it will probably cost you somewhere in the region of 30 million dollars of lost product and workers on the low end and around 75 million on the high end.
Your cartel will bring in lots of money for you. Somewhere around 5-10 million per week on the low end and 30 million at the high end. You will NOT compete with other players, only against AI cartels. Elections will be for you and you alone, not other players.
As you can see this will be an endgame thing primarily based on the amount of money the buy-in would be. For the first update, it will be mainly vehicles that the people without a ton of money can buy but if you have a high-end apartment you’ll be able to become a kingpin for an AI-controlled cartel. It’ll be something to get your foot in the door and build some infrastructure for yourself. The pay won’t be amazing as you won’t be able to build that big of a crew but it will be something. Probably 50-100 thousand every GTA day. Eventually, the players will (ideally) save up money to buy the mansions which will mean you can employ more people and go higher up in the food chain with the AI cartel you chose. Eventually, once you get enough money to buy the private island you can split off from the AI cartel and start your own. You’ll be able to bring the infrastructure you built up under the AI cartel to your new cartel. The AI cartel will not like this for obvious reasons and this will set off a lot of beef and wars between your cartel and the AI cartel.
submitted by SJQuakesForever to gtaonline [link] [comments]

[WM] Wishing You Well. (Quest Write Ups for Midmouth's Myco-Mess, Of Dice and Deceit, Moving Moorings, The Sending, The Burning Sands, Blasphemous Rumours, Monster Mash, Trouble in Wedding Town, and The Ruined City)

Wishing You Well. (Quest Write Ups for Midmouth's Myco-Mess, Of Dice and Deceit, Moving Moorings, The Sending, The Burning Sands, Blasphemous Rumours, Monster Mash, Trouble in Wedding Town, and The Ruined City)
It has been awhile since I have wrote, I know. At first, I wrote to the Curator, as she is the one that we report to. Yet, her disdain for my writing has caused me to put off this task. Why bother if I would only face her derision? I thought this way until wise guildmates urged me to change my views. The Curator may not appreciate my words, but I do not mind writing them. And… there are others besides the Curator who would like to hear my thoughts, and adventures. So, to the Ashcoat family, I wish you well, and enclosed below are my adventures so far.
Midmouth's Myco-Mess
DM: Jacob S.
Players: Thomas S. (Nikola), M.E. H. (Galileo Ashcoat), Ethan J. (Naeron), Peyton L. (Genevieve), Derek M. (Ice Sculpture), Nessa T. (Dill Picks)
Dear Zemai, I am aware of the fact that you enjoy festivals, and I believe you would enjoy the tale of the first quest I went on for the Mavros Guild.
It was a rather simple task, go to a town and handle a small problem during a festival. The town was called Midmouth, and they were celebrating a ritual for some goddess, although to be clear, I could not tell you which one. The lack of religious studies from being sent off at a young age may have caused an issue in this regard, I admit. After meeting with the organizers of the festival, they instructed us to take time and enjoy ourselves before delving into the sewers at night.
We followed their instructions to the best of our abilities, meeting a fortune teller. We stood around, learning about our fates and destiny, although I suppose some of my guildmates suspected it was. Well, the word is not appropriate to write in a formal letter to an Ashcoat. I, however, liked my fortune. The Lovers, it has a ring to it. Even if it may be silly, it gave me a flash of hope.
With another guildmate, I then went to a game of target practice. I suppose you would be interested in this series of events, Zemai. You said that I would make an excellent brother, had I ever been at the estate. And not to brag, but I do make a good big brother, in a way. I won a doll for a guildmate. Then, I used magic to change it into a better form. And then I snuck it into his bag. As a gift.
After a long day, we went into sewers to meet these disgusting diseased rats, handling them quickly. We found the source of the issues. They were Myconids, yet somehow were sapient, speaking to us in Common. I believed that instead of resorting to bloodshed, we could come to an arrangement, a deal of sorts. We snuck these Myconids to the Guild Hall’s basement, and that was the end of this quest, to be continued another day.
Of Dice and Deceit
DM: Kennon C.
Players: Ethan M. (Noizu), Alea H. (Hazel), Hunter M. (Oliver), M.E. H. (Galileo Ashcoat)
I suppose of all people, you, Darwin, deserve an explanation of what went on in Kostroma. After all, I feared I may have caused your predicament. After careful reflection, I know this is not the case. Regardless, I owe you my apologies and my story. Knowing you as well as I do, I know you will find this story humorous.
My time in the Alchemist’s Guild has graciously given me the experience of being in Kostroma. However, not in this city. Krogstadt, as I recall correctly. An icy town just on a bay, gondolas all around. Of course, I changed my form, before the quest begun, into a plain man to avoid suspicion when possible. Our task required us to meet a rather… suspicious character owning a run-down casino. He explained that he intercepted a request for security at another casino, and that we were to do two jobs. Of course, we agreed to this. Double the payment sounded like an amazing idea, although… We would find out that things were not that simple.
He requested that we gather dirt while working to take down his competition. And as I recall correctly, he did not seem to care whether said dirt were true, but only that we give him something to work with. We then went to our second job, enforcing the rules of the casino and the owner. Over our time working, however, we decided that the owner was someone we did not want to screw over. He seemed to genuinely care about his employees, his business, his livelihood. Like a more notable version of the Curator. A close family. And yet, because we decided to play both sides, we ended up hurting him. During our time in the city, we were followed by an interesting pair distantly related to him, although we never found their intentions. And in the end, we fed false information back to our hirer, still getting payment from both. With some, it did not sit right. For me? Well. I took it. A deal is a deal, and a businessman would understand. There were questions left unanswered, as we delved into matters not our own. But for once, I was satisfied with the knowledge I received, against the Ashcoat ideals.
Moving Moorings
DM: Jacob S.
Players: Thomas S. (Nikola), Austin G. (Orville), M.E. H. (Galileo Ashcoat), Declen P. (Oz), Brandon Q. (Ziggy), CJ J. (Naoise)
I suppose that eventually, someone complained enough to make this job necessary, forcing us to move the Myconids from their home in the Guild basement to a mountain a good distance away into a mountain’s cave. With the creatures acutely allergic to the sun, we travelled at night, maintaining a cover of darkness until nearly early morning, where we had to use a variety of methods to prevent harm to our clients.
After an uneventful walk, we found a cave, with quite the elaborate ruins, an intricate door blocking off the inner workings of the cave. One of the guildmates on this quest used an impressive amount of strength given his small body to break down the door. I suppose the ghouls in the cave did not like that, and they sprang forward to attack. In a strange circumstance, the shadows that are ever-present about me summoned a purple flame of great destruction, immolating their undead corpses to ash. Exploring further, we quite foolishly walked into a grand room, the doors behind us shutting, preventing any retreat. These hideous creatures, Bodaks attacking as my guildmates panicked. These monsters almost killed us all, with an aura of decay and pain. At one point, I fell unconscious, perhaps nearly dying completely, yet somehow, my guildmates were able to pull through, healing the downed party members after this battle. Stuck in the shoulder of one of the Bodaks was this cruel, malicious dagger, perhaps a source of great evil in the world. As you would expect, we took it back, trying to sell it without much success.
The Sending
DM: Jacob S.
Players: Ethan M. (Noizu), Nessa T. (Dill Picks), M.E. H. (Galileo Ashcoat), Kennon C. (Zed), CJ J. (Naoise), Brandon Q. (Ziggy)
Apparently, I seem to get on an above average amount of quests relating to festivals or ceremonies. This time, we visited a small town near the ocean that was preparing for a ceremony called “The Sending”. However, this ceremony was delayed due to the attacks of some strange monster, only appearing at night. The Clerics in our party feared it may be divine retribution of some sort, although we quickly dismissed that notion. The beast at night was a type of basilisk, proving incredibly dangerous as it turned its victims to stone with a bite. Unfortunately, we would forget this information until in the midst of battle, of course at night.
One of the Guildmates found a small child who survived the attack, bringing him back to his parent. Quite heartwarming in a way, I will admit. After that day of search, rescue, and reconnaissance, we slept in a conjured tower, awaiting another attack.
And the one on watch at the mid of the night awoke us to the sight of this serpent, rampaging yet again as it claimed more lives. Quickly, we sprung into action. Yet this foe proved challenging, turning Dill into stone. You’d like Dill, Zemai. And I believe Zed almost drowned…
I… almost died again. Yes, that is true. No matter though, someone soon slayed the snake, and another Cleric brought Dill back from petrification.
The Burning Sands
DM: Jacob S.
Players: Ethan J. (Naeron), Will B. (Flake), Nathan G. (Teepimeek), M.E. H. (Galileo Ashcoat), Josh D. (Beryl), Thomas S. (Nikola)
Our prowess of our guild soon stretched to Ashkiri, and our services were once again requested, this time to find a missing caravan deep in the desert. This quest brough back up unpleasant memories of what the Curator would say to me before she shipped me off to the Alchemist’s Guild. “The Desert is Deadly, anyone lost has perished.” That matter-of-fact tone rang true on this quest, as we would later discover in Qad Takun.
After some rather frivolous shopping, we made our way into the dunes, getting lost on the second day in a great sandstorm, something I did not miss from Arkheion. With us stumbling randomly in the dark dust, we soon encountered an ominous orb, vaguely conjuring a feeling of recognition in my mind as an evil creature rose to protect it. Perhaps most frighteningly, it could stop magic, the ever-present shadows about me put into a stasis as the monster stared deep into my very soul. Yet, luckily for us, there were archers who would pierce its hide with arrows until it finally fell. The horror did not end there, however, Nikola, another guildmate, had his arm wither away upon contact of this orb. We managed to destroy this insidious device with another strange weapon, yet that thought lingered in our minds… What was that orb doing here?
Blasphemous Rumours
DM: Thomas S.
Players: Lauren S. (Gani), Casimir B. (Dr. Faust), Nic R. (Gleich), Sarah M. (Ender), M.E. H. (Galileo Ashcoat).
With the fall winds soon approaching, I found myself on another quest, travelling to Deerreach along with guildmates I was not too familiar with. Our missions always had a way to fix that, however, as even the quickest travel times gave us the opportunity to learn about each other.
Deerreach was a rather interesting city, and I am shocked I never visited it in my travels as a part of the Alchemist’s Guild. The most notable aspect was the mage’s college, yet it was not like any ordinary school I have seen. Corruption lay in every corner, and we were to be complicit to not cause a panic. What was the problem? Students coming back with strange alterations to themselves or disappearing outright. We were to be silent about this aspect, and despite my innermost objections, we were.
Instead, we thought ourselves as detectives, seeking out the source of the eldritch influence on this city. Some split to ask professors, others went to one of the temples nearby, while I and another guildmate went to the medical center to meet a victim. Upon meeting her, I realized I was out of my league. Yet, the knowledge proved tantalizing, as the Curator trained me in her limited time with me. “Knowledge above all else.”
A creature of absolute insanity approached me, gifting me temporary knowledge of the entire city’s layout. It was projected by the victim, and apparently, she learned to do this from a tutor. What sort of tutor dealt with aberrations such as these? I had to find out, not only for the job, but for my own sake, to learn about these shadows…
Our party reconvened, sharing crucial information, and with that, I knew where to go. We split once more, finding the source of these tutoring sessions after a rather… odd encounter with the clergy. I will not go into detail… The tutors were a pair of Chuuls, working for a long slumbering goddess I prepared to meet. Luckily, my guildmate stopped me, despite my annoyance at the time.
He and I convinced these Chuuls to stop working for a possible uncaring goddess, and to make their teachings official somehow. Somehow, this worked, giving a peaceful solution to what may have required bloodshed.
No. We did not inform the Headmaster of everything. He did not deserve to know.
Monster Mash
DM: Thomas S.
Players: Jacob S. (6B), Nessa T. (Dill), Nathan G. (Teepimeek), Declen P. (Oz), M.E. H. (Galileo Ashcoat), Derek M. (Ice Sculpture)
Apparently, nothing normal can occur in the town of Deerreach, now monsters roamed about that required slaying. So, we sharpened our knives, prepared our spells, and prayed to the gods above this would be a normal fieldtrip. It was not.
Once again, we meet with perhaps the shadiest person to exist (yes even beating out the shadow sorcerer me), vaguely hinting at the fact these prowling creatures could have been created by a former professor. As usual, people were either dead or missing. As usual, we were to not cause a panic. As usual, we could not warn anyone.
Of course! Things cannot be this simple! Just kill some beasts, find the ‘Mad’ professor who did this. We instead met a strange herpetologist who kept these things as pets. Of course, he created them! He wanted us to instead weaken these creatures and promised loot. Like the mercenaries we were, we agreed to help him. I agreed because having someone like that against you is a fool’s play.
Yet the first monster liquified a girl in front of our very eyes, dragging her into the well to consume later. No amount of rage we took out on this thing would ease our fury. The herpetologist soon captured the weakened beast with a spell, instructing us that there would be more later to beat.
The next beast just ate sheep, thankfully. The fight was not difficult, and the former professor added a second, then third creature to his collection. The horrors were not over though, this hellish nightmare continued as we discovered the madman’s ultimate project, a snake… made of snakes. There is a reason I am drinking while writing this letter. Let me just take a moment to thank the Shadows for allowing me to shift the forms of foes and friends alike, as I changed one into a giant bipedal feathered reptile, and another to a giant crocodile. With that, they quickly nearly dispatched this failed experiment. The professor captured this one as well while I fought swarms of more snakes. Thank the Shadows for fireball…
Do not show this letter to the Curator, lest she tries to recruit someone as insane as her.
I still trust the insane ex-professor more than the Headmaster.
Trouble in Wedding Town
DM: Jacob S.
Players: CJ J. (Naoise), M.E. H. (Galileo Ashcoat), Ethan J. (Kass), Hunter M. (Oliver), Alea H. (Hazel), Dylan H. (Dustorin)
At least this quest was to be happy, a marriage in Ashkiri. We were to be bodyguards as this was a politically controversial arrangement, and that is all that we were told. Yet the secretary seemed to know more than she let on, and the general atmosphere pointed to unease and unrest. In other news, water is wet. No one hires the guild for a simple quest.
The journey was long, as to be expected to a trip to Ashkiri. More specifically, Saar. I knew of this place, in fact, I believe it was not too far from Arkheion. Relatively speaking, of course. Once we arrived, we had time before the wedding begun. Some of our guildmates took initiative, scouting out reasons for our employment. I, however, relaxed, naïvely believing that this would be a normal day, with a normal wedding. When the moment of paranoia reached my mind, I took to the skies, learning of the city’s layout.
At the wedding, we all stood in different positions, the archer perched above, the druid and I in the seats, and others scattered about. Unfortunately, we would only know something is wrong until darkness moved across the area, a rather unfortunate look for me. The Cleric somehow already with the bride and groom… as we all rushed the scene.
The bride was poisoned, and we thought her dead. The darkness cleared and it was quite possibly the worst position all of us could be in: framed. No amount of convincing seemed to work, and the guards approached us with harmful intent. The Shadows reached out, gripping two of my guildmates with its talons and turning them into giant eagles. And as this happened, I instructed them to fly. We managed to escape with everyone, including the bride’s presumable corpse.
However, one cannot kill love this easily. She lived. We then explained the situation as she confessed her family was inflicted with a curse. One long, awkward walk later, we found our carriage driver.
So. If Saar falls into disarray or crumbles into dust soon, we may have had a hand in it.
The Ruined City
DM: Jacob S.
Players: Kat R. (Cynic), Ethan J. (Kass), CJ J. (Naoise), Thomas S. (Nikola), Declen P. (Oz), M.E. H. (Galileo Ashcoat)
Archelogy: a surprisingly dangerous field. At least this time we somewhat knew what we were getting into. Travelling to Kostroma, some of my guildmates were caught off guard by the cold, requiring new dress. Others took advantage of the long trip, Nikola, er, Doctor Ivanovich, crafting a surplus of magic items. I, instead, took the time to relax, study, and learn more about the Shadows that plague me so. I was not very successful… yet.
Soon, we were led to ruins by a pair of archaeologists. We told them to stay behind us as we encountered undead warforged. How is that possible, you might ask? We are not quite sure either, but they were unfortunately… sisters to a guildmate. We scoured for items that might belong to this guildmate now, coming back with several magic items.
Moving forward, we were attacked by dragon-like creatures, the archer making short work of both. The creatures seemed to gather around a cathedral, and yet again, we encountered one of those forsaken red orbs, with another, more frightening monster guarding it.
This battle would test our abilities to their fullest. I stood back and boosted my guildmates. To two of them, I blessed with speed, the Shadows enhancing their movements. Yet that was not even enough, our resources slowly flickering away like the flame on a short wick of the candle. As a last resort, once again, the Shadows came through. They siphoned energy from some parts of my magic reserves, gifting energy to others before it clicked what they wanted. And suddenly, the speed stopped, the guildmates falling into lethargy. I thought we were dead, my concentration breaking in a moment like this would prove fatal. Until somehow, two kings rise from the darkness. Lizard kings, but kings, nevertheless. And they finally defeated this monster.
Thank you, Shadows.
submitted by The_Ashcoats to DnDUGA [link] [comments]

A thousand words wasn't enough? Here's five thousand.

List acquired here.
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